using UnityEngine; namespace MapRendering { public static class Constants { public static readonly TextureFormat DefaultTextureFormat = TextureFormat.ARGB32; public static int MapBlockSize = 128; public const int MapChunkSize = 16; public const int MapRegionSize = 512; public static int Zoomlevels = 5; public static string MapDirectory = string.Empty; public static int MAP_BLOCK_TO_CHUNK_DIV => MapBlockSize / MapChunkSize; public static int MAP_REGION_TO_CHUNK_DIV => MapRegionSize / MapChunkSize; } }