1 | using System.Collections.Generic;
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2 | using JetBrains.Annotations;
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3 | using Utf8Json;
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4 |
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5 | namespace Webserver.WebAPI.APIs {
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6 | [UsedImplicitly]
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7 | public class ServerInfo : AbsRestApi {
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8 | private static readonly UnityEngine.Profiling.CustomSampler buildSampler = UnityEngine.Profiling.CustomSampler.Create ("JSON_ServerInfo_BuildSampler");
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9 |
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10 | private static readonly byte[] keyType = JsonWriter.GetEncodedPropertyNameWithBeginObject ("type");
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11 | private static readonly byte[] keyValue = JsonWriter.GetEncodedPropertyNameWithPrefixValueSeparator ("value");
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12 |
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13 | private int largestBuffer;
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14 |
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15 | protected override void HandleRestGet (RequestContext _context) {
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16 | buildSampler.Begin ();
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17 |
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18 | PrepareEnvelopedResult (out JsonWriter writer);
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19 |
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20 | writer.EnsureCapacity (largestBuffer);
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21 | writer.WriteBeginObject ();
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22 |
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23 | GameServerInfo gsi = ConnectionManager.Instance.LocalServerInfo;
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24 |
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25 | IList<GameInfoString> list = EnumUtils.Values<GameInfoString> ();
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26 | for (int i = 0; i < list.Count; i++) {
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27 | GameInfoString stringGamePref = list [i];
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28 |
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29 | if (i > 0) {
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30 | writer.WriteValueSeparator ();
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31 | }
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32 |
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33 | writer.WriteString (stringGamePref.ToStringCached ());
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34 | writer.WriteNameSeparator ();
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35 |
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36 | writer.WriteRaw (keyType);
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37 | writer.WriteString ("string");
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38 |
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39 | writer.WriteRaw (keyValue);
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40 | writer.WriteString (gsi.GetValue (stringGamePref));
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41 |
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42 | writer.WriteEndObject ();
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43 | }
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44 |
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45 | IList<GameInfoInt> ints = EnumUtils.Values<GameInfoInt> ();
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46 | for (int i = 0; i < ints.Count; i++) {
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47 | GameInfoInt intGamePref = ints [i];
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48 |
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49 | if (i > 0) {
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50 | writer.WriteValueSeparator ();
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51 | }
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52 |
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53 | writer.WriteString (intGamePref.ToStringCached ());
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54 | writer.WriteNameSeparator ();
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55 |
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56 | writer.WriteRaw (keyType);
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57 | writer.WriteString ("int");
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58 |
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59 | writer.WriteRaw (keyValue);
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60 | writer.WriteInt32 (gsi.GetValue (intGamePref));
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61 |
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62 | writer.WriteEndObject ();
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63 | }
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64 |
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65 | IList<GameInfoBool> prefs = EnumUtils.Values<GameInfoBool> ();
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66 | for (int i = 0; i < prefs.Count; i++) {
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67 | GameInfoBool boolGamePref = prefs [i];
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68 |
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69 | if (i > 0) {
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70 | writer.WriteValueSeparator ();
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71 | }
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72 |
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73 | writer.WriteString (boolGamePref.ToStringCached ());
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74 | writer.WriteNameSeparator ();
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75 |
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76 | writer.WriteRaw (keyType);
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77 | writer.WriteString ("bool");
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78 |
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79 | writer.WriteRaw (keyValue);
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80 | writer.WriteBoolean (gsi.GetValue (boolGamePref));
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81 |
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82 | writer.WriteEndObject ();
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83 | }
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84 |
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85 | writer.WriteEndObject ();
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86 |
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87 | buildSampler.End ();
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88 |
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89 | int bufferContentSize = writer.CurrentOffset + 128;
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90 | if (bufferContentSize > largestBuffer) {
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91 | largestBuffer = bufferContentSize;
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92 | }
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93 |
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94 | SendEnvelopedResult (_context, ref writer);
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95 | }
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96 | }
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97 | }
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