#!/bin/bash # Backups game data files. sdtdCommandBackup() { local DT=`date "+%Y-%m-%d_%H-%M"` local NewBackup=$SDTD_BACKUP_ROOT/$DT if [ ! -d "$SDTD_BASE/instances" ]; then return fi # Check for backup folder existence if [ -e $SDTD_BACKUP_ROOT ]; then # Exists, copy(link) latest backup unset -v LatestBackup local fileI for fileI in $(find "$SDTD_BACKUP_ROOT" -type d --mindepth 1 --maxdepth 1); do if [ "$fileI" -nt "$LatestBackup" ]; then LatestBackup=$fileI fi done if [ -d "$LatestBackup" ]; then cp -al "$LatestBackup" "$NewBackup" fi fi if [ ! -d $SDTD_BACKUP_ROOT ]; then # Create new backup dir mkdir $SDTD_BACKUP_ROOT fi $RSYNC -a --delete --numeric-ids --delete-excluded $SDTD_BASE/instances/./ $NewBackup touch $NewBackup ## Compress if enabled case ${SDTD_BACKUP_COMPRESS:-none} in all) local dfname=$(basename $NewBackup) cd $SDTD_BACKUP_ROOT tar -czf $dfname.tar.gz $dfname touch -r $dfname $dfname.tar.gz rm -Rf $dfname ;; old) if [ -d $LatestBackup ]; then local dfname=$(basename $LatestBackup) cd $SDTD_BACKUP_ROOT tar -czf $dfname.tar.gz $dfname touch -r $dfname $dfname.tar.gz rm -Rf $dfname fi ;; none) ;; esac ## Purge old/too many backups local keepMin=${SDTD_BACKUP_MIN_BACKUPS_KEEP:-0} if [ $(isANumber $SDTD_BACKUP_MAX_BACKUPS) -eq 1 ]; then local removeBut=$SDTD_BACKUP_MAX_BACKUPS if [ $SDTD_BACKUP_MAX_BACKUPS -lt $keepMin ]; then removeBut=$keepMin fi local num=0 local F for F in $(ls -t1 $SDTD_BACKUP_ROOT); do (( num++ )) if [ $num -gt $removeBut ]; then rm -Rf $F fi done fi if [ $(isANumber $SDTD_BACKUP_MAX_AGE) -eq 1 ]; then local FINDBASE="find $SDTD_BACKUP_ROOT -mindepth 1 -maxdepth 1" # Only continue if there are more than MIN_BACKUPS_KEEP backups at all if [ $($FINDBASE | wc -l) -gt $keepMin ]; then local minutes=$(( $SDTD_BACKUP_MAX_AGE*60 )) while [ $($FINDBASE -mmin -$minutes | wc -l) -lt $keepMin ]; do minutes=$(( minutes+60 )) done $FINDBASE -mmin +$minutes -exec rm -Rf {} \; fi fi if [ $(isANumber $SDTD_BACKUP_MAX_STORAGE) -eq 1 ]; then local maxKBytes=$(( $SDTD_BACKUP_MAX_STORAGE*1024 )) local curNumFiles=$(ls -t1 $SDTD_BACKUP_ROOT | wc -l) while [ $(du -sk $SDTD_BACKUP_ROOT | tr '[:blank:]' ' ' | cut -d\ -f1) -gt $maxKBytes -a $curNumFiles -gt $keepMin ]; do local toDel=$(ls -tr1 | head -n 1) rm -Rf $toDel (( curNumFiles-- )) done fi for H in $(getHooksFor backup); do if [ "$SDTD_BACKUP_COMPRESS" = "all" ]; then $H $NewBackup.tar.gz else $H $NewBackup fi done } sdtdCommandBackupHelp() { echo "Usage: $(basename $0) backup" echo echo "Backups all data files (instance configurations, save data, logs)." } sdtdCommandBackupDescription() { echo "Backup game data files" }