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| [331] | 1 | using UnityEngine;
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 | 2 | 
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| [391] | 3 | namespace MapRendering {
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 | 4 |         public static class Constants {
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 | 5 |                 public static readonly TextureFormat DefaultTextureFormat = TextureFormat.ARGB32;
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 | 6 |                 public static int MapBlockSize = 128;
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 | 7 |                 public const int MapChunkSize = 16;
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 | 8 |                 public const int MapRegionSize = 512;
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 | 9 |                 public static int Zoomlevels = 5;
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 | 10 |                 public static string MapDirectory = string.Empty;
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| [325] | 11 | 
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| [391] | 12 |                 public static int MAP_BLOCK_TO_CHUNK_DIV => MapBlockSize / MapChunkSize;
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| [325] | 13 | 
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| [391] | 14 |                 public static int MAP_REGION_TO_CHUNK_DIV => MapRegionSize / MapChunkSize;
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| [224] | 15 |         }
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| [325] | 16 | }
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