Last change
on this file since 410 was 406, checked in by alloc, 21 months ago |
Only run web server if game is running as server
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File size:
768 bytes
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1 | using JetBrains.Annotations;
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2 | using Webserver;
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3 | using Webserver.UrlHandlers;
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4 |
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5 | namespace MapRendering {
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6 | [UsedImplicitly]
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7 | public class ModApi : IModApi {
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8 | public void InitMod (Mod _modInstance) {
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9 | if (ConnectionManager.Instance.IsServer) {
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10 | ModEvents.GameShutdown.RegisterHandler (GameShutdown);
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11 | ModEvents.CalcChunkColorsDone.RegisterHandler (CalcChunkColorsDone);
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12 | }
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13 |
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14 | Web.ServerInitialized += _web => {
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15 | _web.RegisterPathHandler ("/map/", new StaticHandler (
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16 | $"{GameIO.GetSaveGameDir ()}/map",
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17 | MapRenderer.GetTileCache (),
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18 | false,
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19 | "web.map")
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20 | );
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21 | };
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22 | }
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23 |
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24 | private void GameShutdown () {
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25 | MapRenderer.Shutdown ();
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26 | }
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27 |
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28 | private void CalcChunkColorsDone (Chunk _chunk) {
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29 | MapRenderer.RenderSingleChunk (_chunk);
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30 | }
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31 | }
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32 | }
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