Index: binary-improvements/7dtd-server-fixes/7dtd-server-fixes.csproj
===================================================================
--- binary-improvements/7dtd-server-fixes/7dtd-server-fixes.csproj	(revision 79)
+++ binary-improvements/7dtd-server-fixes/7dtd-server-fixes.csproj	(revision 81)
@@ -31,5 +31,5 @@
     <Reference Include="System" />
     <Reference Include="Assembly-CSharp">
-      <HintPath>..\..\..\..\..\sdtd\engine\7DaysToDie_Data\Managed\Assembly-CSharp.dll</HintPath>
+      <HintPath>..\assembly-patcher\bin\Release\Assembly-CSharp.dll</HintPath>
     </Reference>
   </ItemGroup>
@@ -41,4 +41,5 @@
     <Compile Include="src\AllocsRequestToSpawnPlayer.cs" />
     <Compile Include="src\TelnetCommands\ListPlayersExtended.cs" />
+    <Compile Include="src\TelnetCommands\GetGamePrefs.cs" />
   </ItemGroup>
   <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
Index: binary-improvements/7dtd-server-fixes/src/AllocsNetTelnetServer.cs
===================================================================
--- binary-improvements/7dtd-server-fixes/src/AllocsNetTelnetServer.cs	(revision 79)
+++ binary-improvements/7dtd-server-fixes/src/AllocsNetTelnetServer.cs	(revision 81)
@@ -133,4 +133,5 @@
 		Log.Out("Telnet SetConsole called");
 		AllocsNetTelnetServer.console = console;
+		console.AddCommand(new GetGamePrefs(console));
 		console.AddCommand(new GetTime(console));
 		console.AddCommand(new ListPlayersExtended(console));
