| 1 | using System.Collections.Generic; | 
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| 2 | using JetBrains.Annotations; | 
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| 3 | using Utf8Json; | 
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| 4 | using Webserver.Permissions; | 
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| 5 |  | 
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| 6 | namespace Webserver.WebAPI.APIs.ServerState { | 
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| 7 | [UsedImplicitly] | 
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| 8 | public class ServerInfo : AbsRestApi { | 
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| 9 | private static readonly UnityEngine.Profiling.CustomSampler buildSampler = UnityEngine.Profiling.CustomSampler.Create ("JSON_ServerInfo_BuildSampler"); | 
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| 10 |  | 
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| 11 | private static readonly byte[] keyType = JsonWriter.GetEncodedPropertyNameWithBeginObject ("type"); | 
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| 12 | private static readonly byte[] keyValue = JsonWriter.GetEncodedPropertyNameWithPrefixValueSeparator ("value"); | 
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| 13 |  | 
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| 14 | private int largestBuffer; | 
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| 15 |  | 
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| 16 | protected override void HandleRestGet (RequestContext _context) { | 
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| 17 | buildSampler.Begin (); | 
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| 18 |  | 
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| 19 | PrepareEnvelopedResult (out JsonWriter writer); | 
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| 20 |  | 
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| 21 | writer.EnsureCapacity (largestBuffer); | 
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| 22 | writer.WriteBeginObject (); | 
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| 23 |  | 
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| 24 | GameServerInfo gsi = ConnectionManager.Instance.LocalServerInfo; | 
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| 25 |  | 
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| 26 | bool first = true; | 
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| 27 |  | 
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| 28 | IList<GameInfoString> list = EnumUtils.Values<GameInfoString> (); | 
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| 29 | for (int i = 0; i < list.Count; i++) { | 
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| 30 | GameInfoString stringGamePref = list [i]; | 
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| 31 |  | 
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| 32 | if (!first) { | 
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| 33 | writer.WriteValueSeparator (); | 
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| 34 | } | 
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| 35 |  | 
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| 36 | first = false; | 
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| 37 |  | 
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| 38 | writer.WritePropertyName (stringGamePref.ToStringCached ()); | 
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| 39 |  | 
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| 40 | writer.WriteRaw (keyType); | 
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| 41 | writer.WriteString ("string"); | 
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| 42 |  | 
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| 43 | writer.WriteRaw (keyValue); | 
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| 44 | writer.WriteString (gsi.GetValue (stringGamePref)); | 
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| 45 |  | 
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| 46 | writer.WriteEndObject (); | 
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| 47 | } | 
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| 48 |  | 
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| 49 | IList<GameInfoInt> ints = EnumUtils.Values<GameInfoInt> (); | 
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| 50 | for (int i = 0; i < ints.Count; i++) { | 
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| 51 | GameInfoInt intGamePref = ints [i]; | 
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| 52 |  | 
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| 53 | if (!first) { | 
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| 54 | writer.WriteValueSeparator (); | 
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| 55 | } | 
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| 56 |  | 
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| 57 | first = false; | 
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| 58 |  | 
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| 59 | writer.WritePropertyName (intGamePref.ToStringCached ()); | 
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| 60 |  | 
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| 61 | writer.WriteRaw (keyType); | 
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| 62 | writer.WriteString ("int"); | 
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| 63 |  | 
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| 64 | writer.WriteRaw (keyValue); | 
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| 65 | writer.WriteInt32 (gsi.GetValue (intGamePref)); | 
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| 66 |  | 
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| 67 | writer.WriteEndObject (); | 
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| 68 | } | 
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| 69 |  | 
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| 70 | IList<GameInfoBool> prefs = EnumUtils.Values<GameInfoBool> (); | 
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| 71 | for (int i = 0; i < prefs.Count; i++) { | 
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| 72 | GameInfoBool boolGamePref = prefs [i]; | 
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| 73 |  | 
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| 74 | if (!first) { | 
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| 75 | writer.WriteValueSeparator (); | 
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| 76 | } | 
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| 77 |  | 
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| 78 | first = false; | 
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| 79 |  | 
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| 80 | writer.WritePropertyName (boolGamePref.ToStringCached ()); | 
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| 81 |  | 
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| 82 | writer.WriteRaw (keyType); | 
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| 83 | writer.WriteString ("bool"); | 
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| 84 |  | 
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| 85 | writer.WriteRaw (keyValue); | 
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| 86 | writer.WriteBoolean (gsi.GetValue (boolGamePref)); | 
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| 87 |  | 
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| 88 | writer.WriteEndObject (); | 
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| 89 | } | 
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| 90 |  | 
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| 91 | writer.WriteEndObject (); | 
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| 92 |  | 
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| 93 | buildSampler.End (); | 
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| 94 |  | 
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| 95 | int bufferContentSize = writer.CurrentOffset + 128; | 
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| 96 | if (bufferContentSize > largestBuffer) { | 
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| 97 | largestBuffer = bufferContentSize; | 
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| 98 | } | 
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| 99 |  | 
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| 100 | SendEnvelopedResult (_context, ref writer); | 
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| 101 | } | 
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| 102 |  | 
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| 103 | public override int DefaultPermissionLevel () => AdminWebModules.PermissionLevelGuest; | 
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| 104 | } | 
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| 105 | } | 
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