Index: binary-improvements/7dtd-server-fixes/src/AssemblyInfo.cs
===================================================================
--- binary-improvements/7dtd-server-fixes/src/AssemblyInfo.cs	(revision 206)
+++ binary-improvements/7dtd-server-fixes/src/AssemblyInfo.cs	(revision 208)
@@ -18,5 +18,5 @@
 // and "{Major}.{Minor}.{Build}.*" will update just the revision.
 
-[assembly: AssemblyVersion("0.100.*")]
+[assembly: AssemblyVersion("0.102.*")]
 
 // The following attributes are used to specify the signing key for the assembly, 
Index: binary-improvements/7dtd-server-fixes/src/CustomCommands/ListPlayerIds.cs
===================================================================
--- binary-improvements/7dtd-server-fixes/src/CustomCommands/ListPlayerIds.cs	(revision 208)
+++ binary-improvements/7dtd-server-fixes/src/CustomCommands/ListPlayerIds.cs	(revision 208)
@@ -0,0 +1,46 @@
+using System;
+using System.Collections.Generic;
+
+namespace AllocsFixes.CustomCommands
+{
+	public class ListPlayerIds : ConsoleCommand
+	{
+		public ListPlayerIds (ConsoleSdtd cons) : base(cons)
+		{
+		}
+
+		public override string Description ()
+		{
+			return "lists all players with their IDs for ingame commands";
+		}
+
+		public override string[] Names ()
+		{
+			return new string[] { "listplayerids", "lpi" };
+		}
+
+		public override void Run (string[] _params)
+		{
+			try {
+				World w = CommonMappingFunctions.GetGameManager ().World;
+				int num = 0;
+				foreach (KeyValuePair<int, EntityPlayer> current in w.playerEntities.dict) {
+					m_Console.SendResult (string.Concat (new object[]
+						{
+							string.Empty,
+							++num,
+							". id=",
+							current.Value.entityId,
+							", ",
+							current.Value.EntityName,
+						}
+					)
+					);
+				}
+				m_Console.SendResult ("Total of " + w.playerEntities.list.Count + " in the game");
+			} catch (Exception e) {
+				Log.Out ("Error in ListPlayerIds.Run: " + e);
+			}
+		}
+	}
+}
Index: binary-improvements/7dtd-server-fixes/src/CustomCommands/ListPlayersExtended.cs
===================================================================
--- binary-improvements/7dtd-server-fixes/src/CustomCommands/ListPlayersExtended.cs	(revision 206)
+++ 	(revision )
@@ -1,46 +1,0 @@
-using System;
-using System.Collections.Generic;
-
-namespace AllocsFixes.CustomCommands
-{
-	public class ListPlayerIds : ConsoleCommand
-	{
-		public ListPlayerIds (ConsoleSdtd cons) : base(cons)
-		{
-		}
-
-		public override string Description ()
-		{
-			return "lists all players with their IDs for ingame commands";
-		}
-
-		public override string[] Names ()
-		{
-			return new string[] { "listplayerids", "lpi" };
-		}
-
-		public override void Run (string[] _params)
-		{
-			try {
-				World w = CommonMappingFunctions.GetGameManager ().World;
-				int num = 0;
-				foreach (KeyValuePair<int, EntityPlayer> current in w.playerEntities.dict) {
-					m_Console.SendResult (string.Concat (new object[]
-						{
-							string.Empty,
-							++num,
-							". id=",
-							current.Value.entityId,
-							", ",
-							current.Value.EntityName,
-						}
-					)
-					);
-				}
-				m_Console.SendResult ("Total of " + w.playerEntities.list.Count + " in the game");
-			} catch (Exception e) {
-				Log.Out ("Error in ListPlayerIds.Run: " + e);
-			}
-		}
-	}
-}
