Index: binary-improvements/7dtd-server-fixes/src/PersistentData/Player.cs
===================================================================
--- binary-improvements/7dtd-server-fixes/src/PersistentData/Player.cs	(revision 197)
+++ binary-improvements/7dtd-server-fixes/src/PersistentData/Player.cs	(revision 198)
@@ -98,10 +98,14 @@
 			if (clientInfo != null) {
 				Log.Out ("Player set to offline: " + steamId);
-				Vector3i lastPos = new Vector3i (Entity.GetPosition ());
-				lastPositionX = lastPos.x;
-				lastPositionY = lastPos.y;
-				lastPositionZ = lastPos.z;
-				totalPlayTime += (long)(Time.timeSinceLevelLoad - Entity.CreationTimeSinceLevelLoad);
 				lastOnline = DateTime.Now;
+				try {
+					Vector3i lastPos = new Vector3i (Entity.GetPosition ());
+					lastPositionX = lastPos.x;
+					lastPositionY = lastPos.y;
+					lastPositionZ = lastPos.z;
+					totalPlayTime += (long)(Time.timeSinceLevelLoad - Entity.CreationTimeSinceLevelLoad);
+				} catch (NullReferenceException) {
+					Log.Out ("Entity not available. Something seems to be wrong here...");
+				}
 				clientInfo = null;
 			}
