1 | using System;
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2 | using System.Collections.Generic;
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3 | using System.Net;
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4 | using Platform.Steam;
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5 |
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6 | namespace Webserver {
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7 | public class ConnectionHandler {
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8 | private readonly Dictionary<string, WebConnection> connections = new Dictionary<string, WebConnection> ();
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9 |
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10 | public WebConnection IsLoggedIn (string _sessionId, IPAddress _ip) {
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11 | if (!connections.TryGetValue (_sessionId, out WebConnection con)) {
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12 | return null;
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13 | }
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14 |
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15 | // if (con.Age.TotalMinutes > parent.sessionTimeoutMinutes) {
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16 | // connections.Remove (_sessionId);
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17 | // return null;
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18 | // }
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19 |
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20 | if (!Equals (con.Endpoint, _ip)) {
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21 | // Fixed: Allow different clients from same NAT network
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22 | // connections.Remove (_sessionId);
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23 | return null;
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24 | }
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25 |
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26 | con.UpdateUsage ();
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27 |
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28 | return con;
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29 | }
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30 |
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31 | public void LogOut (string _sessionId) {
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32 | connections.Remove (_sessionId);
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33 | }
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34 |
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35 | public WebConnection LogIn (ulong _steamId, IPAddress _ip) {
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36 | string sessionId = Guid.NewGuid ().ToString ();
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37 | PlatformUserIdentifierAbs userId = new UserIdentifierSteam (_steamId);
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38 | WebConnection con = new WebConnection (sessionId, _ip, userId);
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39 | connections.Add (sessionId, con);
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40 | return con;
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41 | }
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42 |
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43 | public void SendLine (string _line) {
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44 | foreach (KeyValuePair<string, WebConnection> kvp in connections) {
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45 | kvp.Value.SendLine (_line);
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46 | }
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47 | }
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48 | }
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49 | }
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