[391] | 1 | using System;
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| 2 | using System.Collections.Generic;
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| 3 | using System.Net;
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| 4 | using System.Reflection;
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| 5 | using System.Threading;
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| 6 | using Webserver.SSE;
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| 7 |
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| 8 | // Implemented following HTML spec
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| 9 | // https://html.spec.whatwg.org/multipage/server-sent-events.html
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| 10 |
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| 11 | namespace Webserver.UrlHandlers {
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| 12 | public class SseHandler : AbsHandler {
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| 13 | private readonly Dictionary<string, AbsEvent> events = new CaseInsensitiveStringDictionary<AbsEvent> ();
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| 14 |
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| 15 | private ThreadManager.ThreadInfo queueThead;
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| 16 | private readonly AutoResetEvent evSendRequest = new AutoResetEvent (false);
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| 17 | private bool shutdown;
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| 18 |
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| 19 | public SseHandler (string _moduleName = null) : base (_moduleName) {
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| 20 | Type[] ctorTypes = { typeof (SseHandler) };
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| 21 | object[] ctorParams = { this };
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| 22 |
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| 23 | foreach (Type t in Assembly.GetExecutingAssembly ().GetTypes ()) {
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| 24 | if (t.IsAbstract || !t.IsSubclassOf (typeof (AbsEvent))) {
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| 25 | continue;
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| 26 | }
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| 27 |
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| 28 | ConstructorInfo ctor = t.GetConstructor (ctorTypes);
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| 29 | if (ctor == null) {
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| 30 | continue;
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| 31 | }
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| 32 |
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| 33 | AbsEvent apiInstance = (AbsEvent)ctor.Invoke (ctorParams);
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| 34 | AddEvent (apiInstance.Name, apiInstance);
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| 35 | }
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| 36 | }
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| 37 |
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| 38 | public override void SetBasePathAndParent (Web _parent, string _relativePath) {
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| 39 | base.SetBasePathAndParent (_parent, _relativePath);
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| 40 |
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| 41 | queueThead = ThreadManager.StartThread ("SSE-Processing_" + urlBasePath, QueueProcessThread, ThreadPriority.BelowNormal,
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| 42 | _useRealThread: true);
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| 43 | }
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| 44 |
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| 45 | public override void Shutdown () {
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| 46 | base.Shutdown ();
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| 47 | shutdown = true;
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| 48 | SignalSendQueue ();
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| 49 | }
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| 50 |
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| 51 | public void AddEvent (string _eventName, AbsEvent _eventInstance) {
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| 52 | events.Add (_eventName, _eventInstance);
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| 53 | WebPermissions.Instance.AddKnownModule ("webevent." + _eventName, _eventInstance.DefaultPermissionLevel ());
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| 54 | }
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| 55 |
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| 56 | public override void HandleRequest (RequestContext _context) {
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| 57 | string eventName = _context.RequestPath.Remove (0, urlBasePath.Length);
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| 58 |
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| 59 | if (!events.TryGetValue (eventName, out AbsEvent eventInstance)) {
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[399] | 60 | Log.Warning ($"[Web] [SSE] In {nameof (SseHandler)}.HandleRequest(): No handler found for event \"{eventName}\"");
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[391] | 61 | _context.Response.StatusCode = (int)HttpStatusCode.NotFound;
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| 62 | return;
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| 63 | }
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| 64 |
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| 65 | if (!IsAuthorizedForEvent (eventName, _context.PermissionLevel)) {
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| 66 | _context.Response.StatusCode = (int)HttpStatusCode.Forbidden;
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| 67 | if (_context.Connection != null) {
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| 68 | //Log.Out ($"{nameof(SseHandler)}: user '{user.SteamID}' not allowed to access '{eventName}'");
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| 69 | }
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| 70 |
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| 71 | return;
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| 72 | }
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| 73 |
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| 74 | try {
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| 75 | eventInstance.AddListener (_context.Response);
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| 76 |
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| 77 | // Keep the request open
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| 78 | _context.Response.SendChunked = true;
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| 79 |
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| 80 | _context.Response.AddHeader ("Content-Type", "text/event-stream");
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| 81 | _context.Response.OutputStream.Flush ();
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| 82 | } catch (Exception e) {
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[399] | 83 | Log.Error ($"[Web] [SSE] In {nameof (SseHandler)}.HandleRequest(): Handler {eventInstance.Name} threw an exception:");
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[391] | 84 | Log.Exception (e);
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| 85 | _context.Response.StatusCode = (int)HttpStatusCode.InternalServerError;
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| 86 | }
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| 87 | }
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| 88 |
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| 89 | private bool IsAuthorizedForEvent (string _eventName, int _permissionLevel) {
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| 90 | return WebPermissions.Instance.ModuleAllowedWithLevel ("webevent." + _eventName, _permissionLevel);
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| 91 | }
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| 92 |
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| 93 | private void QueueProcessThread (ThreadManager.ThreadInfo _threadInfo) {
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| 94 | while (!shutdown && !_threadInfo.TerminationRequested ()) {
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| 95 | evSendRequest.WaitOne (500);
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| 96 |
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| 97 | foreach ((string eventName, AbsEvent eventHandler) in events) {
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| 98 | try {
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| 99 | eventHandler.ProcessSendQueue ();
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| 100 | } catch (Exception e) {
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[399] | 101 | Log.Error ($"[Web] [SSE] '{eventName}': Error processing send queue");
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[391] | 102 | Log.Exception (e);
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| 103 | }
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| 104 | }
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| 105 | }
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| 106 | }
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| 107 |
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| 108 | public void SignalSendQueue () {
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| 109 | evSendRequest.Set ();
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| 110 | }
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| 111 | }
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| 112 | }
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