Last change
on this file since 22 was 21, checked in by alloc, 11 years ago |
Removed msvcr100.dll, seems to be no longer required. Updated the update script accordingly
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File size:
1.2 KB
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Rev | Line | |
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[17] | 1 | #!/bin/bash
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[20] | 2 | # Version 5
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[17] | 3 |
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| 4 | # Tries to start the 7dtd instance.
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| 5 |
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| 6 | sdtdCommandUpdateengine() {
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| 7 | for I in $(getInstanceList); do
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| 8 | if [ $(isRunning $I) -eq 1 ]; then
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[19] | 9 | echo "At least one instance is still running (\"$I\")."
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[17] | 10 | echo "Before updating the engine please stop all instances!"
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| 11 | return
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| 12 | fi
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| 13 | done
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| 14 |
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| 15 | if [ ! -e $STEAMCMD_ROOT ]; then
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| 16 | mkdir $STEAMCMD_ROOT
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| 17 | cd /tmp
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| 18 | wget http://media.steampowered.com/installer/steamcmd_linux.tar.gz
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| 19 | tar -xvzf steamcmd_linux.tar.gz -C $STEAMCMD_ROOT
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| 20 | cd $STEAMCMD_ROOT
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| 21 | ./steamcmd.sh +quit
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| 22 | fi
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| 23 |
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| 24 | cd $STEAMCMD_ROOT
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| 25 |
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| 26 | ./steamcmd.sh +@sSteamCmdForcePlatformType windows +login $STEAM_USER $STEAM_PASS +force_install_dir $SDTD_BASE/engine "+app_update 251570" validate +quit
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| 27 | chown $SDTD_USER.$SDTD_GROUP -R $SDTD_BASE/engine
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| 28 |
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| 29 | cp $SDTD_BASE/engine/Install/32bit/7DaysToDie.exe $SDTD_BASE/engine/
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| 30 | cp $SDTD_BASE/engine/Install/32bit/mono.dll $SDTD_BASE/engine/7DaysToDie_Data/Mono/
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| 31 | cp $SDTD_BASE/engine/Install/32bit/SteamworksManaged.dll $SDTD_BASE/engine/7DaysToDie_Data/Managed/
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| 32 | }
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| 33 |
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| 34 | sdtdCommandUpdateengineHelp() {
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| 35 | echo "Usage: $(basename $0) updateengine"
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| 36 | echo
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| 37 | echo "Update the engine (aka game) files of 7dtd."
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| 38 | }
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| 39 |
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| 40 | sdtdCommandUpdateengineDescription() {
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| 41 | echo "Update the 7dtd engine files"
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| 42 | }
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