| 1 | using System.Collections.Generic;
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| 2 | using JetBrains.Annotations;
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| 3 | using Utf8Json;
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| 4 |
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| 5 | namespace Webserver.WebAPI.APIs {
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| 6 | [UsedImplicitly]
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| 7 | public class ServerInfo : AbsRestApi {
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| 8 | private static readonly UnityEngine.Profiling.CustomSampler buildSampler = UnityEngine.Profiling.CustomSampler.Create ("JSON_ServerInfo_BuildSampler");
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| 9 |
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| 10 | private static readonly byte[] keyType = JsonWriter.GetEncodedPropertyNameWithBeginObject ("type");
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| 11 | private static readonly byte[] keyValue = JsonWriter.GetEncodedPropertyNameWithPrefixValueSeparator ("value");
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| 12 |
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| 13 | private int largestBuffer;
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| 14 |
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| 15 | protected override void HandleRestGet (RequestContext _context) {
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| 16 | buildSampler.Begin ();
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| 17 |
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| 18 | PrepareEnvelopedResult (out JsonWriter writer);
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| 19 |
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| 20 | writer.EnsureCapacity (largestBuffer);
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| 21 | writer.WriteBeginObject ();
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| 22 |
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| 23 | GameServerInfo gsi = ConnectionManager.Instance.LocalServerInfo;
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| 24 |
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| 25 | IList<GameInfoString> list = EnumUtils.Values<GameInfoString> ();
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| 26 | for (int i = 0; i < list.Count; i++) {
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| 27 | GameInfoString stringGamePref = list [i];
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| 28 |
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| 29 | if (i > 0) {
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| 30 | writer.WriteValueSeparator ();
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| 31 | }
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| 32 |
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| 33 | writer.WriteString (stringGamePref.ToStringCached ());
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| 34 | writer.WriteNameSeparator ();
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| 35 |
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| 36 | writer.WriteRaw (keyType);
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| 37 | writer.WriteString ("string");
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| 38 |
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| 39 | writer.WriteRaw (keyValue);
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| 40 | writer.WriteString (gsi.GetValue (stringGamePref));
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| 41 |
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| 42 | writer.WriteEndObject ();
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| 43 | }
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| 44 |
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| 45 | IList<GameInfoInt> ints = EnumUtils.Values<GameInfoInt> ();
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| 46 | for (int i = 0; i < ints.Count; i++) {
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| 47 | GameInfoInt intGamePref = ints [i];
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| 48 |
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| 49 | if (i > 0) {
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| 50 | writer.WriteValueSeparator ();
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| 51 | }
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| 52 |
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| 53 | writer.WriteString (intGamePref.ToStringCached ());
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| 54 | writer.WriteNameSeparator ();
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| 55 |
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| 56 | writer.WriteRaw (keyType);
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| 57 | writer.WriteString ("int");
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| 58 |
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| 59 | writer.WriteRaw (keyValue);
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| 60 | writer.WriteInt32 (gsi.GetValue (intGamePref));
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| 61 |
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| 62 | writer.WriteEndObject ();
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| 63 | }
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| 64 |
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| 65 | IList<GameInfoBool> prefs = EnumUtils.Values<GameInfoBool> ();
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| 66 | for (int i = 0; i < prefs.Count; i++) {
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| 67 | GameInfoBool boolGamePref = prefs [i];
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| 68 |
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| 69 | if (i > 0) {
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| 70 | writer.WriteValueSeparator ();
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| 71 | }
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| 72 |
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| 73 | writer.WriteString (boolGamePref.ToStringCached ());
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| 74 | writer.WriteNameSeparator ();
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| 75 |
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| 76 | writer.WriteRaw (keyType);
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| 77 | writer.WriteString ("bool");
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| 78 |
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| 79 | writer.WriteRaw (keyValue);
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| 80 | writer.WriteBoolean (gsi.GetValue (boolGamePref));
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| 81 |
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| 82 | writer.WriteEndObject ();
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| 83 | }
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| 84 |
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| 85 | writer.WriteEndObject ();
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| 86 |
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| 87 | buildSampler.End ();
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| 88 |
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| 89 | int bufferContentSize = writer.CurrentOffset + 128;
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| 90 | if (bufferContentSize > largestBuffer) {
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| 91 | largestBuffer = bufferContentSize;
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| 92 | }
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| 93 |
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| 94 | SendEnvelopedResult (_context, ref writer);
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| 95 | }
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| 96 | }
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| 97 | }
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