1 | #!/bin/bash
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2 |
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3 | # Downloads SteamCMD, downloads/updates the 7dtd engine
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4 |
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5 | sdtdCommandUpdateengine() {
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6 | # local FORCED=no
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7 | # if [ "$1" = "--force" ]; then
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8 | # FORCED=yes
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9 | # fi
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10 |
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11 | if [ ! -e $SDTD_BASE/steamcmd ]; then
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12 | mkdir $SDTD_BASE/steamcmd
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13 | cd /tmp
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14 | wget http://media.steampowered.com/installer/steamcmd_linux.tar.gz
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15 | tar -xvzf steamcmd_linux.tar.gz -C $SDTD_BASE/steamcmd
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16 | cd $SDTD_BASE/steamcmd
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17 | ./steamcmd.sh +quit
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18 | fi
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19 |
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20 | # if [ "$1" = "--check" -o "$2" = "--check" ]; then
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21 | # local LOCAL=$(getLocalEngineVersion)
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22 | # local REMOTE=$(getRemoteEngineVersion)
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23 | # if [ $REMOTE -gt $LOCAL ]; then
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24 | # echo "Newer engine version available."
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25 | # else
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26 | # echo "Engine up to date."
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27 | # fi
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28 | # echo "Local buildid: $LOCAL"
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29 | # echo "Available buildid: $REMOTE"
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30 | # return
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31 | # fi
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32 |
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33 | for I in $(getInstanceList); do
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34 | if [ $(isRunning $I) -eq 1 ]; then
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35 | echo "At least one instance is still running (\"$I\")."
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36 | echo "Before updating the engine please stop all instances!"
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37 | return
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38 | fi
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39 | done
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40 |
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41 | local LOCAL=$(getLocalEngineVersion)
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42 | #local REMOTE=$(getRemoteEngineVersion)
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43 | #local LOCAL_SUPPORTED_BUILD=$(cat /usr/local/lib/7dtd/VERSION | grep "DediBuild" | cut -d\ -f2)
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44 |
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45 | # if [ "$FORCED" = "yes" -o $REMOTE -gt $LOCAL ]; then
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46 | # echo "A newer version of the engine is available."
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47 | echo "Local buildid: $LOCAL"
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48 | #echo "Available buildid: $REMOTE"
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49 | echo
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50 |
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51 | # if [ "$LOCAL_SUPPORTED_BUILD" != "$REMOTE" ]; then
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52 | # echo "WARNING!!! The currently installed version of the scripts might not support the newer dedicated server build!"
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53 | # echo "If you continue you might not be able to start the server."
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54 | # echo "Please wait for an updated release of the scripts or continue at your own risk."
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55 | # echo
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56 | # fi
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57 |
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58 | while : ; do
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59 | local CONTINUE
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60 | read -p "Continue? (yn) " CONTINUE
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61 | case $CONTINUE in
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62 | y)
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63 | echo "Updating..."
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64 | break
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65 | ;;
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66 | n)
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67 | echo "Canceled"
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68 | return
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69 | ;;
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70 | *)
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71 | echo "Wrong input"
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72 | esac
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73 | done
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74 |
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75 | if [ $STEAM_USER = "" ]; then
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76 | read -p "Steam username: " STEAM_USER
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77 | fi
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78 |
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79 | if [ $STEAM_PASS = "" ]; then
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80 | read -s -p "Steam password: " STEAM_PASS
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81 | fi
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82 |
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83 | cd $SDTD_BASE/steamcmd
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84 | ./steamcmd.sh +login $STEAM_USER $STEAM_PASS +force_install_dir $SDTD_BASE/engine +app_update 294420 validate +quit
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85 |
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86 | if [ -d /usr/local/lib/7dtd/server-fixes ]; then
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87 | cp /usr/local/lib/7dtd/server-fixes/* $SDTD_BASE/engine/ -R
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88 | fi
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89 |
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90 | chown $SDTD_USER.$SDTD_GROUP -R $SDTD_BASE/engine
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91 |
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92 | # if [ "$LOCAL_SUPPORTED_BUILD" != "$REMOTE" ]; then
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93 | # echo
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94 | # echo "Also update the scripts as soon as there is a new release for this dedicated server build."
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95 | # echo
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96 | # fi
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97 | # else
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98 | # echo "Engine is already at the newest build (local: $LOCAL, remote: $REMOTE)."
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99 | # fi
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100 | }
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101 |
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102 | sdtdCommandUpdateengineHelp() {
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103 | echo "Usage: $(basename $0) updateengine" # [--force | --check]"
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104 | echo
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105 | echo "Check for a newer version of engine (aka game) files of 7dtd. If there is a newer"
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106 | echo "version they will be updated by this command."
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107 | # echo
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108 | # echo "If --force is specified you are asked if you want to redownload the engine"
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109 | # echo "even if there is no new version available."
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110 | # echo
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111 | # echo "If --check is specified it will only output the current local and remote build ids"
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112 | # echo "and if an update is available."
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113 | }
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114 |
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115 | sdtdCommandUpdateengineDescription() {
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116 | echo "Update the 7dtd engine files"
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117 | }
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118 |
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119 | sdtdCommandUpdateengineExpects() {
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120 | # case $1 in
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121 | # 2)
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122 | # echo "--force --check"
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123 | # ;;
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124 | # esac
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125 | echo
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126 | }
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127 |
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