1 | #!/bin/bash
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2 | # Version 5
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3 |
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4 | . /usr/local/lib/7dtd/common.sh
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5 | checkRootLoadConf
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6 |
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7 | if [ $(isValidInstance $1) -eq 0 ]; then
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8 | echo "No instance given or not a valid instance!"
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9 | return
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10 | fi
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11 |
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12 | INSTANCE=$1
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13 | LOG=$(getInstancePath $INSTANCE)/output.log
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14 |
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15 | timestamp() {
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16 | date '+%Y.%m.%d %H:%M:%S'
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17 | }
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18 |
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19 | handleConnect() {
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20 | tel=$(telnetCommand $INSTANCE lp)
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21 | playerline=$(echo "$tel" | tr -d '\r' | grep "id=$2,")
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22 | nickname=$(echo "$playerline" | sed -r 's/^.* id=[0-9]*, ([^,]*), pos=.*$/\1/')
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23 | steamid=$(echo "$playerline" | sed -r 's/^.*, health=[0-9]*, ([0-9]*)$/\1/')
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24 |
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25 | if [ -z "$steamid" ]; then
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26 | return
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27 | fi
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28 |
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29 | logPlayerConnect $INSTANCE $2 $steamid $nickname
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30 |
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31 | for H in $(getHooksFor playerConnect); do
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32 | $H $INSTANCE $1 $2 $nickname $steamid
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33 | done
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34 | }
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35 |
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36 | handleDisconnect() {
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37 | logPlayerDisconnect $INSTANCE $2
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38 |
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39 | for H in $(getHooksFor playerDisconnect); do
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40 | $H $INSTANCE $1 $2 $NICKNAME $STEAMID
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41 | done
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42 | }
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43 |
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44 | echo >> $LOG
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45 | echo >> $LOG
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46 | echo "Starting instance $INSTANCE at $(timestamp)" >> $LOG
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47 | echo >> $LOG
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48 |
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49 | sleep 5
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50 |
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51 | NOBUF="stdbuf -e0 -o0"
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52 |
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53 | $NOBUF tail -n 5000 -F $SDTD_BASE/engine/7DaysToDie_Data/output_log.txt |
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54 | $NOBUF tr '\\' '/' |
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55 | $NOBUF tr -d '\r' |
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56 | $NOBUF grep -v "^(Filename: " |
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57 | while read line ; do
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58 | if [ -n "$line" ]; then
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59 | echo "$(timestamp): $line" >> $LOG
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60 | if [ -n "$(echo "$line" | grep '^RequestToSpawnPlayer:')" ]; then
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61 | read entityId playerId playerName unknown <<< "$(echo $line | sed -r 's/^RequestToSpawnPlayer: (.*), (.*), (.*), (.*)$/\1 \2 \3 \4/')"
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62 | sleep 1
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63 | handleConnect $playerId $entityId $playerName
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64 | unset entityId playerId playerName unknown
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65 | fi
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66 | if [ -n "$(echo "$line" | grep '^Removing player with id ')" ]; then
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67 | read playerId entityId <<< "$(echo $line | sed -r 's/^Removing player with id clientId=(.*), entityId=(.*)$/\1 \2/')"
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68 | handleDisconnect $playerId $entityId
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69 | unset playerId entityId
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70 | fi
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71 | fi
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72 | done
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