Index: binary-improvements/7dtd-server-fixes/src/MapRendering/MapRendering.cs
===================================================================
--- binary-improvements/7dtd-server-fixes/src/MapRendering/MapRendering.cs	(revision 147)
+++ binary-improvements/7dtd-server-fixes/src/MapRendering/MapRendering.cs	(revision 148)
@@ -87,6 +87,6 @@
 			renderingFullMap = true;
 
-			Vector2i minChunk, maxChunk;
-			Vector2i minPos, maxPos;
+			Vector2i minChunk = default(Vector2i), maxChunk = default(Vector2i);
+			Vector2i minPos = default(Vector2i), maxPos = default(Vector2i);
 			int widthChunks, heightChunks, widthPix, heightPix;
 			getWorldExtent (rfm, out minChunk, out maxChunk, out minPos, out maxPos, out widthChunks, out heightChunks, out widthPix, out heightPix);
@@ -104,6 +104,6 @@
 			Monitor.Enter (Instance.zoomLevelBuffers);
 			try {
-				Vector2i curFullMapPos;
-				Vector2i curChunkPos;
+				Vector2i curFullMapPos = default(Vector2i);
+				Vector2i curChunkPos = default(Vector2i);
 				for (curFullMapPos.x = 0; curFullMapPos.x < widthPix; curFullMapPos.x += Constants.MAP_CHUNK_SIZE) {
 					for (curFullMapPos.y = 0; curFullMapPos.y < heightPix; curFullMapPos.y += Constants.MAP_CHUNK_SIZE) {
@@ -186,10 +186,10 @@
 				//Log.Out ("Start Dirty: " + chunkPos);
 
-				Vector2i block, blockOffset;
+				Vector2i block = default(Vector2i), blockOffset = default(Vector2i);
 				getBlockNumber (chunkPos, out block, out blockOffset, Constants.MAP_BLOCK_TO_CHUNK_DIV, Constants.MAP_CHUNK_SIZE);
 
 				zoomLevelBuffers [Constants.ZOOMLEVELS - 1].LoadBlock (block);
 
-				Vector2i v_block, v_blockOffset;
+				Vector2i v_block = default(Vector2i), v_blockOffset = default(Vector2i);
 				foreach (Vector2i v in keys) {
 					getBlockNumber (v, out v_block, out v_blockOffset, Constants.MAP_BLOCK_TO_CHUNK_DIV, Constants.MAP_CHUNK_SIZE);
@@ -215,5 +215,5 @@
 		{
 			if (level > 0) {
-				Vector2i block, blockOffset;
+				Vector2i block = default(Vector2i), blockOffset = default(Vector2i);
 				getBlockNumber (innerBlock, out block, out blockOffset, 2, Constants.MAP_BLOCK_SIZE / 2);
 
Index: binary-improvements/bin/Release/7dtd-server-fixes_version.txt
===================================================================
--- binary-improvements/bin/Release/7dtd-server-fixes_version.txt	(revision 147)
+++ binary-improvements/bin/Release/7dtd-server-fixes_version.txt	(revision 148)
@@ -1,1 +1,1 @@
-Version:       0.91.5355.36217
+Version:       0.91.5356.28465
Index: binary-improvements/server-fixes.userprefs
===================================================================
--- binary-improvements/server-fixes.userprefs	(revision 147)
+++ binary-improvements/server-fixes.userprefs	(revision 148)
@@ -1,17 +1,19 @@
 ﻿<Properties>
   <MonoDevelop.Ide.Workspace ActiveConfiguration="Release_Version" />
-  <MonoDevelop.Ide.Workbench ActiveDocument="assembly-patcher/Main.cs">
+  <MonoDevelop.Ide.Workbench ActiveDocument="7dtd-server-fixes/src/CustomCommands/ListPlayersExtended.cs">
     <Files>
-      <File FileName="assembly-patcher/Main.cs" Line="21" Column="4" />
-      <File FileName="7dtd-server-fixes/src/NetConnections/NetTelnetServer.cs" Line="28" Column="1" />
-      <File FileName="7dtd-server-fixes/src/NetConnections/IServer.cs" Line="7" Column="21" />
-      <File FileName="7dtd-server-fixes/src/NetConnections/Servers/Telnet/TelnetConnection.cs" Line="95" Column="1" />
-      <File FileName="7dtd-server-fixes/src/MapRendering/MapRendering.cs" Line="21" Column="1" />
-      <File FileName="7dtd-server-fixes/src/MapRendering/MapRenderBlockBuffer.cs" Line="40" Column="1" />
-      <File FileName="7dtd-server-fixes/src/NetConnections/Servers/Web/Web.cs" Line="77" Column="59" />
-      <File FileName="7dtd-server-fixes/src/NetConnections/Servers/Web/StaticHandler.cs" Line="54" Column="1" />
-      <File FileName="7dtd-server-fixes/src/PersistentData/PersistentContainer.cs" Line="45" Column="19" />
-      <File FileName="7dtd-server-fixes/src/PersistentData/KnownPlayers.cs" Line="20" Column="6" />
-      <File FileName="7dtd-server-fixes/src/StateManager.cs" Line="28" Column="1" />
+      <File FileName="assembly-patcher/Main.cs" Line="86" Column="25" />
+      <File FileName="7dtd-server-fixes/src/PlayerDataStuff.cs" Line="16" Column="1" />
+      <File FileName="7dtd-server-fixes/src/PersistentData/PersistentContainer.cs" Line="56" Column="70" />
+      <File FileName="7dtd-server-fixes/src/PersistentData/Players.cs" Line="34" Column="33" />
+      <File FileName="7dtd-server-fixes/src/PersistentData/Player.cs" Line="22" Column="3" />
+      <File FileName="7dtd-server-fixes/src/PersistentData/Inventory.cs" Line="33" Column="1" />
+      <File FileName="7dtd-server-fixes/src/PersistentData/InvItem.cs" Line="15" Column="23" />
+      <File FileName="7dtd-server-fixes/src/StateManager.cs" Line="21" Column="5" />
+      <File FileName="7dtd-server-fixes/src/CustomCommands/ListLandProtection.cs" Line="48" Column="1" />
+      <File FileName="7dtd-server-fixes/src/AllocsLogFunctions.cs" Line="45" Column="57" />
+      <File FileName="7dtd-server-fixes/src/CustomCommands/ListKnownPlayers.cs" Line="41" Column="5" />
+      <File FileName="7dtd-server-fixes/src/CommandExtensions.cs" Line="19" Column="81" />
+      <File FileName="7dtd-server-fixes/src/CustomCommands/ListPlayersExtended.cs" Line="70" Column="5" />
     </Files>
     <Pads>
