All logging information is stored in the folder of the running instance. chat.log:: Chat messages from client (including join, leave and death) and server (say command) are redirected to this file. commandExecutions.log:: Commands executed by players and through the telnet interface are logged here. output.log:: The scripts automatically start a log monitor whenever an instance is started. This log monitor writes every new log line in ''SDTD_BASE/engine/7DaysToDie_Data/output_log.txt'' to this file but prepends the current time to the line. This way you can see at what time a single line in the log was written. players.log:: When the log monitor sees a line for a player connect or disconnect event an entry in this file is generated, stating the time of the event, connect ("+++") or disconnect ("---"), entity id for the player, nickname, Steam ID and client IP. stdout.log:: Console output of the engine is redirected to this file. players.xml:: The monitor also stores information on players that have been on the server in this file. Here each unique player gets one XML entry containing this information: * steamid * nickname * playtime - total playtime in seconds * logins - number of logins * lastlogin - time of last login as [http://en.wikipedia.org/wiki/Unix_time unix time] * online - current state as boolean * entityid - entity id during current/last login * lastIp - IP the player had when last time connected