| 1 | Hooks are a way to add additional behaviour to the scripts. They are basically custom scripts that are called upon specific events. For example one could define a hook which is called on player connects and then send a message in the in-game chat to greet the new player. |
| 2 | |
| 3 | All hooks have to executable files in ''SDTD_BASE/<name of hook>/<any name>.sh''. |
| 4 | |
| 5 | Currently the following hooks are defined: |
| 6 | |
| 7 | * playerConnect |
| 8 | * Called after a player has connected |
| 9 | * Passed parameters: |
| 10 | 1. Instance name |
| 11 | 1. Player ID |
| 12 | 1. Entity ID |
| 13 | 1. Nickname |
| 14 | 1. Steam ID |
| 15 | * playerDisconnect |
| 16 | * Called after player has disconnected |
| 17 | * Passed parameters: |
| 18 | 1. Instance name |
| 19 | 1. Player ID |
| 20 | 1. Entity ID |
| 21 | 1. Nickname |
| 22 | 1. Steam ID |
| 23 | * serverPreStart |
| 24 | * Called before an instance is started |
| 25 | * Passed parameters: |
| 26 | 1. Instance name |
| 27 | * serverPostStart |
| 28 | * Called after an instance was started |
| 29 | * Passed parameters: |
| 30 | 1. Instance name |
| 31 | * serverPreStop |
| 32 | * Called before an instance is stopped |
| 33 | * Passed parameters: |
| 34 | 1. Instance name |
| 35 | * serverPostStop |
| 36 | * Called after an instance was stopped |
| 37 | * Passed parameters: |
| 38 | 1. Instance name |