Index: binary-improvements/7dtd-server-fixes/src/MapRendering/MapRendering.cs
===================================================================
--- binary-improvements/7dtd-server-fixes/src/MapRendering/MapRendering.cs	(revision 147)
+++ binary-improvements/7dtd-server-fixes/src/MapRendering/MapRendering.cs	(revision 148)
@@ -87,6 +87,6 @@
 			renderingFullMap = true;
 
-			Vector2i minChunk, maxChunk;
-			Vector2i minPos, maxPos;
+			Vector2i minChunk = default(Vector2i), maxChunk = default(Vector2i);
+			Vector2i minPos = default(Vector2i), maxPos = default(Vector2i);
 			int widthChunks, heightChunks, widthPix, heightPix;
 			getWorldExtent (rfm, out minChunk, out maxChunk, out minPos, out maxPos, out widthChunks, out heightChunks, out widthPix, out heightPix);
@@ -104,6 +104,6 @@
 			Monitor.Enter (Instance.zoomLevelBuffers);
 			try {
-				Vector2i curFullMapPos;
-				Vector2i curChunkPos;
+				Vector2i curFullMapPos = default(Vector2i);
+				Vector2i curChunkPos = default(Vector2i);
 				for (curFullMapPos.x = 0; curFullMapPos.x < widthPix; curFullMapPos.x += Constants.MAP_CHUNK_SIZE) {
 					for (curFullMapPos.y = 0; curFullMapPos.y < heightPix; curFullMapPos.y += Constants.MAP_CHUNK_SIZE) {
@@ -186,10 +186,10 @@
 				//Log.Out ("Start Dirty: " + chunkPos);
 
-				Vector2i block, blockOffset;
+				Vector2i block = default(Vector2i), blockOffset = default(Vector2i);
 				getBlockNumber (chunkPos, out block, out blockOffset, Constants.MAP_BLOCK_TO_CHUNK_DIV, Constants.MAP_CHUNK_SIZE);
 
 				zoomLevelBuffers [Constants.ZOOMLEVELS - 1].LoadBlock (block);
 
-				Vector2i v_block, v_blockOffset;
+				Vector2i v_block = default(Vector2i), v_blockOffset = default(Vector2i);
 				foreach (Vector2i v in keys) {
 					getBlockNumber (v, out v_block, out v_blockOffset, Constants.MAP_BLOCK_TO_CHUNK_DIV, Constants.MAP_CHUNK_SIZE);
@@ -215,5 +215,5 @@
 		{
 			if (level > 0) {
-				Vector2i block, blockOffset;
+				Vector2i block = default(Vector2i), blockOffset = default(Vector2i);
 				getBlockNumber (innerBlock, out block, out blockOffset, 2, Constants.MAP_BLOCK_SIZE / 2);
 
