[17] | 1 | #!/bin/bash
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| 2 |
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[48] | 3 | # Downloads SteamCMD, downloads/updates the 7dtd engine
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[17] | 4 |
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| 5 | sdtdCommandUpdateengine() {
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[53] | 6 | local FORCED=no
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| 7 | local CHECKONLY=no
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| 8 | if [ "$1" = "--force" ]; then
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| 9 | FORCED=yes
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| 10 | fi
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[17] | 11 |
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[28] | 12 | if [ ! -e $SDTD_BASE/steamcmd ]; then
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| 13 | mkdir $SDTD_BASE/steamcmd
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[17] | 14 | cd /tmp
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| 15 | wget http://media.steampowered.com/installer/steamcmd_linux.tar.gz
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[28] | 16 | tar -xvzf steamcmd_linux.tar.gz -C $SDTD_BASE/steamcmd
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| 17 | cd $SDTD_BASE/steamcmd
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[17] | 18 | ./steamcmd.sh +quit
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| 19 | fi
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| 20 |
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[53] | 21 | if [ "$1" = "--check" -o "$2" = "--check" ]; then
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| 22 | local LOCAL=$(getLocalEngineVersion)
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| 23 | local REMOTE=$(getRemoteEngineVersion)
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| 24 | if [ $REMOTE -gt $LOCAL ]; then
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| 25 | echo "Newer engine version available."
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| 26 | else
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| 27 | echo "Engine up to date."
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| 28 | fi
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| 29 | echo "Local buildid: $LOCAL"
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| 30 | echo "Available buildid: $REMOTE"
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| 31 | return
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| 32 | fi
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[17] | 33 |
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[53] | 34 | for I in $(getInstanceList); do
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| 35 | if [ $(isRunning $I) -eq 1 ]; then
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| 36 | echo "At least one instance is still running (\"$I\")."
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| 37 | echo "Before updating the engine please stop all instances!"
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| 38 | return
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| 39 | fi
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| 40 | done
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[17] | 41 |
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[53] | 42 | local LOCAL=$(getLocalEngineVersion)
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| 43 | local REMOTE=$(getRemoteEngineVersion)
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[87] | 44 | local LOCAL_SUPPORTED_BUILD=$(cat /usr/local/lib/7dtd/VERSION | grep "DediBuild" | cut -d\ -f2)
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[35] | 45 |
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[53] | 46 | if [ "$FORCED" = "yes" -o $REMOTE -gt $LOCAL ]; then
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| 47 | echo "A newer version of the engine is available."
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| 48 | echo "Local buildid: $LOCAL"
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| 49 | echo "Available buildid: $REMOTE"
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| 50 | echo
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[87] | 51 |
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| 52 | if [ "$LOCAL_SUPPORTED_BUILD" != "$REMOTE" ]; then
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| 53 | echo "WARNING!!! The currently installed version of the scripts do not support the newer dedicated server build!"
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| 54 | echo "If you continue you might not be able to start the server."
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| 55 | echo "Please wait for an updated release of the scripts or continue at your own risk."
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| 56 | echo
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| 57 | fi
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| 58 |
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[53] | 59 | while : ; do
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| 60 | local CONTINUE
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| 61 | read -p "Continue? (yn) " CONTINUE
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| 62 | case $CONTINUE in
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| 63 | y)
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| 64 | echo "Updating..."
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| 65 | break
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| 66 | ;;
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| 67 | n)
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| 68 | echo "Canceled"
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| 69 | return
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| 70 | ;;
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| 71 | *)
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| 72 | echo "Wrong input"
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| 73 | esac
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| 74 | done
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| 75 |
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| 76 | cd $SDTD_BASE/steamcmd
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[204] | 77 | ./steamcmd.sh +login $STEAM_USER $STEAM_PASS +force_install_dir $SDTD_BASE/engine "+app_update 294420" validate +quit
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[53] | 78 |
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[102] | 79 | cp $SDTD_BASE/engine/7DaysToDie_Data/Managed/Assembly-CSharp.dll $SDTD_BASE/engine/7DaysToDie_Data/Managed/Assembly-CSharp.dll_orig
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[87] | 80 | cp /usr/local/lib/7dtd/server-fixes/* $SDTD_BASE/engine/7DaysToDie_Data/Managed/
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[53] | 81 |
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| 82 | chown $SDTD_USER.$SDTD_GROUP -R $SDTD_BASE/engine
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[87] | 83 |
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| 84 | if [ "$LOCAL_SUPPORTED_BUILD" != "$REMOTE" ]; then
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| 85 | echo
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| 86 | echo "Also update the scripts as soon as there is a new release for this dedicated server build."
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| 87 | echo
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| 88 | fi
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[53] | 89 | else
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| 90 | echo "Engine is already at the newest build (local: $LOCAL, remote: $REMOTE)."
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| 91 | fi
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[17] | 92 | }
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| 93 |
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| 94 | sdtdCommandUpdateengineHelp() {
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[53] | 95 | echo "Usage: $(basename $0) updateengine [--force | --check]"
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[17] | 96 | echo
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[53] | 97 | echo "Check for a newer version of engine (aka game) files of 7dtd. If there is a newer"
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| 98 | echo "version they can be updated by this command."
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| 99 | echo
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| 100 | echo "If --force is specified you are asked if you want to redownload the engine"
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| 101 | echo "even if there is no new version available."
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| 102 | echo
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| 103 | echo "If --check is specified it will only output the current local and remote build ids"
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| 104 | echo "and if an update is available."
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[17] | 105 | }
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| 106 |
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| 107 | sdtdCommandUpdateengineDescription() {
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| 108 | echo "Update the 7dtd engine files"
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| 109 | }
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[53] | 110 |
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| 111 | sdtdCommandUpdateengineExpects() {
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| 112 | case $1 in
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| 113 | 2)
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| 114 | echo "--force --check"
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| 115 | ;;
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| 116 | esac
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| 117 | }
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| 118 |
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