Changeset 81 for binary-improvements/7dtd-server-fixes
- Timestamp:
- Jul 17, 2014, 9:58:11 PM (10 years ago)
- Location:
- binary-improvements/7dtd-server-fixes
- Files:
-
- 4 edited
Legend:
- Unmodified
- Added
- Removed
-
binary-improvements/7dtd-server-fixes/7dtd-server-fixes.csproj
r75 r81 31 31 <Reference Include="System" /> 32 32 <Reference Include="Assembly-CSharp"> 33 <HintPath>..\ ..\..\..\..\sdtd\engine\7DaysToDie_Data\Managed\Assembly-CSharp.dll</HintPath>33 <HintPath>..\assembly-patcher\bin\Release\Assembly-CSharp.dll</HintPath> 34 34 </Reference> 35 35 </ItemGroup> … … 41 41 <Compile Include="src\AllocsRequestToSpawnPlayer.cs" /> 42 42 <Compile Include="src\TelnetCommands\ListPlayersExtended.cs" /> 43 <Compile Include="src\TelnetCommands\GetGamePrefs.cs" /> 43 44 </ItemGroup> 44 45 <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" /> -
binary-improvements/7dtd-server-fixes/src/AllocsNetTelnetServer.cs
r75 r81 133 133 Log.Out("Telnet SetConsole called"); 134 134 AllocsNetTelnetServer.console = console; 135 console.AddCommand(new GetGamePrefs(console)); 135 136 console.AddCommand(new GetTime(console)); 136 137 console.AddCommand(new ListPlayersExtended(console));
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