'''THIS IS ONLY FOR THE DEDICATED SERVER BUILD OF 7DTD! [[PageOutline(2-5,Table of contents,inline)]] == Download == The latest build can be found here: [http://svn.illy.bz/7dtd/binary-improvements/7dtd-server-fixes/bin/Release/]. You need both the ''7dtd-server-fixes.dll'' and the ''Assembly-CSharp.dll''. Note that this will only work with the correct version of the 7dtd dedicated server. If they release a new build the files have to updated (should never take longer than 24h from their release). == Build yourself == The ''Assembly-CSharp.dll'' is first deobfuscated with the [http://svn.illy.bz/7dtd/binary-improvements/NamePatcher/ NamePatcher] (originally written by [http://7daystodie.com/forums/member.php?908-DerPopo DerPopo], adapted to my needs). Then the ''7dtd-server-fixes.dll'' can be build referencing this assembly. At last the deobfuscated ''Assembly-CSharp.dll'' is patched with the [http://svn.illy.bz/7dtd/binary-improvements/assembly-patcher/ Assembly-Patcher] so it calls the new methods in the ''7dtd-server-fixes.dll''. == Features == === New log information === * New entry whenever a player connects combining all the information that previously had to be collected manually. It is printed after ''RequestToSpawnPlayer'' and looks like this: {{{ Player connected, clientid=1, entityid=171, name=alloc, steamid=765611*******172, ip=192.168.1.58 }}} * Each time someone connects on Telnet: {{{ Telnet connection from: 127.0.0.1:45014 }}} * When someone disconnects from Telnet: {{{ Telnet connection closed by client: 127.0.0.1:45014 }}} * When someone executes a command through Telnet: {{{ Telnet executed "gt" from: 127.0.0.1:45014 }}} * When a connected client successfully executes a remote command: {{{ Executed command "lp" from player "Alloc" }}} === Admins.xml === * Commands with permission level set to >= 1000 can be executed by all players. This is useful e.g. for the new ''getgameprefs'' command. * A command set in admins.xml affects both and long version. E.g. having the following in admins.xml will set the permisisonlevel to ''1'' for both ''lp'' and ''listplayers'': {{{ }}} === Replaced Telnet server === * Should be way more stable * Handles disconnect of clients without sending ''exit'' * Allows multiple connections at once (though output for one client is sent to all) * If no password is set in ''TelnetPassword'' the Telnet server only listens on the loopback interface! * Greeting message contains new line ''*** Allocs server fixes loaded'' ==== New commands (also usable through ingame console) ==== * ''getgameprefs'' / ''gg'': Get all server preferences (no parameters passed) or just those that contain the strning that is passed. This can be used to give all users access to read the server settings (e.g. land claim size). Only non-sensitive information can be accessed, so excluded are all preferences which contain the following strings: * Telnet * AdminFileName * ControlPanel * Password * SaveGameFolder * Options {{{ gg claim LandClaimDeadZone = 30 LandClaimDecayMode = 0 LandClaimExpiryTime = 3 LandClaimOfflineDurabilityModifier = 4 LandClaimOnlineDurabilityModifier = 4 LandClaimSize = 7 }}} * ''gettime'' / ''gt'': Get the current in-game time like this one: {{{ Day 18, 14:13 }}} * ''listplayersextended'' / ''lpe'': Similar to ''listplayers'' but with more information on each player (deaths, zombie kills, player kills, score, IP, ping), looking like this: {{{ 1. id=171, Alloc, pos=(902.0, 61.0, -353.7), rot=(0.0, -91.4, 0.0), remote=True, health=32, deaths=2, zombies=0, players=0, score=0, steamid=76561198066968172, ip=192.168.1.58, ping=43 }}} * ''sayplayer'': Send a message to a single player denoted by his name or entity id. Will be shown on receiver side as "Server (private)". * ''settimereal'' / ''str'': Set the in-game time by number of days, hours, minutes * ''showinventory'' / ''si'': List the inventory/belt content of a player denoted by his name or entity id. Note that this data is only updated every 30s when the client sends his current state. Sample output: {{{ Belt of player: 064 * brickDecayedTan 064 * concreteBlock 064 * quarterBlock 064 * wedgeWoodWhiteShinglesAlsphalt Bagpack of player: 031 * canBeef 001 * firstAidBandage 032 * painkillers 001 * PumpShotgun 064 * tallGrassDiagonal2 }}} == Release Notes == === [https://7dtd.illy.bz/browser/binary-improvements?rev=100 rev. 100] === * Updated for server build 333545 === [https://7dtd.illy.bz/browser/binary-improvements?rev=98 rev. 98] === * Fixed: inventory with multiple stacks of the same item causing an exception === [https://7dtd.illy.bz/browser/binary-improvements?rev=96 rev. 96] === * Fixed: New commands get registered even if Telnet is not enabled * Fixed: The actual dedi server DLL is used now === [https://7dtd.illy.bz/browser/binary-improvements?rev=93 rev. 93] === * Added console command ''showinventory'' / ''si'' === [https://7dtd.illy.bz/browser/binary-improvements?rev=91 rev. 91] === * Added Telnet welcome message line: ''*** Allocs server fixes loaded'' * Command ''getgamepref'' changed: First parameter may just be a substring of prefs, like "claim" * Command ''listplayersextended'': Added output field "ping" === [https://7dtd.illy.bz/browser/binary-improvements?rev=86 rev. 86] === * Console commands allowed by admins.xml affect both short and long versions === [https://7dtd.illy.bz/browser/binary-improvements?rev=84 rev. 84] === * Added console command ''settimereal'' / ''str'' * Changed behaviour of Admins.xml (see features) === [https://7dtd.illy.bz/browser/binary-improvements?rev=83 rev. 83] === * Added console command ''sayplayer'' * Added logging output for remote command execution from clients === Initial release ([https://7dtd.illy.bz/browser/binary-improvements?rev=81 rev. 81]) ===