#!/bin/bash # Copyright 2016 Christian 'Alloc' Illy # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. # Downloads SteamCMD, downloads/updates the 7dtd engine sdtdCommandUpdateengine() { # local FORCED=no # if [ "$1" = "--force" ]; then # FORCED=yes # fi if [ ! -e $SDTD_BASE/steamcmd ]; then mkdir $SDTD_BASE/steamcmd cd /tmp wget http://media.steampowered.com/installer/steamcmd_linux.tar.gz tar -xvzf steamcmd_linux.tar.gz -C $SDTD_BASE/steamcmd cd $SDTD_BASE/steamcmd ./steamcmd.sh +quit fi # if [ "$1" = "--check" -o "$2" = "--check" ]; then # local LOCAL=$(getLocalEngineVersion) # local REMOTE=$(getRemoteEngineVersion) # if [ $REMOTE -gt $LOCAL ]; then # echo "Newer engine version available." # else # echo "Engine up to date." # fi # echo "Local buildid: $LOCAL" # echo "Available buildid: $REMOTE" # return # fi for I in $(getInstanceList); do if [ $(isRunning $I) -eq 1 ]; then echo "At least one instance is still running (\"$I\")." echo "Before updating the engine please stop all instances!" return fi done local LOCAL=$(getLocalEngineVersion) #local REMOTE=$(getRemoteEngineVersion) #local LOCAL_SUPPORTED_BUILD=$(cat /usr/local/lib/7dtd/VERSION | grep "DediBuild" | cut -d\ -f2) # if [ "$FORCED" = "yes" -o $REMOTE -gt $LOCAL ]; then # echo "A newer version of the engine is available." echo "Local buildid: $LOCAL" #echo "Available buildid: $REMOTE" echo # if [ "$LOCAL_SUPPORTED_BUILD" != "$REMOTE" ]; then # echo "WARNING!!! The currently installed version of the scripts might not support the newer dedicated server build!" # echo "If you continue you might not be able to start the server." # echo "Please wait for an updated release of the scripts or continue at your own risk." # echo # fi while : ; do local CONTINUE read -p "Continue? (yn) " CONTINUE case $CONTINUE in y) echo "Updating..." break ;; n) echo "Canceled" return ;; *) echo "Wrong input" esac done cd $SDTD_BASE/steamcmd ./steamcmd.sh +login anonymous +force_install_dir $SDTD_BASE/engine +app_update 294420 validate +quit if [ -d /usr/local/lib/7dtd/server-fixes ]; then cp /usr/local/lib/7dtd/server-fixes/* $SDTD_BASE/engine/ -R fi chown $SDTD_USER.$SDTD_GROUP -R $SDTD_BASE/engine # if [ "$LOCAL_SUPPORTED_BUILD" != "$REMOTE" ]; then # echo # echo "Also update the scripts as soon as there is a new release for this dedicated server build." # echo # fi # else # echo "Engine is already at the newest build (local: $LOCAL, remote: $REMOTE)." # fi } sdtdCommandUpdateengineHelp() { echo "Usage: $(basename $0) updateengine" # [--force | --check]" echo echo "Check for a newer version of engine (aka game) files of 7dtd. If there is a newer" echo "version they will be updated by this command." # echo # echo "If --force is specified you are asked if you want to redownload the engine" # echo "even if there is no new version available." # echo # echo "If --check is specified it will only output the current local and remote build ids" # echo "and if an update is available." } sdtdCommandUpdateengineDescription() { echo "Update the 7dtd engine files" } sdtdCommandUpdateengineExpects() { # case $1 in # 2) # echo "--force --check" # ;; # esac echo }