Changes between Version 24 and Version 25 of Release Notes
- Timestamp:
- Jul 19, 2014, 1:56:29 PM (10 years ago)
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Release Notes
v24 v25 2 2 3 3 If there is anything that has to be taken care of manually after updating the scripts from previous versions (e.g. add an option to the global config or copy files) it will explicitly be stated in the release notes. 4 5 === v.32 (2014-07-19) === 6 * Added the [[Server fixes]] (rev. 86) to the scripts 7 * ''players.log'' and ''players.xml'' updated: Added IP of client 8 * Hooks ''telnetCommand'', ''remoteCommand'' added 9 * Hook ''playerConnect'' has additional parameter for IP 10 * Added ''commandExecution.log'': Shows both commands executed by players and Telnet clients 11 * Added symbolic links in the log-folder which always point to the latest logs, e.g. ''current_output.log'' -> ''<latestsession>_output.log'' 12 13 '''NOTE:''' The scripts from now on depend on the server fixes for their full functionality (i.e. currently logging). 14 4 15 5 16 === v.31 (2014-07-17) === … … 9 20 * Delete your ''engine'' folder and then run ''7dtd.sh updateengine'' 10 21 22 11 23 === v.30 (2014-07-13) === 12 24 * Forcing 7dtd to run with locale "C". This should reduce the number of possible problems in the future ;) … … 15 27 * Depending on your locale you might have to delete the file ''$SDTD_BASE/instances/<instance>/Navezgane/<game name>/players.xml'' or update the timestamps within manually. '''NOTE:''' Deleting this file will result in friendships on this instance to be reset and keystones won't belong to anyone anymore. '''EDIT:''' Also the file ''$SDTD_BASE/instances/<instance>/admins.xml'' might be affected if you had bans in there. 16 28 29 17 30 === v.29 (2014-07-12) === 18 31 * Same thing as v.27 and v.28 ... at least for me everything is ok now 32 19 33 20 34 === v.28 (2014-07-12) === 21 35 * Same thing as v.27 ... this should really do it ;) 22 36 37 23 38 === v.27 (2014-07-12) === 24 39 * Fixed minor mistake in start-script, output_log parsing should work again 25 40 41 26 42 === v.26 (2014-07-11) === 27 43 * Fixed stop-script 44 28 45 29 46 === v.25 (2014-07-10) === … … 38 55 * Edit instances you want to have the new config options once, i.e. run ''7dtd.sh instances edit <instance>'' and just save+exit 39 56 57 40 58 === v.24 (2014-07-08) === 41 59 * On start of an instance kill monitor-script if it is still running from previous session (e.g. because 7dtd was shutdown through the ingame console) 60 42 61 43 62 === v.23 (2014-07-07) === 44 63 * Dropped requirement for calling ''checkRootLoadConf'' after sourcing ''/usr/local/lib/7dtd/common.sh'' 45 64 65 46 66 === v.22 (2014-07-06) === 47 67 * (Hopefully) fixed playernames getting cut off in log on a blank. Bug introduced with v.21 68 48 69 49 70 === v.21 (2014-07-05) === … … 51 72 * Chat is logged to chat.log 52 73 74 53 75 === v.20 (2014-06-20) === 54 76 * Fix for [[Backups#Optionsforbackups|MAX_BACKUPS]] to work properly 55 77 78 56 79 === v.19 (2014-06-15) === 57 80 * Using SteamDB.info for remote BuildId retrieval instead of SteamCMD. Should properly show available updates now 81 58 82 59 83 === v.18 (2014-06-15) === … … 68 92 }}} 69 93 94 70 95 === v.17 (2014-06-15) === 71 96 * Fixed display of server name with blanks in status command 72 97 98 73 99 === v.16 (2014-06-09) === 74 100 * Fixed log-monitor to properly handle nicknames with blanks 101 75 102 76 103 === v.15 (2014-06-09) === … … 79 106 * To only check for updates call with ''--check'' 80 107 * ''updatescripts'' command allows forced update with ''--force'' 108 81 109 82 110 === v.14 (2014-06-09) === … … 97 125 (The hash in the front obviously depends whether you enabled the automatic backups or not) 98 126 127 99 128 === v.13 (2014-06-05) === 100 129