Version 21 (modified by 10 years ago) ( diff ) | ,
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Short notes on what changed in each release.
If there is anything that has to be taken care of manually after updating the scripts from previous versions (e.g. add an option to the global config or copy files) it will explicitly be stated in the release notes.
v.30 (2014-07-13)
- Forcing 7dtd to run with locale "C". This should reduce the number of possible problems in the future ;)
Update from previous versions:
- Depending on your locale you might have to delete the file $SDTD_BASE/instances/<instance>/Navezgane/<game name>/players.xml or update the timestamps within manually. NOTE: Deleting this file will result in friendships on this instance to be reset and keystones won't belong to anyone anymore. EDIT: Also the file $SDTD_BASE/instances/<instance>/admins.xml might be affected if you had bans in there.
v.29 (2014-07-12)
- Same thing as v.27 and v.28 ... at least for me everything is ok now
v.28 (2014-07-12)
- Same thing as v.27 ... this should really do it ;)
v.27 (2014-07-12)
- Fixed minor mistake in start-script, output_log parsing should work again
v.26 (2014-07-11)
- Fixed stop-script
v.25 (2014-07-10)
- Changed log monitor to reflect changes in log output of alpha 8.7
- Moved logs to a subfolder logs within the instance folder. Each time the instance is restarted new files with the current date/time will be created.
- Backup option added (see Backups for more details on this option):
- SDTD_BACKUP_SAVEWORLD
- Added MaxSpawnedZombies and VACEnabled serverconfig options to the instance editor under category Server.
Update from previous versions:
- Add the new backup option manually to /etc/7dtd.conf
v.24 (2014-07-08)
- On start of an instance kill monitor-script if it is still running from previous session (e.g. because 7dtd was shutdown through the ingame console)
v.23 (2014-07-07)
- Dropped requirement for calling checkRootLoadConf after sourcing /usr/local/lib/7dtd/common.sh
v.22 (2014-07-06)
- (Hopefully) fixed playernames getting cut off in log on a blank. Bug introduced with v.21
v.21 (2014-07-05)
- Player name for logging is taken from log output instead of telnet as this seems to have problems with unicode characters
- Chat is logged to chat.log
v.20 (2014-06-20)
- Fix for MAX_BACKUPS to work properly
v.19 (2014-06-15)
- Using SteamDB.info for remote BuildId retrieval instead of SteamCMD. Should properly show available updates now
v.18 (2014-06-15)
- Fixed updatescripts deleting start-stop-daemon
Update from previous versions: You have to recompile start-stop-daemon once when updating from previous versions:
cd /usr/local/lib/7dtd/start-stop-daemon gcc -Wall -Wextra -Wno-return-type -o start-stop-daemon start-stop-daemon.c chown root.root start-stop-daemon chmod 0755 start-stop-daemon
v.17 (2014-06-15)
- Fixed display of server name with blanks in status command
v.16 (2014-06-09)
- Fixed log-monitor to properly handle nicknames with blanks
v.15 (2014-06-09)
- updateengine command now checks current local and remote build id to see if there is an update at all
- To force an update just as before call with --force
- To only check for updates call with --check
- updatescripts command allows forced update with --force
v.14 (2014-06-09)
- Backup options added (see Backups for more details on these options):
- SDTD_BACKUP_MIN_BACKUPS_KEEP
- SDTD_BACKUP_MAX_BACKUPS
- SDTD_BACKUP_MAX_STORAGE
- SDTD_BACKUP_MAX_AGE
- SDTD_BACKUP_COMPRESS
- Made cron-script to run backups with lower priority for reduced server load spikes.
Update from previous versions:
- Add the new backups options manually to /etc/7dtd.conf
- Change the line in /etc/cron.d/7dtd-backup and add nice -n 15 so it looks like this:
#0 * * * * root nice -n 15 /usr/local/bin/7dtd.sh backup
(The hash in the front obviously depends whether you enabled the automatic backups or not)
v.13 (2014-06-05)
- Command updatescripts added: Updates the management scripts
- Command about added: Show short about and version number
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