Index: binary-improvements/7dtd-server-fixes/src/MapRendering/MapRendering.cs
===================================================================
--- binary-improvements/7dtd-server-fixes/src/MapRendering/MapRendering.cs	(revision 148)
+++ binary-improvements/7dtd-server-fixes/src/MapRendering/MapRendering.cs	(revision 151)
@@ -227,4 +227,6 @@
 		private void getBlockNumber (Vector2i innerPos, out Vector2i block, out Vector2i blockOffset, int scaleFactor, int offsetSize)
 		{
+			block = default(Vector2i);
+			blockOffset = default(Vector2i);
 			block.x = ((innerPos.x + 16777216) / scaleFactor) - (16777216 / scaleFactor);
 			block.y = ((innerPos.y + 16777216) / scaleFactor) - (16777216 / scaleFactor);
@@ -238,4 +240,9 @@
 	                                    out int widthPix, out int heightPix)
 		{
+			minChunk = default(Vector2i);
+			maxChunk = default(Vector2i);
+			minPos = default(Vector2i);
+			maxPos = default(Vector2i);
+
 			long[] keys = rfm.GetAllChunkKeys ();
 			int minX = Int32.MaxValue;
Index: binary-improvements/7dtd-server-fixes/src/NetConnections/Servers/Web/Web.cs
===================================================================
--- binary-improvements/7dtd-server-fixes/src/NetConnections/Servers/Web/Web.cs	(revision 148)
+++ binary-improvements/7dtd-server-fixes/src/NetConnections/Servers/Web/Web.cs	(revision 151)
@@ -20,5 +20,5 @@
  
 				handlers.Add ("/index.", new SimpleRedirectHandler ("/static/index.html"));
-				handlers.Add ("/static/", new StaticHandler ("/static/", Application.dataPath + "/../webserver", true, true));
+				handlers.Add ("/static/", new StaticHandler ("/static/", Application.dataPath + "/../webserver", false/*true*/, true)); // TODO: Enable cache
 				handlers.Add ("/map/", new StaticHandler ("/map/", StaticDirectories.GetSaveGameDir () + "/map", false, false));
 
