1 | using System;
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2 | using System.IO;
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3 | using Unity.Collections;
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4 | using UnityEngine;
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5 | using UnityEngine.Profiling;
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6 |
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7 | namespace MapRendering {
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8 | public class MapRenderBlockBuffer {
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9 | private readonly Texture2D blockMap = new Texture2D (Constants.MapBlockSize, Constants.MapBlockSize, Constants.DefaultTextureFormat, false);
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10 | private readonly MapTileCache cache;
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11 | private readonly NativeArray<int> emptyImageData;
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12 | private readonly Texture2D zoomBuffer = new Texture2D (Constants.MapBlockSize / 2, Constants.MapBlockSize / 2, Constants.DefaultTextureFormat, false);
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13 | private readonly int zoomLevel;
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14 | private readonly string folderBase;
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15 |
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16 | private Vector2i currentBlockMapPos = new Vector2i (int.MinValue, int.MinValue);
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17 | private string currentBlockMapFolder = string.Empty;
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18 |
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19 | public MapRenderBlockBuffer (int _level, MapTileCache _cache) {
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20 | zoomLevel = _level;
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21 | cache = _cache;
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22 | folderBase = $"{Constants.MapDirectory}/{zoomLevel}/";
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23 |
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24 | {
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25 | // Initialize empty tile data
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26 | Color nullColor = new Color (0, 0, 0, 0);
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27 | for (int x = 0; x < Constants.MapBlockSize; x++) {
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28 | for (int y = 0; y < Constants.MapBlockSize; y++) {
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29 | blockMap.SetPixel (x, y, nullColor);
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30 | }
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31 | }
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32 |
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33 | NativeArray<int> blockMapData = blockMap.GetRawTextureData<int> ();
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34 | emptyImageData = new NativeArray<int> (blockMapData.Length, Allocator.Persistent,
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35 | NativeArrayOptions.UninitializedMemory);
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36 | blockMapData.CopyTo (emptyImageData);
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37 | }
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38 | }
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39 |
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40 | public TextureFormat FormatSelf => blockMap.format;
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41 |
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42 | public void ResetBlock () {
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43 | currentBlockMapFolder = string.Empty;
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44 | currentBlockMapPos = new Vector2i (int.MinValue, int.MinValue);
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45 | cache.ResetTile (zoomLevel);
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46 | }
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47 |
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48 | public void SaveBlock () {
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49 | Profiler.BeginSample ("SaveBlock");
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50 | try {
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51 | saveTextureToFile ();
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52 | } catch (Exception e) {
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53 | Log.Warning ($"Exception in MapRenderBlockBuffer.SaveBlock(): {e}");
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54 | }
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55 | Profiler.EndSample ();
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56 | }
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57 |
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58 | public bool LoadBlock (Vector2i _block) {
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59 | Profiler.BeginSample ("LoadBlock");
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60 | lock (blockMap) {
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61 | if (currentBlockMapPos != _block) {
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62 | Profiler.BeginSample ("LoadBlock.Strings");
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63 | string folder;
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64 | if (currentBlockMapPos.x != _block.x) {
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65 | folder = $"{folderBase}{_block.x}/";
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66 |
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67 | Profiler.BeginSample ("LoadBlock.Directory");
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68 | Directory.CreateDirectory (folder);
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69 | Profiler.EndSample ();
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70 | } else {
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71 | folder = currentBlockMapFolder;
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72 | }
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73 |
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74 | string fileName = $"{folder}{_block.y}.png";
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75 | Profiler.EndSample ();
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76 |
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77 | SaveBlock ();
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78 | loadTextureFromFile (fileName);
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79 |
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80 | currentBlockMapFolder = folder;
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81 | currentBlockMapPos = _block;
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82 |
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83 | Profiler.EndSample ();
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84 | return true;
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85 | }
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86 | }
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87 |
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88 | Profiler.EndSample ();
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89 | return false;
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90 | }
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91 |
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92 | public void SetPart (Vector2i _offset, int _partSize, Color32[] _pixels) {
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93 | if (_offset.x + _partSize > Constants.MapBlockSize || _offset.y + _partSize > Constants.MapBlockSize) {
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94 | Log.Error (
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95 | $"MapBlockBuffer[{zoomLevel}].SetPart ({_offset}, {_partSize}, {_pixels.Length}) has blockMap.size ({Constants.MapBlockSize}/{Constants.MapBlockSize})");
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96 | return;
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97 | }
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98 |
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99 | Profiler.BeginSample ("SetPart");
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100 | blockMap.SetPixels32 (_offset.x, _offset.y, _partSize, _partSize, _pixels);
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101 | Profiler.EndSample ();
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102 | }
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103 |
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104 | public Color32[] GetHalfScaled () {
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105 | Profiler.BeginSample ("HalfScaled.ResizeBuffer");
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106 | zoomBuffer.Reinitialize (Constants.MapBlockSize, Constants.MapBlockSize);
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107 | Profiler.EndSample ();
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108 |
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109 | Profiler.BeginSample ("HalfScaled.CopyPixels");
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110 | if (blockMap.format == zoomBuffer.format) {
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111 | Profiler.BeginSample ("Native");
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112 | NativeArray<byte> dataSrc = blockMap.GetRawTextureData<byte> ();
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113 | NativeArray<byte> dataZoom = zoomBuffer.GetRawTextureData<byte> ();
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114 | dataSrc.CopyTo (dataZoom);
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115 | Profiler.EndSample ();
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116 | } else {
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117 | Profiler.BeginSample ("GetSetPixels");
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118 | zoomBuffer.SetPixels32 (blockMap.GetPixels32 ());
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119 | Profiler.EndSample ();
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120 | }
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121 | Profiler.EndSample ();
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122 |
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123 | Profiler.BeginSample ("HalfScaled.Scale");
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124 | TextureScale.Point (zoomBuffer, Constants.MapBlockSize / 2, Constants.MapBlockSize / 2);
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125 | Profiler.EndSample ();
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126 |
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127 | Profiler.BeginSample ("HalfScaled.Return");
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128 | Color32[] result = zoomBuffer.GetPixels32 ();
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129 | Profiler.EndSample ();
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130 |
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131 | return result;
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132 | }
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133 |
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134 | public void SetPartNative (Vector2i _offset, int _partSize, NativeArray<int> _pixels) {
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135 | if (_offset.x + _partSize > Constants.MapBlockSize || _offset.y + _partSize > Constants.MapBlockSize) {
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136 | Log.Error (
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137 | $"MapBlockBuffer[{zoomLevel}].SetPart ({_offset}, {_partSize}, {_pixels.Length}) has blockMap.size ({Constants.MapBlockSize}/{Constants.MapBlockSize})");
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138 | return;
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139 | }
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140 |
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141 | Profiler.BeginSample ("SetPartNative");
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142 | NativeArray<int> destData = blockMap.GetRawTextureData<int> ();
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143 |
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144 | for (int y = 0; y < _partSize; y++) {
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145 | int srcLineStartIdx = _partSize * y;
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146 | int destLineStartIdx = blockMap.width * (_offset.y + y) + _offset.x;
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147 | for (int x = 0; x < _partSize; x++) {
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148 | destData [destLineStartIdx + x] = _pixels [srcLineStartIdx + x];
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149 | }
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150 | }
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151 | Profiler.EndSample ();
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152 | }
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153 |
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154 | public NativeArray<int> GetHalfScaledNative () {
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155 | Profiler.BeginSample ("HalfScaledNative.ResizeBuffer");
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156 | if (zoomBuffer.format != blockMap.format || zoomBuffer.height != Constants.MapBlockSize / 2 || zoomBuffer.width != Constants.MapBlockSize / 2) {
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157 | zoomBuffer.Reinitialize (Constants.MapBlockSize / 2, Constants.MapBlockSize / 2, blockMap.format, false);
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158 | }
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159 | Profiler.EndSample ();
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160 |
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161 | Profiler.BeginSample ("HalfScaledNative.Scale");
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162 | ScaleNative (blockMap, zoomBuffer);
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163 | Profiler.EndSample ();
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164 |
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165 | return zoomBuffer.GetRawTextureData<int> ();
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166 | }
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167 |
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168 | private static void ScaleNative (Texture2D _sourceTex, Texture2D _targetTex) {
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169 | NativeArray<int> srcData = _sourceTex.GetRawTextureData<int> ();
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170 | NativeArray<int> targetData = _targetTex.GetRawTextureData<int> ();
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171 |
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172 | int oldWidth = _sourceTex.width;
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173 | int oldHeight = _sourceTex.height;
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174 | int newWidth = _targetTex.width;
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175 | int newHeight = _targetTex.height;
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176 |
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177 | float ratioX = (float) oldWidth / newWidth;
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178 | float ratioY = (float) oldHeight / newHeight;
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179 |
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180 | for (int y = 0; y < newHeight; y++) {
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181 | int oldLineStart = (int) (ratioY * y) * oldWidth;
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182 | int newLineStart = y * newWidth;
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183 | for (int x = 0; x < newWidth; x++) {
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184 | targetData [newLineStart + x] = srcData [(int) (oldLineStart + ratioX * x)];
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185 | }
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186 | }
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187 | }
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188 |
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189 | private void loadTextureFromFile (string _fileName) {
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190 | Profiler.BeginSample ("LoadTexture");
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191 |
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192 | Profiler.BeginSample ("LoadFile");
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193 | byte[] array = cache.LoadTile (zoomLevel, _fileName);
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194 | Profiler.EndSample ();
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195 |
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196 | Profiler.BeginSample ("LoadImage");
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197 | if (array != null && blockMap.LoadImage (array) && blockMap.height == Constants.MapBlockSize &&
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198 | blockMap.width == Constants.MapBlockSize) {
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199 | Profiler.EndSample ();
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200 |
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201 | Profiler.EndSample ();
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202 | return;
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203 | }
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204 | Profiler.EndSample ();
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205 |
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206 | if (array != null) {
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207 | Log.Error ($"Map image tile {_fileName} has been corrupted, recreating tile");
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208 | }
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209 |
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210 | if (blockMap.format != Constants.DefaultTextureFormat || blockMap.height != Constants.MapBlockSize ||
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211 | blockMap.width != Constants.MapBlockSize) {
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212 | blockMap.Reinitialize (Constants.MapBlockSize, Constants.MapBlockSize, Constants.DefaultTextureFormat,
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213 | false);
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214 | }
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215 |
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216 | blockMap.LoadRawTextureData (emptyImageData);
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217 |
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218 | Profiler.EndSample ();
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219 | }
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220 |
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221 | private void saveTextureToFile () {
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222 | Profiler.BeginSample ("EncodePNG");
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223 | byte[] array = blockMap.EncodeToPNG ();
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224 | Profiler.EndSample ();
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225 |
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226 | cache.SaveTile (zoomLevel, array);
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227 | }
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228 | }
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229 | }
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