Index: binary-improvements2/AllocsCommands/Commands/Give.cs
===================================================================
--- binary-improvements2/AllocsCommands/Commands/Give.cs	(revision 374)
+++ binary-improvements2/AllocsCommands/Commands/Give.cs	(revision 383)
@@ -1,3 +1,2 @@
-using System;
 using System.Collections.Generic;
 using UnityEngine;
Index: binary-improvements2/AllocsCommands/Commands/SayToPlayer.cs
===================================================================
--- binary-improvements2/AllocsCommands/Commands/SayToPlayer.cs	(revision 374)
+++ binary-improvements2/AllocsCommands/Commands/SayToPlayer.cs	(revision 383)
@@ -1,3 +1,2 @@
-using System;
 using System.Collections.Generic;
 
Index: binary-improvements2/AllocsCommands/Commands/ShowInventory.cs
===================================================================
--- binary-improvements2/AllocsCommands/Commands/ShowInventory.cs	(revision 374)
+++ binary-improvements2/AllocsCommands/Commands/ShowInventory.cs	(revision 383)
@@ -1,3 +1,2 @@
-using System;
 using System.Collections.Generic;
 using AllocsFixes.PersistentData;
@@ -127,9 +126,7 @@
 						// no Tag defined -> readable output
 						if (item.quality < 0) {
-							SdtdConsole.Instance.Output (string.Format ("    Slot {0:8}: {1:000}", _slotname,
-								item.itemName));
+							SdtdConsole.Instance.Output ($"    Slot {_slotname:8}: {item.itemName:000}");
 						} else {
-							SdtdConsole.Instance.Output (string.Format ("    Slot {0:8}: {1:000} - quality: {2}",
-								_slotname, item.itemName, item.quality));
+							SdtdConsole.Instance.Output ($"    Slot {_slotname:8}: {item.itemName:000} - quality: {item.quality}");
 						}
 
@@ -157,9 +154,7 @@
 							// no currentMessage given -> readable output
 							if (_parts [i].quality < 0) {
-								SdtdConsole.Instance.Output (string.Format ("{0}         - {1}", indenter,
-									_parts [i].itemName));
+								SdtdConsole.Instance.Output ($"{indenter}         - {_parts [i].itemName}");
 							} else {
-								SdtdConsole.Instance.Output (string.Format ("{0}         - {1} - quality: {2}",
-									indenter, _parts [i].itemName, _parts [i].quality));
+								SdtdConsole.Instance.Output ($"{indenter}         - {_parts [i].itemName} - quality: {_parts [i].quality}");
 							}
 
