Changes between Version 12 and Version 13 of Server fixes


Ignore:
Timestamp:
Jul 24, 2014, 3:28:57 PM (10 years ago)
Author:
Christian Illy
Comment:

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  • Server fixes

    v12 v13  
    62621. id=171, Alloc, pos=(902.0, 61.0, -353.7), rot=(0.0, -91.4, 0.0), remote=True, health=32, deaths=2, zombies=0, players=0, score=0, steamid=76561198066968172, ip=192.168.1.58, ping=43
    6363}}}
    64 * ''sayplayer'': Send a message to a single player denoted by his name or entity id. Will be shown on receiver side as "Server (private)".
     64* ''sayplayer'' / ''pm'': Send a message to a single player denoted by his name or entity id. Will be shown on receiver side as "<sender> (PM)" where <sender> is either "Server" if sent through the control panel or Telnet interface or the name of the sending player if used by the in game console.
    6565* ''settimereal'' / ''str'': Set the in-game time by number of days, hours, minutes
    6666* ''showinventory'' / ''si'': List the inventory/belt content of a player denoted by his name or entity id. Note that this data is only updated every 30s when the client sends his current state. Sample output:
     
    9999== Release Notes ==
    100100
     101
     102=== [https://7dtd.illy.bz/browser/binary-improvements?rev=103 rev. 103] ===
     103
     104* Command ''sayplayer'' changed: Added short version ''pm''
     105* Command ''sayplayer'' changed: Sender is now denoted as stated in the description above so this command can be used as a PM function for players
     106* All code that could ever produce errors is now doing exception handling so it should at least never affect the game/server itself.
    101107
    102108=== [https://7dtd.illy.bz/browser/binary-improvements?rev=100 rev. 100] ===