Changes between Version 6 and Version 7 of Server fixes


Ignore:
Timestamp:
20.07.2014 15:43:31 (10 years ago)
Author:
Alloc
Comment:

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Legend:

Unmodified
Added
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  • Server fixes

    v6 v7  
    4949* Allows multiple connections at once (though output for one client is sent to all)
    5050* If no password is set in ''TelnetPassword'' the Telnet server only listens on the loopback interface!
    51 
     51* Greeting message contains new line ''*** Allocs server fixes loaded''
    5252
    5353==== New commands (also usable through ingame console) ====
    54 * ''getgameprefs'' / ''gg'': Get all server preferences (no parameters passed) or just the one that is passed. This can be used to give all users access to read the server settings (e.g. land claim size). Only non-sensitive information can be accessed, so excluded are all preferences which contain the following strings:
     54* ''getgameprefs'' / ''gg'': Get all server preferences (no parameters passed) or just those that contain the strning that is passed. This can be used to give all users access to read the server settings (e.g. land claim size). Only non-sensitive information can be accessed, so excluded are all preferences which contain the following strings:
    5555  * Telnet
    5656  * AdminFileName
     
    5959  * SaveGameFolder
    6060  * Options
     61{{{
     62gg claim
     63LandClaimDeadZone = 30
     64LandClaimDecayMode = 0
     65LandClaimExpiryTime = 3
     66LandClaimOfflineDurabilityModifier = 4
     67LandClaimOnlineDurabilityModifier = 4
     68LandClaimSize = 7
     69}}}
    6170* ''gettime'' / ''gt'': Get the current in-game time like this one:
    6271{{{
    6372Day 18, 14:13
    6473}}}
    65 * ''listplayersextended'' / ''lpe'': Similar to ''listplayers'' but with more information on each player (deaths, zombie kills, player kills, score, IP), looking like this:
     74* ''listplayersextended'' / ''lpe'': Similar to ''listplayers'' but with more information on each player (deaths, zombie kills, player kills, score, IP, ping), looking like this:
    6675{{{
    67 1. id=171, Alloc, pos=(902.0, 61.0, -353.7), rot=(0.0, -91.4, 0.0), remote=True, health=32, deaths=2, zombies=0, players=0, score=0, steamid=76561198066968172, ip=192.168.1.58
     761. id=171, Alloc, pos=(902.0, 61.0, -353.7), rot=(0.0, -91.4, 0.0), remote=True, health=32, deaths=2, zombies=0, players=0, score=0, steamid=76561198066968172, ip=192.168.1.58, ping=43
    6877}}}
    6978* ''sayplayer'': Send a message to a single player denoted by his name or entity id. Will be shown on receiver side as "Server (private)".
     
    7382
    7483== Release Notes ==
     84
     85
     86=== [https://7dtd.illy.bz/browser/binary-improvements?rev=91 rev. 91] ===
     87
     88* Added Telnet welcome message line: ''*** Allocs server fixes loaded''
     89* Command ''getgamepref'' changed: First parameter may just be a substring of prefs, like "claim"
     90* Command ''listplayersextended'': Added output field "ping"
    7591
    7692=== [https://7dtd.illy.bz/browser/binary-improvements?rev=86 rev. 86] ===