Version 23 (modified by 10 years ago) ( diff ) | ,
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Console Commands
In order to do some bits of administration or even for informational purposes 7 Days to Die integrates a console system. This can be accessed in three ways:
- In game by a client. The key to open the console is layout dependend, e.g. for a german layout it is the "ö"
- Telnet. This has to be enabled server side and can then be accessed with a simple Telnet client
- Web control panel. Has to be enabled server side too and can then be accessed with any web browser
admins.xml and in game console
- Any player not given a specific permission level in admins.xml will have a default level of 1000
- A command with permission level of >=1000 can be executed by any player that is either defined with a permission level of <=1000, even those not listed in the admins.xml at all
- Any command not having an permission level set in admins.xml will automatically have a permission level of 0
- Commands defined in the admins.xml affect both short and long versions
Example: admins.xml:
<?xml version="1.0" encoding="UTF-8"?> <adminTools> <admins> <admin steamID="123456" permission_level="0" /> <admin steamID="987654" permission_level="4" /> </admins> <permissions> <permission cmd="dm" permission_level="3" /> <permission cmd="mem" permission_level="4" /> <permission cmd="admin" permission_level="0" /> <permission cmd="kick" permission_level="5" /> <permission cmd="lt" permission_level="10" /> <permission cmd="setgameprefs" permission_level="0" /> <permission cmd="le" permission_level="1000" /> </permissions> </adminTools>
- Player with ID 123456 (permission level 0):
- dm -> ok
- mem -> ok
- admin -> ok
- sg (which is the short version of setgameprefs) -> ok (setgameprefs is defined so it also affects sg)
- shutdown -> ok (implicitly defined as permission level 0)
- Player with ID 987654 (permission level 4):
- dm -> denied (dm requires permission level of 3 or less)
- mem -> ok
- kick -> ok
- le -> ok
- Any other player with no defined permission level:
- le -> ok (permission level 1000 -> any player can execute this command)
- any other command -> denied
Managing permissions by commands
Each of the sections of admins.xml can be modified through console commands while the server is running. These are:
- admin: Manage the list of players which should be admins
- cp: Manage command permission level definitions (in the XML those are the permissions->permission-elements)
- whitelist: Whitelisted players. Note: if there is at least one whitelisted player only players on this list can join the server whatsoever.
- ban: Ban a player (XML: blacklist elements)
All commands have three subcommands given as their first parameter:
- add: Add/update a player/command to/on the given list
- remove: Remove a player from the given list
- list: List all currently defined entries
Implemented commands
Command | Parameters | Description |
---|---|---|
admin add | <playername> <permissionLevel> | Add a player as admin with the given permissionlevel |
admin remove | <playername> | Remove the admin rights of a player |
aiddebug | Toggles AIDirector debug output | |
ban | <playername> <duration> <unit> | Bans user for period specified by duration and unit. Unit can be anything of: minutes, hours, days, weeks, months, years |
buff | <buffName> | Applies a buff to the local player |
chunkcache, cc | Shows all loaded chunks in cache | |
convertdtm | ? | |
cp add | <command> <permissionLevel> | Add the definition of a permission level for a given command |
cp remove | <command> | Remove the command permission level definition |
creativemenu, cm | <0/1> | Disable/Enable the creative menu for the local player |
debuff | <buffName> | Removes a buff from the local player |
debugmenu, dm | Enables/disables debug menu for a client | |
enablescope, es | Toggle debug scope | |
gameover, go | Sets the game state to GameOver | |
generatemap, gm | Generates a 2D map image of the current world. | |
getgamepref, gg | [<match>] | Get all preferences that contain the given string or all preferences if no string is given |
gettime, gt | Retrieves current ingame time | |
give | <playername|entityid> <itemname> <amount> | Give an item to a player (check for possible item names with listitems) (Added by the Server fixes) |
kick | <playername> [<reason>] | Kicks user with optional reason |
kill | <playername or entityId> | Kill the given player |
listents, le | List all entities | |
listitems, li | <searchString> | List all items that can be given with give that match contain the searchString (Added by the Server fixes) |
listknownplayers, lkp | [-online | -notbanned | <searchString>] | List all players that have ever been online, optionally filtered (Added by the Server fixes) |
listlandprotection, llp | nearby [<entityid>] | INGAME ONLY Lists all land protection blocks and their owners that are placed near the current player. Default distance is 32 in both x and z. Can optionally be passed another distance (Added by the Server fixes) |
listlandprotection, llp | [summary | <steamid> | <entityid> | <playername>] | Lists all land protection blocks and their owners. If summary is passed it only shows the number of keystones per player, if any of the other is passed it only shows the keystones of the given player (Added by the Server fixes) |
listplayers, lp | List all players | |
listthreads, lt | Lists all game threads | |
mem | Print information about current memory consumption of the server and call garbage collector | |
removelandprotection, rlp | <steamid> OR <x> <y> <z> | Removes the given land protection block or all blocks of a given player. Note that the chunk which contains the keystones has to be loaded at that moment (i.e. get close to the keystones before executing this command) (Added by the Server fixes) |
rendermap, rm | Render the map as far as it was visited by players (Added by the Server fixes) READ INFORMATION ON THIS ON THE SERVER FIXES PAGE! | |
reply, re | <message> | Send a message to the user from whom you last received a PM (Added by the Server fixes) |
saveworld, sa | Saves the world manually | |
say | <message> | Sends a message to all connected clients |
sayplayer, pm | <playerName or entityId> <message> | Send a message to a single player (Added by the Server fixes) |
setgamepref, sg | [<prefName> [<value>]] | Retrieves (if no value given) or sets a game preference. If both parameters are left out all preferences are shown. Does not work with most settings! |
settime, st | [<time>] or <day> <hour> <minute> | Set the time. If no time is given it will set to Day 1, 08:00. time can be "day" which will set to Day 1, 16:00, or "night" which will set it to Day 2, 05:00. Or it can be a positive integer value, specifying the time relative to Day 1, 08:00 |
showchunkdata, sc | Shows some data of the current chunk | |
showinventory, si | <steamid or playerName or entityId> | List inventory of the given player (Added by the Server fixes) |
shownexthordetime | Displays the wandering horde time | |
shutdown | Shut down the server | |
smoothworld, sw | [<typeToFix> [<passes>]] | Smoothens the world, one iteration at a time. typeToFix can be one of land, air, or fix. land is default. |
sounddebug | Toggles SoundManager debug output | |
spawnairdrop | Spawns an air drop | |
spawnentity, se | [<playerId> <entityId>] | Spawn an entity of type entityId near the player with playerId. To get a list of all player/entity IDs run without any parameter. |
spawnsupplycrate | Spawns a supply crate where the player is (only works for client run servers / singleplayer) | |
spawnwanderinghorde | Spawns a wandering horde of zombies | |
teleportplayer, tele | <steamid or playerName or entityId> {<steamid or playerName or entityId> OR <x> <y> <z>} | Teleport the player to the given location or to the given player (Added by the Server fixes) |
version | Get the currently running version of the game and loaded mods | |
whitelist add | <playername> <permissionLevel> | Add a player to the whitelist with the given level |
whitelist remove | <playername> | Remove a player from the whitelist |
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