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Last change
on this file since 406 was 406, checked in by alloc, 3 years ago |
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Only run web server if game is running as server
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File size:
768 bytes
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| 1 | using JetBrains.Annotations;
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| 2 | using Webserver;
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| 3 | using Webserver.UrlHandlers;
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| 4 |
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| 5 | namespace MapRendering {
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| 6 | [UsedImplicitly]
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| 7 | public class ModApi : IModApi {
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| 8 | public void InitMod (Mod _modInstance) {
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| 9 | if (ConnectionManager.Instance.IsServer) {
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| 10 | ModEvents.GameShutdown.RegisterHandler (GameShutdown);
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| 11 | ModEvents.CalcChunkColorsDone.RegisterHandler (CalcChunkColorsDone);
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| 12 | }
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| 13 |
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| 14 | Web.ServerInitialized += _web => {
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| 15 | _web.RegisterPathHandler ("/map/", new StaticHandler (
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| 16 | $"{GameIO.GetSaveGameDir ()}/map",
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| 17 | MapRenderer.GetTileCache (),
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| 18 | false,
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| 19 | "web.map")
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| 20 | );
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| 21 | };
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| 22 | }
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| 23 |
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| 24 | private void GameShutdown () {
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| 25 | MapRenderer.Shutdown ();
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| 26 | }
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| 27 |
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| 28 | private void CalcChunkColorsDone (Chunk _chunk) {
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| 29 | MapRenderer.RenderSingleChunk (_chunk);
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| 30 | }
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| 31 | }
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| 32 | }
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