1 | using System;
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2 | using System.Collections;
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3 | using System.Collections.Generic;
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4 | using System.IO;
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5 | using System.Text;
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6 | using System.Threading;
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7 | using UnityEngine;
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8 | using UnityEngine.Profiling;
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9 | using Utf8Json;
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10 | using Webserver.FileCache;
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11 | using Object = UnityEngine.Object;
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12 |
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13 | namespace MapRendering {
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14 | public class MapRenderer {
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15 | private static MapRenderer instance;
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16 |
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17 | private static readonly object lockObject = new object ();
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18 | public static bool renderingEnabled = true;
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19 | private readonly MapTileCache cache = new MapTileCache (Constants.MapBlockSize);
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20 | private readonly Dictionary<Vector2i, Color32[]> dirtyChunks = new Dictionary<Vector2i, Color32[]> ();
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21 | private readonly MicroStopwatch msw = new MicroStopwatch ();
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22 | private readonly MapRenderBlockBuffer[] zoomLevelBuffers;
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23 | private Coroutine renderCoroutineRef;
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24 | private bool renderingFullMap;
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25 | private float renderTimeout = float.MaxValue;
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26 | private bool shutdown;
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27 |
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28 | private MapRenderer () {
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29 | Constants.MapDirectory = $"{GameIO.GetSaveGameDir ()}/map";
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30 |
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31 | if (!LoadMapInfo ()) {
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32 | WriteMapInfo ();
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33 | }
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34 |
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35 | cache.SetZoomCount (Constants.Zoomlevels);
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36 |
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37 | zoomLevelBuffers = new MapRenderBlockBuffer[Constants.Zoomlevels];
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38 | for (int i = 0; i < Constants.Zoomlevels; i++) {
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39 | zoomLevelBuffers [i] = new MapRenderBlockBuffer (i, cache);
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40 | }
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41 |
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42 | renderCoroutineRef = ThreadManager.StartCoroutine (renderCoroutine ());
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43 | }
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44 |
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45 | public static bool HasInstance => instance != null;
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46 |
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47 | public static MapRenderer Instance => instance ??= new MapRenderer ();
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48 |
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49 | public static AbstractCache GetTileCache () {
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50 | return Instance.cache;
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51 | }
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52 |
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53 | public static void Shutdown () {
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54 | if (instance == null) {
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55 | return;
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56 | }
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57 |
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58 | instance.shutdown = true;
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59 |
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60 | if (instance.renderCoroutineRef != null) {
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61 | ThreadManager.StopCoroutine (instance.renderCoroutineRef);
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62 | instance.renderCoroutineRef = null;
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63 | }
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64 |
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65 | instance = null;
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66 | }
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67 |
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68 | public static void RenderSingleChunk (Chunk _chunk) {
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69 | if (!renderingEnabled || instance == null) {
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70 | return;
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71 | }
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72 |
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73 | // TODO: Replace with regular thread and a blocking queue / set
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74 | ThreadPool.UnsafeQueueUserWorkItem (_o => {
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75 | try {
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76 | if (instance.renderingFullMap) {
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77 | return;
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78 | }
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79 |
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80 | lock (lockObject) {
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81 | Chunk c = (Chunk) _o;
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82 | Vector3i cPos = c.GetWorldPos ();
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83 | Vector2i cPos2 = new Vector2i (cPos.x / Constants.MapChunkSize,
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84 | cPos.z / Constants.MapChunkSize);
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85 |
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86 | ushort[] mapColors = c.GetMapColors ();
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87 | if (mapColors == null) {
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88 | return;
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89 | }
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90 |
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91 | Color32[] realColors =
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92 | new Color32[Constants.MapChunkSize * Constants.MapChunkSize];
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93 | for (int iColors = 0; iColors < mapColors.Length; iColors++) {
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94 | realColors [iColors] = shortColorToColor32 (mapColors [iColors]);
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95 | }
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96 |
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97 | instance.dirtyChunks [cPos2] = realColors;
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98 |
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99 | //Log.Out ("Add Dirty: " + cPos2);
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100 | }
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101 | } catch (Exception e) {
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102 | Log.Out ($"Exception in MapRendering.RenderSingleChunk(): {e}");
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103 | }
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104 | }, _chunk);
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105 | }
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106 |
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107 | public void RenderFullMap () {
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108 | MicroStopwatch microStopwatch = new MicroStopwatch ();
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109 |
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110 | string regionSaveDir = GameIO.GetSaveGameRegionDir ();
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111 | RegionFileManager rfm = new RegionFileManager (regionSaveDir, regionSaveDir, 0, false);
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112 | Texture2D fullMapTexture = null;
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113 |
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114 | getWorldExtent (rfm, out Vector2i minChunk, out Vector2i maxChunk, out Vector2i minPos, out Vector2i maxPos, out int widthChunks, out int heightChunks,
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115 | out int widthPix, out int heightPix);
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116 |
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117 | Log.Out (
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118 | $"RenderMap: min: {minChunk.ToString ()}, max: {maxChunk.ToString ()}, minPos: {minPos.ToString ()}, maxPos: {maxPos.ToString ()}, w/h: {widthChunks}/{heightChunks}, wP/hP: {widthPix}/{heightPix}"
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119 | );
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120 |
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121 | lock (lockObject) {
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122 | for (int i = 0; i < Constants.Zoomlevels; i++) {
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123 | zoomLevelBuffers [i].ResetBlock ();
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124 | }
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125 |
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126 | if (Directory.Exists (Constants.MapDirectory)) {
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127 | Directory.Delete (Constants.MapDirectory, true);
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128 | }
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129 |
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130 | WriteMapInfo ();
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131 |
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132 | renderingFullMap = true;
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133 |
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134 | if (widthPix <= 8192 && heightPix <= 8192) {
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135 | fullMapTexture = new Texture2D (widthPix, heightPix);
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136 | }
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137 |
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138 | Vector2i curFullMapPos = default;
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139 | Vector2i curChunkPos = default;
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140 | for (curFullMapPos.x = 0; curFullMapPos.x < widthPix; curFullMapPos.x += Constants.MapChunkSize) {
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141 | for (curFullMapPos.y = 0;
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142 | curFullMapPos.y < heightPix;
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143 | curFullMapPos.y += Constants.MapChunkSize) {
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144 | curChunkPos.x = curFullMapPos.x / Constants.MapChunkSize + minChunk.x;
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145 | curChunkPos.y = curFullMapPos.y / Constants.MapChunkSize + minChunk.y;
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146 |
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147 | try {
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148 | long chunkKey = WorldChunkCache.MakeChunkKey (curChunkPos.x, curChunkPos.y);
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149 | if (rfm.ContainsChunkSync (chunkKey)) {
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150 | Chunk c = rfm.GetChunkSync (chunkKey);
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151 | ushort[] mapColors = c.GetMapColors ();
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152 | if (mapColors != null) {
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153 | Color32[] realColors =
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154 | new Color32[Constants.MapChunkSize * Constants.MapChunkSize];
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155 | for (int iColors = 0; iColors < mapColors.Length; iColors++) {
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156 | realColors [iColors] = shortColorToColor32 (mapColors [iColors]);
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157 | }
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158 |
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159 | dirtyChunks [curChunkPos] = realColors;
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160 | if (fullMapTexture != null) {
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161 | fullMapTexture.SetPixels32 (curFullMapPos.x, curFullMapPos.y,
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162 | Constants.MapChunkSize, Constants.MapChunkSize, realColors);
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163 | }
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164 | }
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165 | }
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166 | } catch (Exception e) {
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167 | Log.Out ($"Exception: {e}");
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168 | }
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169 | }
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170 |
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171 | while (dirtyChunks.Count > 0) {
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172 | RenderDirtyChunks ();
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173 | }
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174 |
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175 | Log.Out ($"RenderMap: {curFullMapPos.x}/{widthPix} ({(int)((float)curFullMapPos.x / widthPix * 100)}%)");
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176 | }
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177 | }
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178 |
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179 | rfm.Cleanup ();
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180 |
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181 | if (fullMapTexture != null) {
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182 | byte[] array = fullMapTexture.EncodeToPNG ();
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183 | File.WriteAllBytes ($"{Constants.MapDirectory}/map.png", array);
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184 | Object.Destroy (fullMapTexture);
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185 | }
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186 |
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187 | renderingFullMap = false;
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188 |
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189 | Log.Out ($"Generating map took: {microStopwatch.ElapsedMilliseconds} ms");
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190 | Log.Out ($"World extent: {minPos} - {maxPos}");
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191 | }
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192 |
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193 | private void SaveAllBlockMaps () {
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194 | for (int i = 0; i < Constants.Zoomlevels; i++) {
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195 | zoomLevelBuffers [i].SaveBlock ();
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196 | }
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197 | }
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198 |
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199 | private readonly WaitForSeconds coroutineDelay = new WaitForSeconds (0.2f);
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200 |
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201 | private IEnumerator renderCoroutine () {
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202 | while (!shutdown) {
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203 | lock (lockObject) {
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204 | if (dirtyChunks.Count > 0 && renderTimeout >= float.MaxValue / 2) {
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205 | renderTimeout = Time.time + 0.5f;
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206 | }
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207 |
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208 | if (Time.time > renderTimeout || dirtyChunks.Count > 200) {
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209 | Profiler.BeginSample ("RenderDirtyChunks");
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210 | RenderDirtyChunks ();
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211 | Profiler.EndSample ();
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212 | }
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213 | }
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214 |
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215 | yield return coroutineDelay;
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216 | }
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217 | }
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218 |
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219 | private readonly List<Vector2i> chunksToRender = new List<Vector2i> ();
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220 | private readonly List<Vector2i> chunksRendered = new List<Vector2i> ();
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221 |
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222 | private void RenderDirtyChunks () {
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223 | msw.ResetAndRestart ();
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224 |
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225 | if (dirtyChunks.Count <= 0) {
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226 | return;
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227 | }
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228 |
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229 | Profiler.BeginSample ("RenderDirtyChunks.Prepare");
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230 | chunksToRender.Clear ();
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231 | chunksRendered.Clear ();
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232 |
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233 | dirtyChunks.CopyKeysTo (chunksToRender);
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234 |
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235 | Vector2i chunkPos = chunksToRender [0];
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236 | chunksRendered.Add (chunkPos);
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237 |
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238 | //Log.Out ("Start Dirty: " + chunkPos);
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239 |
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240 | getBlockNumber (chunkPos, out Vector2i block, out _, Constants.MAP_BLOCK_TO_CHUNK_DIV, Constants.MapChunkSize);
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241 |
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242 | zoomLevelBuffers [Constants.Zoomlevels - 1].LoadBlock (block);
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243 | Profiler.EndSample ();
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244 |
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245 | Profiler.BeginSample ("RenderDirtyChunks.Work");
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246 | // Write all chunks that are in the same image tile of the highest zoom level
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247 | foreach (Vector2i v in chunksToRender) {
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248 | getBlockNumber (v, out Vector2i vBlock, out Vector2i vBlockOffset, Constants.MAP_BLOCK_TO_CHUNK_DIV,
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249 | Constants.MapChunkSize);
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250 | if (!vBlock.Equals (block)) {
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251 | continue;
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252 | }
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253 |
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254 | //Log.Out ("Dirty: " + v + " render: true");
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255 | chunksRendered.Add (v);
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256 | if (dirtyChunks [v].Length != Constants.MapChunkSize * Constants.MapChunkSize) {
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257 | Log.Error (
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258 | $"Rendering chunk has incorrect data size of {dirtyChunks [v].Length} instead of {Constants.MapChunkSize * Constants.MapChunkSize}");
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259 | }
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260 |
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261 | zoomLevelBuffers [Constants.Zoomlevels - 1]
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262 | .SetPart (vBlockOffset, Constants.MapChunkSize, dirtyChunks [v]);
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263 | }
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264 | Profiler.EndSample ();
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265 |
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266 | foreach (Vector2i v in chunksRendered) {
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267 | dirtyChunks.Remove (v);
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268 | }
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269 |
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270 | // Update lower zoom levels affected by the change of the highest one
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271 | RenderZoomLevel (block);
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272 |
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273 | Profiler.BeginSample ("RenderDirtyChunks.SaveAll");
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274 | SaveAllBlockMaps ();
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275 | Profiler.EndSample ();
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276 | }
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277 |
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278 | private void RenderZoomLevel (Vector2i _innerBlock) {
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279 | Profiler.BeginSample ("RenderZoomLevel");
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280 | int level = Constants.Zoomlevels - 1;
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281 | while (level > 0) {
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282 | getBlockNumber (_innerBlock, out Vector2i block, out Vector2i blockOffset, 2, Constants.MapBlockSize / 2);
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283 |
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284 | zoomLevelBuffers [level - 1].LoadBlock (block);
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285 |
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286 | Profiler.BeginSample ("RenderZoomLevel.Transfer");
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287 | if ((zoomLevelBuffers [level].FormatSelf == TextureFormat.ARGB32 ||
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288 | zoomLevelBuffers [level].FormatSelf == TextureFormat.RGBA32) &&
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289 | zoomLevelBuffers [level].FormatSelf == zoomLevelBuffers [level - 1].FormatSelf) {
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290 | zoomLevelBuffers [level - 1].SetPartNative (blockOffset, Constants.MapBlockSize / 2, zoomLevelBuffers [level].GetHalfScaledNative ());
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291 | } else {
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292 | zoomLevelBuffers [level - 1].SetPart (blockOffset, Constants.MapBlockSize / 2, zoomLevelBuffers [level].GetHalfScaled ());
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293 | }
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294 | Profiler.EndSample ();
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295 |
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296 | level--;
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297 | _innerBlock = block;
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298 | }
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299 | Profiler.EndSample ();
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300 | }
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301 |
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302 | private void getBlockNumber (Vector2i _innerPos, out Vector2i _block, out Vector2i _blockOffset, int _scaleFactor,
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303 | int _offsetSize) {
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304 | _block = default;
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305 | _blockOffset = default;
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306 | _block.x = (_innerPos.x + 16777216) / _scaleFactor - 16777216 / _scaleFactor;
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307 | _block.y = (_innerPos.y + 16777216) / _scaleFactor - 16777216 / _scaleFactor;
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308 | _blockOffset.x = (_innerPos.x + 16777216) % _scaleFactor * _offsetSize;
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309 | _blockOffset.y = (_innerPos.y + 16777216) % _scaleFactor * _offsetSize;
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310 | }
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311 |
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312 | private void WriteMapInfo () {
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313 | JsonWriter writer = new JsonWriter ();
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314 | writer.WriteBeginObject ();
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315 |
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316 | writer.WriteString ("blockSize");
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317 | writer.WriteNameSeparator ();
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318 | writer.WriteInt32 (Constants.MapBlockSize);
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319 |
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320 | writer.WriteValueSeparator ();
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321 | writer.WriteString ("maxZoom");
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322 | writer.WriteNameSeparator ();
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323 | writer.WriteInt32 (Constants.Zoomlevels - 1);
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324 |
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325 | writer.WriteEndObject ();
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326 |
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327 | Directory.CreateDirectory (Constants.MapDirectory);
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328 | File.WriteAllBytes ($"{Constants.MapDirectory}/mapinfo.json", writer.ToUtf8ByteArray ());
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329 | }
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330 |
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331 | private bool LoadMapInfo () {
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332 | if (!File.Exists ($"{Constants.MapDirectory}/mapinfo.json")) {
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333 | return false;
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334 | }
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335 |
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336 | string json = File.ReadAllText ($"{Constants.MapDirectory}/mapinfo.json", Encoding.UTF8);
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337 | try {
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338 | IDictionary<string,object> inputJson = JsonSerializer.Deserialize<IDictionary<string, object>> (json);
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339 |
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340 | if (inputJson.TryGetValue ("blockSize", out object fieldNode) && fieldNode is double value) {
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341 | Constants.MapBlockSize = (int)value;
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342 | }
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343 |
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344 | if (inputJson.TryGetValue ("maxZoom", out fieldNode) && fieldNode is double value2) {
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345 | Constants.Zoomlevels = (int)value2 + 1;
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346 | }
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347 |
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348 | return true;
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349 | } catch (Exception e) {
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350 | Log.Out ($"Exception in LoadMapInfo: {e}");
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351 | }
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352 |
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353 | return false;
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354 | }
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355 |
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356 | private void getWorldExtent (RegionFileManager _rfm, out Vector2i _minChunk, out Vector2i _maxChunk,
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357 | out Vector2i _minPos, out Vector2i _maxPos,
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358 | out int _widthChunks, out int _heightChunks,
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359 | out int _widthPix, out int _heightPix) {
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360 | _minChunk = default;
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361 | _maxChunk = default;
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362 | _minPos = default;
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363 | _maxPos = default;
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364 |
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365 | long[] keys = _rfm.GetAllChunkKeys ();
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366 | int minX = int.MaxValue;
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367 | int minY = int.MaxValue;
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368 | int maxX = int.MinValue;
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369 | int maxY = int.MinValue;
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370 | foreach (long key in keys) {
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371 | int x = WorldChunkCache.extractX (key);
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372 | int y = WorldChunkCache.extractZ (key);
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373 |
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374 | if (x < minX) {
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375 | minX = x;
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376 | }
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377 |
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378 | if (x > maxX) {
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379 | maxX = x;
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380 | }
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381 |
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382 | if (y < minY) {
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383 | minY = y;
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384 | }
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385 |
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386 | if (y > maxY) {
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387 | maxY = y;
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388 | }
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389 | }
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390 |
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391 | _minChunk.x = minX;
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392 | _minChunk.y = minY;
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393 |
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394 | _maxChunk.x = maxX;
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395 | _maxChunk.y = maxY;
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396 |
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397 | _minPos.x = minX * Constants.MapChunkSize;
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398 | _minPos.y = minY * Constants.MapChunkSize;
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399 |
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400 | _maxPos.x = maxX * Constants.MapChunkSize;
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401 | _maxPos.y = maxY * Constants.MapChunkSize;
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402 |
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403 | _widthChunks = maxX - minX + 1;
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404 | _heightChunks = maxY - minY + 1;
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405 |
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406 | _widthPix = _widthChunks * Constants.MapChunkSize;
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407 | _heightPix = _heightChunks * Constants.MapChunkSize;
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408 | }
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409 |
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410 | private static Color32 shortColorToColor32 (ushort _col) {
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411 | byte r = (byte) (256 * ((_col >> 10) & 31) / 32);
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412 | byte g = (byte) (256 * ((_col >> 5) & 31) / 32);
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413 | byte b = (byte) (256 * (_col & 31) / 32);
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414 | const byte a = 255;
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415 | return new Color32 (r, g, b, a);
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416 | }
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417 | }
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418 | }
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