| | 1 | Hooks are a way to add additional behaviour to the scripts. They are basically custom scripts that are called upon specific events. For example one could define a hook which is called on player connects and then send a message in the in-game chat to greet the new player. |
| | 2 | |
| | 3 | All hooks have to executable files in ''SDTD_BASE/<name of hook>/<any name>.sh''. |
| | 4 | |
| | 5 | Currently the following hooks are defined: |
| | 6 | |
| | 7 | * playerConnect |
| | 8 | * Called after a player has connected |
| | 9 | * Passed parameters: |
| | 10 | 1. Instance name |
| | 11 | 1. Player ID |
| | 12 | 1. Entity ID |
| | 13 | 1. Nickname |
| | 14 | 1. Steam ID |
| | 15 | * playerDisconnect |
| | 16 | * Called after player has disconnected |
| | 17 | * Passed parameters: |
| | 18 | 1. Instance name |
| | 19 | 1. Player ID |
| | 20 | 1. Entity ID |
| | 21 | 1. Nickname |
| | 22 | 1. Steam ID |
| | 23 | * serverPreStart |
| | 24 | * Called before an instance is started |
| | 25 | * Passed parameters: |
| | 26 | 1. Instance name |
| | 27 | * serverPostStart |
| | 28 | * Called after an instance was started |
| | 29 | * Passed parameters: |
| | 30 | 1. Instance name |
| | 31 | * serverPreStop |
| | 32 | * Called before an instance is stopped |
| | 33 | * Passed parameters: |
| | 34 | 1. Instance name |
| | 35 | * serverPostStop |
| | 36 | * Called after an instance was stopped |
| | 37 | * Passed parameters: |
| | 38 | 1. Instance name |