| 1 | using System;
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| 2 | using System.Collections;
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| 3 | using System.Collections.Generic;
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| 4 | using System.IO;
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| 5 | using System.Text;
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| 6 | using System.Threading;
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| 7 | using AllocsFixes.FileCache;
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| 8 | using AllocsFixes.JSON;
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| 9 | using UnityEngine;
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| 10 | using UnityEngine.Profiling;
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| 11 | using Object = UnityEngine.Object;
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| 12 |
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| 13 | namespace MapRendering {
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| 14 | public class MapRenderer {
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| 15 | private static MapRenderer instance;
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| 16 |
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| 17 | private static readonly object lockObject = new object ();
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| 18 | public static bool renderingEnabled = true;
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| 19 | private readonly MapTileCache cache = new MapTileCache (Constants.MapBlockSize);
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| 20 | private readonly Dictionary<Vector2i, Color32[]> dirtyChunks = new Dictionary<Vector2i, Color32[]> ();
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| 21 | private readonly MicroStopwatch msw = new MicroStopwatch ();
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| 22 | private readonly MapRenderBlockBuffer[] zoomLevelBuffers;
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| 23 | private Coroutine renderCoroutineRef;
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| 24 | private bool renderingFullMap;
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| 25 | private float renderTimeout = float.MaxValue;
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| 26 | private bool shutdown;
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| 27 |
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| 28 | private MapRenderer () {
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| 29 | Constants.MapDirectory = GameIO.GetSaveGameDir () + "/map";
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| 30 |
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| 31 | lock (lockObject) {
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| 32 | if (!LoadMapInfo ()) {
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| 33 | WriteMapInfo ();
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| 34 | }
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| 35 | }
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| 36 |
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| 37 | cache.SetZoomCount (Constants.Zoomlevels);
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| 38 |
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| 39 | zoomLevelBuffers = new MapRenderBlockBuffer[Constants.Zoomlevels];
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| 40 | for (int i = 0; i < Constants.Zoomlevels; i++) {
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| 41 | zoomLevelBuffers [i] = new MapRenderBlockBuffer (i, cache);
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| 42 | }
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| 43 |
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| 44 | renderCoroutineRef = ThreadManager.StartCoroutine (renderCoroutine ());
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| 45 | }
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| 46 |
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| 47 | public static MapRenderer Instance => instance ??= new MapRenderer ();
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| 48 |
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| 49 | public static MapTileCache GetTileCache () {
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| 50 | return Instance.cache;
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| 51 | }
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| 52 |
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| 53 | public static void Shutdown () {
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| 54 | if (Instance == null) {
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| 55 | return;
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| 56 | }
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| 57 |
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| 58 | Instance.shutdown = true;
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| 59 |
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| 60 | if (Instance.renderCoroutineRef != null) {
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| 61 | ThreadManager.StopCoroutine (Instance.renderCoroutineRef);
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| 62 | Instance.renderCoroutineRef = null;
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| 63 | }
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| 64 | }
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| 65 |
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| 66 | public static void RenderSingleChunk (Chunk _chunk) {
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| 67 | if (renderingEnabled && Instance != null) {
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| 68 | // TODO: Replace with regular thread and a blocking queue / set
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| 69 | ThreadPool.UnsafeQueueUserWorkItem (_o => {
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| 70 | try {
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| 71 | if (Instance.renderingFullMap) {
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| 72 | return;
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| 73 | }
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| 74 |
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| 75 | lock (lockObject) {
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| 76 | Chunk c = (Chunk) _o;
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| 77 | Vector3i cPos = c.GetWorldPos ();
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| 78 | Vector2i cPos2 = new Vector2i (cPos.x / Constants.MapChunkSize,
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| 79 | cPos.z / Constants.MapChunkSize);
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| 80 |
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| 81 | ushort[] mapColors = c.GetMapColors ();
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| 82 | if (mapColors == null) {
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| 83 | return;
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| 84 | }
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| 85 |
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| 86 | Color32[] realColors =
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| 87 | new Color32[Constants.MapChunkSize * Constants.MapChunkSize];
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| 88 | for (int iColors = 0; iColors < mapColors.Length; iColors++) {
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| 89 | realColors [iColors] = shortColorToColor32 (mapColors [iColors]);
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| 90 | }
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| 91 |
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| 92 | Instance.dirtyChunks [cPos2] = realColors;
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| 93 |
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| 94 | //Log.Out ("Add Dirty: " + cPos2);
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| 95 | }
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| 96 | } catch (Exception e) {
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| 97 | Log.Out ("Exception in MapRendering.RenderSingleChunk(): " + e);
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| 98 | }
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| 99 | }, _chunk);
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| 100 | }
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| 101 | }
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| 102 |
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| 103 | public void RenderFullMap () {
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| 104 | MicroStopwatch microStopwatch = new MicroStopwatch ();
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| 105 |
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| 106 | string regionSaveDir = GameIO.GetSaveGameRegionDir ();
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| 107 | RegionFileManager rfm = new RegionFileManager (regionSaveDir, regionSaveDir, 0, false);
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| 108 | Texture2D fullMapTexture = null;
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| 109 |
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| 110 | getWorldExtent (rfm, out Vector2i minChunk, out Vector2i maxChunk, out Vector2i minPos, out Vector2i maxPos, out int widthChunks, out int heightChunks,
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| 111 | out int widthPix, out int heightPix);
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| 112 |
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| 113 | Log.Out (
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| 114 | $"RenderMap: min: {minChunk.ToString ()}, max: {maxChunk.ToString ()}, minPos: {minPos.ToString ()}, maxPos: {maxPos.ToString ()}, w/h: {widthChunks}/{heightChunks}, wP/hP: {widthPix}/{heightPix}"
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| 115 | );
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| 116 |
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| 117 | lock (lockObject) {
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| 118 | for (int i = 0; i < Constants.Zoomlevels; i++) {
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| 119 | zoomLevelBuffers [i].ResetBlock ();
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| 120 | }
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| 121 |
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| 122 | if (Directory.Exists (Constants.MapDirectory)) {
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| 123 | Directory.Delete (Constants.MapDirectory, true);
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| 124 | }
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| 125 |
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| 126 | WriteMapInfo ();
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| 127 |
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| 128 | renderingFullMap = true;
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| 129 |
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| 130 | if (widthPix <= 8192 && heightPix <= 8192) {
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| 131 | fullMapTexture = new Texture2D (widthPix, heightPix);
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| 132 | }
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| 133 |
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| 134 | Vector2i curFullMapPos = default;
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| 135 | Vector2i curChunkPos = default;
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| 136 | for (curFullMapPos.x = 0; curFullMapPos.x < widthPix; curFullMapPos.x += Constants.MapChunkSize) {
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| 137 | for (curFullMapPos.y = 0;
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| 138 | curFullMapPos.y < heightPix;
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| 139 | curFullMapPos.y += Constants.MapChunkSize) {
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| 140 | curChunkPos.x = curFullMapPos.x / Constants.MapChunkSize + minChunk.x;
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| 141 | curChunkPos.y = curFullMapPos.y / Constants.MapChunkSize + minChunk.y;
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| 142 |
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| 143 | try {
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| 144 | long chunkKey = WorldChunkCache.MakeChunkKey (curChunkPos.x, curChunkPos.y);
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| 145 | if (rfm.ContainsChunkSync (chunkKey)) {
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| 146 | Chunk c = rfm.GetChunkSync (chunkKey);
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| 147 | ushort[] mapColors = c.GetMapColors ();
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| 148 | if (mapColors != null) {
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| 149 | Color32[] realColors =
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| 150 | new Color32[Constants.MapChunkSize * Constants.MapChunkSize];
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| 151 | for (int iColors = 0; iColors < mapColors.Length; iColors++) {
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| 152 | realColors [iColors] = shortColorToColor32 (mapColors [iColors]);
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| 153 | }
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| 154 |
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| 155 | dirtyChunks [curChunkPos] = realColors;
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| 156 | if (fullMapTexture != null) {
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| 157 | fullMapTexture.SetPixels32 (curFullMapPos.x, curFullMapPos.y,
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| 158 | Constants.MapChunkSize, Constants.MapChunkSize, realColors);
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| 159 | }
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| 160 | }
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| 161 | }
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| 162 | } catch (Exception e) {
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| 163 | Log.Out ("Exception: " + e);
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| 164 | }
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| 165 | }
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| 166 |
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| 167 | while (dirtyChunks.Count > 0) {
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| 168 | RenderDirtyChunks ();
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| 169 | }
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| 170 |
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| 171 | Log.Out ($"RenderMap: {curFullMapPos.x}/{widthPix} ({(int)((float)curFullMapPos.x / widthPix * 100)}%)");
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| 172 | }
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| 173 | }
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| 174 |
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| 175 | rfm.Cleanup ();
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| 176 |
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| 177 | if (fullMapTexture != null) {
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| 178 | byte[] array = fullMapTexture.EncodeToPNG ();
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| 179 | File.WriteAllBytes (Constants.MapDirectory + "/map.png", array);
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| 180 | Object.Destroy (fullMapTexture);
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| 181 | }
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| 182 |
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| 183 | renderingFullMap = false;
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| 184 |
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| 185 | Log.Out ("Generating map took: " + microStopwatch.ElapsedMilliseconds + " ms");
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| 186 | Log.Out ("World extent: " + minPos + " - " + maxPos);
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| 187 | }
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| 188 |
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| 189 | private void SaveAllBlockMaps () {
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| 190 | for (int i = 0; i < Constants.Zoomlevels; i++) {
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| 191 | zoomLevelBuffers [i].SaveBlock ();
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| 192 | }
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| 193 | }
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| 194 |
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| 195 | private readonly WaitForSeconds coroutineDelay = new WaitForSeconds (0.2f);
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| 196 |
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| 197 | private IEnumerator renderCoroutine () {
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| 198 | while (!shutdown) {
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| 199 | lock (lockObject) {
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| 200 | if (dirtyChunks.Count > 0 && renderTimeout >= float.MaxValue / 2) {
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| 201 | renderTimeout = Time.time + 0.5f;
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| 202 | }
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| 203 |
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| 204 | if (Time.time > renderTimeout || dirtyChunks.Count > 200) {
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| 205 | Profiler.BeginSample ("RenderDirtyChunks");
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| 206 | RenderDirtyChunks ();
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| 207 | Profiler.EndSample ();
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| 208 | }
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| 209 | }
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| 210 |
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| 211 | yield return coroutineDelay;
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| 212 | }
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| 213 | }
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| 214 |
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| 215 | private readonly List<Vector2i> chunksToRender = new List<Vector2i> ();
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| 216 | private readonly List<Vector2i> chunksRendered = new List<Vector2i> ();
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| 217 |
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| 218 | private void RenderDirtyChunks () {
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| 219 | msw.ResetAndRestart ();
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| 220 |
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| 221 | if (dirtyChunks.Count <= 0) {
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| 222 | return;
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| 223 | }
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| 224 |
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| 225 | Profiler.BeginSample ("RenderDirtyChunks.Prepare");
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| 226 | chunksToRender.Clear ();
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| 227 | chunksRendered.Clear ();
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| 228 |
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| 229 | dirtyChunks.CopyKeysTo (chunksToRender);
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| 230 |
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| 231 | Vector2i chunkPos = chunksToRender [0];
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| 232 | chunksRendered.Add (chunkPos);
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| 233 |
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| 234 | //Log.Out ("Start Dirty: " + chunkPos);
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| 235 |
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| 236 | getBlockNumber (chunkPos, out Vector2i block, out _, Constants.MAP_BLOCK_TO_CHUNK_DIV, Constants.MapChunkSize);
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| 237 |
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| 238 | zoomLevelBuffers [Constants.Zoomlevels - 1].LoadBlock (block);
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| 239 | Profiler.EndSample ();
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| 240 |
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| 241 | Profiler.BeginSample ("RenderDirtyChunks.Work");
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| 242 | // Write all chunks that are in the same image tile of the highest zoom level
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| 243 | foreach (Vector2i v in chunksToRender) {
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| 244 | getBlockNumber (v, out Vector2i vBlock, out Vector2i vBlockOffset, Constants.MAP_BLOCK_TO_CHUNK_DIV,
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| 245 | Constants.MapChunkSize);
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| 246 | if (!vBlock.Equals (block)) {
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| 247 | continue;
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| 248 | }
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| 249 |
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| 250 | //Log.Out ("Dirty: " + v + " render: true");
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| 251 | chunksRendered.Add (v);
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| 252 | if (dirtyChunks [v].Length != Constants.MapChunkSize * Constants.MapChunkSize) {
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| 253 | Log.Error (
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| 254 | $"Rendering chunk has incorrect data size of {dirtyChunks [v].Length} instead of {Constants.MapChunkSize * Constants.MapChunkSize}");
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| 255 | }
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| 256 |
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| 257 | zoomLevelBuffers [Constants.Zoomlevels - 1]
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| 258 | .SetPart (vBlockOffset, Constants.MapChunkSize, dirtyChunks [v]);
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| 259 | }
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| 260 | Profiler.EndSample ();
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| 261 |
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| 262 | foreach (Vector2i v in chunksRendered) {
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| 263 | dirtyChunks.Remove (v);
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| 264 | }
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| 265 |
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| 266 | // Update lower zoom levels affected by the change of the highest one
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| 267 | RenderZoomLevel (block);
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| 268 |
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| 269 | Profiler.BeginSample ("RenderDirtyChunks.SaveAll");
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| 270 | SaveAllBlockMaps ();
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| 271 | Profiler.EndSample ();
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| 272 | }
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| 273 |
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| 274 | private void RenderZoomLevel (Vector2i _innerBlock) {
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| 275 | Profiler.BeginSample ("RenderZoomLevel");
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| 276 | int level = Constants.Zoomlevels - 1;
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| 277 | while (level > 0) {
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| 278 | getBlockNumber (_innerBlock, out Vector2i block, out Vector2i blockOffset, 2, Constants.MapBlockSize / 2);
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| 279 |
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| 280 | zoomLevelBuffers [level - 1].LoadBlock (block);
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| 281 |
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| 282 | Profiler.BeginSample ("RenderZoomLevel.Transfer");
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| 283 | if ((zoomLevelBuffers [level].FormatSelf == TextureFormat.ARGB32 ||
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| 284 | zoomLevelBuffers [level].FormatSelf == TextureFormat.RGBA32) &&
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| 285 | zoomLevelBuffers [level].FormatSelf == zoomLevelBuffers [level - 1].FormatSelf) {
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| 286 | zoomLevelBuffers [level - 1].SetPartNative (blockOffset, Constants.MapBlockSize / 2, zoomLevelBuffers [level].GetHalfScaledNative ());
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| 287 | } else {
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| 288 | zoomLevelBuffers [level - 1].SetPart (blockOffset, Constants.MapBlockSize / 2, zoomLevelBuffers [level].GetHalfScaled ());
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| 289 | }
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| 290 | Profiler.EndSample ();
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| 291 |
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| 292 | level--;
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| 293 | _innerBlock = block;
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| 294 | }
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| 295 | Profiler.EndSample ();
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| 296 | }
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| 297 |
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| 298 | private void getBlockNumber (Vector2i _innerPos, out Vector2i _block, out Vector2i _blockOffset, int _scaleFactor,
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| 299 | int _offsetSize) {
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| 300 | _block = default;
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| 301 | _blockOffset = default;
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| 302 | _block.x = (_innerPos.x + 16777216) / _scaleFactor - 16777216 / _scaleFactor;
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| 303 | _block.y = (_innerPos.y + 16777216) / _scaleFactor - 16777216 / _scaleFactor;
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| 304 | _blockOffset.x = (_innerPos.x + 16777216) % _scaleFactor * _offsetSize;
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| 305 | _blockOffset.y = (_innerPos.y + 16777216) % _scaleFactor * _offsetSize;
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| 306 | }
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| 307 |
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| 308 | private void WriteMapInfo () {
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| 309 | JsonObject mapInfo = new JsonObject ();
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| 310 | mapInfo.Add ("blockSize", new JsonNumber (Constants.MapBlockSize));
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| 311 | mapInfo.Add ("maxZoom", new JsonNumber (Constants.Zoomlevels - 1));
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| 312 |
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| 313 | Directory.CreateDirectory (Constants.MapDirectory);
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| 314 | File.WriteAllText (Constants.MapDirectory + "/mapinfo.json", mapInfo.ToString (), Encoding.UTF8);
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| 315 | }
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| 316 |
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| 317 | private bool LoadMapInfo () {
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| 318 | if (!File.Exists (Constants.MapDirectory + "/mapinfo.json")) {
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| 319 | return false;
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| 320 | }
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| 321 |
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| 322 | string json = File.ReadAllText (Constants.MapDirectory + "/mapinfo.json", Encoding.UTF8);
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| 323 | try {
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| 324 | JsonNode node = Parser.Parse (json);
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| 325 | if (node is JsonObject jo) {
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| 326 | if (jo.ContainsKey ("blockSize")) {
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| 327 | Constants.MapBlockSize = ((JsonNumber) jo ["blockSize"]).GetInt ();
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| 328 | }
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| 329 |
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| 330 | if (jo.ContainsKey ("maxZoom")) {
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| 331 | Constants.Zoomlevels = ((JsonNumber) jo ["maxZoom"]).GetInt () + 1;
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| 332 | }
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| 333 |
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| 334 | return true;
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| 335 | }
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| 336 | } catch (MalformedJsonException e) {
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| 337 | Log.Out ("Exception in LoadMapInfo: " + e);
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| 338 | } catch (InvalidCastException e) {
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| 339 | Log.Out ("Exception in LoadMapInfo: " + e);
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| 340 | }
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| 341 |
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| 342 | return false;
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| 343 | }
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| 344 |
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| 345 | private void getWorldExtent (RegionFileManager _rfm, out Vector2i _minChunk, out Vector2i _maxChunk,
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| 346 | out Vector2i _minPos, out Vector2i _maxPos,
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| 347 | out int _widthChunks, out int _heightChunks,
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| 348 | out int _widthPix, out int _heightPix) {
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| 349 | _minChunk = default;
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| 350 | _maxChunk = default;
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| 351 | _minPos = default;
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| 352 | _maxPos = default;
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| 353 |
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| 354 | long[] keys = _rfm.GetAllChunkKeys ();
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| 355 | int minX = int.MaxValue;
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| 356 | int minY = int.MaxValue;
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| 357 | int maxX = int.MinValue;
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| 358 | int maxY = int.MinValue;
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| 359 | foreach (long key in keys) {
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| 360 | int x = WorldChunkCache.extractX (key);
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| 361 | int y = WorldChunkCache.extractZ (key);
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| 362 |
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| 363 | if (x < minX) {
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| 364 | minX = x;
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| 365 | }
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| 366 |
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| 367 | if (x > maxX) {
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| 368 | maxX = x;
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| 369 | }
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| 370 |
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| 371 | if (y < minY) {
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| 372 | minY = y;
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| 373 | }
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| 374 |
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| 375 | if (y > maxY) {
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| 376 | maxY = y;
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| 377 | }
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| 378 | }
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| 379 |
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| 380 | _minChunk.x = minX;
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| 381 | _minChunk.y = minY;
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| 382 |
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| 383 | _maxChunk.x = maxX;
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| 384 | _maxChunk.y = maxY;
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| 385 |
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| 386 | _minPos.x = minX * Constants.MapChunkSize;
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| 387 | _minPos.y = minY * Constants.MapChunkSize;
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| 388 |
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| 389 | _maxPos.x = maxX * Constants.MapChunkSize;
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| 390 | _maxPos.y = maxY * Constants.MapChunkSize;
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| 391 |
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| 392 | _widthChunks = maxX - minX + 1;
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| 393 | _heightChunks = maxY - minY + 1;
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| 394 |
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| 395 | _widthPix = _widthChunks * Constants.MapChunkSize;
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| 396 | _heightPix = _heightChunks * Constants.MapChunkSize;
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| 397 | }
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| 398 |
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| 399 | private static Color32 shortColorToColor32 (ushort _col) {
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| 400 | byte r = (byte) (256 * ((_col >> 10) & 31) / 32);
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| 401 | byte g = (byte) (256 * ((_col >> 5) & 31) / 32);
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| 402 | byte b = (byte) (256 * (_col & 31) / 32);
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| 403 | const byte a = 255;
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| 404 | return new Color32 (r, g, b, a);
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| 405 | }
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| 406 | }
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| 407 | }
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