Initialize engine version: 4.5.5p4 (1279c4722048)
Forcing GfxDevice: 4
NullGfxDevice:
    Version:  NULL 1.0 [1.0]
    Renderer: Null Device
    Vendor:   Unity Technologies
Begin MonoManager ReloadAssembly
Platform assembly: D:\Servers\7dtd\7DaysToDie_Data\Managed\UnityEngine.dll (this message is harmless)
Loading D:\Servers\7dtd\7DaysToDie_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: D:\Servers\7dtd\7DaysToDie_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading D:\Servers\7dtd\7DaysToDie_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: D:\Servers\7dtd\7DaysToDie_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading D:\Servers\7dtd\7DaysToDie_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: D:\Servers\7dtd\7DaysToDie_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading D:\Servers\7dtd\7DaysToDie_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: D:\Servers\7dtd\7DaysToDie_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading D:\Servers\7dtd\7DaysToDie_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: D:\Servers\7dtd\7DaysToDie_Data\Managed\ICSharpCode.SharpZipLib.dll (this message is harmless)
Loading D:\Servers\7dtd\7DaysToDie_Data\Managed\ICSharpCode.SharpZipLib.dll into Unity Child Domain
Platform assembly: D:\Servers\7dtd\7DaysToDie_Data\Managed\libnoise.dll (this message is harmless)
Loading D:\Servers\7dtd\7DaysToDie_Data\Managed\libnoise.dll into Unity Child Domain
Platform assembly: D:\Servers\7dtd\7DaysToDie_Data\Managed\LogLibrary.dll (this message is harmless)
Loading D:\Servers\7dtd\7DaysToDie_Data\Managed\LogLibrary.dll into Unity Child Domain
Platform assembly: D:\Servers\7dtd\7DaysToDie_Data\Managed\NSpeex.dll (this message is harmless)
Loading D:\Servers\7dtd\7DaysToDie_Data\Managed\NSpeex.dll into Unity Child Domain
Platform assembly: D:\Servers\7dtd\7DaysToDie_Data\Managed\EasyAntiCheat.Client.dll (this message is harmless)
Loading D:\Servers\7dtd\7DaysToDie_Data\Managed\EasyAntiCheat.Client.dll into Unity Child Domain
Platform assembly: D:\Servers\7dtd\7DaysToDie_Data\Managed\EasyAntiCheat.Server.dll (this message is harmless)
Loading D:\Servers\7dtd\7DaysToDie_Data\Managed\EasyAntiCheat.Server.dll into Unity Child Domain
Platform assembly: D:\Servers\7dtd\7DaysToDie_Data\Managed\LitJson.dll (this message is harmless)
Loading D:\Servers\7dtd\7DaysToDie_Data\Managed\LitJson.dll into Unity Child Domain
Platform assembly: D:\Servers\7dtd\7DaysToDie_Data\Managed\UMA.dll (this message is harmless)
Loading D:\Servers\7dtd\7DaysToDie_Data\Managed\UMA.dll into Unity Child Domain
- Completed reload, in  0.170 seconds
Platform assembly: D:\Servers\7dtd\7DaysToDie_Data\Managed\System.dll (this message is harmless)
Platform assembly: D:\Servers\7dtd\7DaysToDie_Data\Managed\System.Xml.dll (this message is harmless)
Platform assembly: D:\Servers\7dtd\7DaysToDie_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: D:\Servers\7dtd\7DaysToDie_Data\Managed\UnityScript.Lang.dll (this message is harmless)
Platform assembly: D:\Servers\7dtd\7DaysToDie_Data\Managed\Boo.Lang.dll (this message is harmless)
The file 'D:/Servers/7dtd/7DaysToDie_Data/level0' is corrupted! Remove it and launch unity again!
[Position out of bounds! 387220 > 387216]
 
(Filename:  Line: 273)

UnloadTime: 9.469076 ms
2014-12-19T15:52:16 0.001 INF Version: Alpha 10.4 (b8) Compatibility Version: Alpha 10.4, OS: Windows 64 Bit

2014-12-19T15:52:16 0.035 INF Last played version: Alpha 10.3

2014-12-19T15:52:16 0.087 INF Command line arguments: D:\Servers\7dtd\7DaysToDie.exe -quit -batchmode -nographics -configfile=D:\Servers\7dtd\serverconfig.xml -dedicated

2014-12-19T15:52:16 0.092 INF Parsing server configfile: D:\Servers\7dtd\serverconfig.xml

2014-12-19T15:52:17 0.238 INF Parsing server configfile successfully completed

2014-12-19T15:52:17 0.239 INF Starting dedicated server level=Random Gen game name=Nightfall

2014-12-19T15:52:17 0.242 INF Maximum allowed players: 15

2014-12-19T15:52:17 0.242 INF Game mode: GameModeSurvivalMP

Unloading 5 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 12062.
Total: 22.810629 ms (FindLiveObjects: 1.308379 ms CreateObjectMapping: 1.628745 ms MarkObjects: 19.271391 ms  DeleteObjects: 0.066706 ms)

The file 'D:/Servers/7dtd/7DaysToDie_Data/level1' is corrupted! Remove it and launch unity again!
[Position out of bounds! 185580 > 185576]
 
(Filename:  Line: 273)

The file 'D:/Servers/7dtd/7DaysToDie_Data/level1' is corrupted! Remove it and launch unity again!
[Position out of bounds! 186136 > 186132]
 
(Filename:  Line: 273)

UnloadTime: 16.367620 ms
Platform assembly: D:\Servers\7dtd\7DaysToDie_Data\Managed\7dtd-server-fixes.dll (this message is harmless)
2014-12-19T15:52:22 5.350 INF Awake

GamePref.AdminFileName = serveradmin.xml

GamePref.AirDropFrequency = 72

GamePref.AutopilotMode = 0

GamePref.BlockDurabilityModifier = 100

GamePref.BuildCreate = False

GamePref.ConnectToServerIP = 127.0.0.1

GamePref.ConnectToServerPort = 26900

GamePref.ControlPanelEnabled = True

GamePref.ControlPanelPort = 8086

GamePref.CraftTimer = 1

GamePref.CreateLevelDim = 8

GamePref.CreateLevelName = My Level

GamePref.CreativeMenuEnabled = False

GamePref.DayCount = 3

GamePref.DayNightLength = 40

GamePref.DebugMenuEnabled = False

GamePref.DebugMenuShowTasks = False

GamePref.DebugStopEnemiesMoving = False

GamePref.DedicatedServer = True

GamePref.DisableNAT = True

GamePref.DropOnDeath = 0

GamePref.DropOnQuit = 0

GamePref.DynamicSpawner = 

GamePref.EACEnabled = True

GamePref.EnemyDifficulty = 0

GamePref.EnemySenseMemory = 60

GamePref.EnemySpawnMode = 3

GamePref.FavoriteServersList = 

GamePref.FragLimit = 5

GamePref.FriendlyFire = True

GamePref.GameDifficulty = 2

GamePref.GameMode = GameModeSurvivalMP

GamePref.GameName = Nightfall

GamePref.GameVersion = Alpha 10.4

GamePref.GameWorld = Random Gen

GamePref.JoiningOptions = True

GamePref.LandClaimDeadZone = 30

GamePref.LandClaimDecayMode = 0

GamePref.LandClaimExpiryTime = 3

GamePref.LandClaimOfflineDurabilityModifier = 4

GamePref.LandClaimOnlineDurabilityModifier = 4

GamePref.LandClaimSize = 7

GamePref.LootAbundance = 100

GamePref.LootRespawnDays = 7

GamePref.LootTimer = 1

GamePref.MatchLength = 15

GamePref.MaxSpawnedZombies = 40

GamePref.NightPercentage = 35

GamePref.OptionsAA = 1

GamePref.OptionsAmbientVolumeLevel = 0.2

GamePref.OptionsDeferredLighting = True

GamePref.OptionsFieldOfView = 60

GamePref.OptionsImageEffects = False

GamePref.OptionsInvertMouse = False

GamePref.OptionsLODDistance = 0.6

GamePref.OptionsMicVolumeLevel = 0.75

GamePref.OptionsMouseSensitivity = 6

GamePref.OptionsMusicVolumeLevel = 0.1

GamePref.OptionsOverallAudioVolumeLevel = 1

GamePref.OptionsPlayerModel = playerMale

GamePref.OptionsPlayerModelTexture = Player/Male/Player_male

GamePref.OptionsReflectiveWater = True

GamePref.OptionsShadowDistance = 2

GamePref.OptionsTextureQuality = 0

GamePref.OptionsViewDistance = 9

GamePref.OptionsVoiceChatEnabled = False

GamePref.OptionsVoiceVolumeLevel = 0.75

GamePref.PersistentPlayerProfiles = True

GamePref.PlayerAutologin = False

GamePref.PlayerId = 

GamePref.PlayerName = Player

GamePref.PlayerToken = 

GamePref.RebuildMap = False

GamePref.SaveGameFolder = C:\Users\Administrator\Documents/7 Days To Die/Saves

GamePref.SelectionContextMode = 0

GamePref.SelectionOperationMode = 0

GamePref.ServerDescription = A 7 Days to Die server

GamePref.ServerIP = 

GamePref.ServerIsPublic = True

GamePref.ServerMaxPlayerCount = 15

GamePref.ServerName = RedDot  - Nightfall

GamePref.ServerPort = 25000

GamePref.ServerWebsiteURL = 

GamePref.ShowFriendPlayerOnMap = True

GamePref.TelnetEnabled = True

GamePref.TelnetPort = 8085

GamePref.ZombiePlayers = True

GamePref.ZombiesRun = 0

GameStat.AirDropFrequency = 0

GameStat.BlockDurabilityModifier = 1

GameStat.CraftTimer = 1

GameStat.CurrentRoundIx = 0

GameStat.DayLimitActive = False

GameStat.DayLimitThisRound = 0

GameStat.Difficulty = 2

GameStat.DropOnDeath = 1

GameStat.DropOnQuit = 0

GameStat.EnemyCount = 0

GameStat.EnemyDifficulty = Normal

GameStat.EnemySenseMemory = 60

GameStat.EnemySpawnMode = 3

GameStat.FragLimitActive = False

GameStat.FragLimitThisRound = 0

GameStat.GameDifficulty = 2

GameStat.GameModeId = 0

GameStat.GameState = 0

GameStat.GlobalMessageToShow = 

GameStat.IsCreativeMenuEnabled = False

GameStat.IsFlyingEnabled = False

GameStat.IsFriendlyFire = True

GameStat.IsPlayerCollisionEnabled = True

GameStat.IsPlayerDamageEnabled = True

GameStat.IsResetMapOnRestart = False

GameStat.IsSaveSupplyCrates = True

GameStat.IsSpawnEnemies = True

GameStat.IsSpawnNearOtherPlayer = False

GameStat.IsTeleportEnabled = False

GameStat.IsVersionCheckDone = False

GameStat.LandClaimDeadZone = 30

GameStat.LandClaimDecayMode = 0

GameStat.LandClaimExpiryTime = 3

GameStat.LandClaimOfflineDurabilityModifier = 32

GameStat.LandClaimOnlineDurabilityModifier = 32

GameStat.LandClaimSize = 7

GameStat.LoadScene = 

GameStat.LootTimer = 1

GameStat.NightPercentage = 50

GameStat.ScoreDiedMultiplier = -5

GameStat.ScorePlayerKillMultiplier = 1

GameStat.ScoreZombieKillMultiplier = 1

GameStat.ShowAllPlayersOnMap = False

GameStat.ShowFriendPlayerOnMap = True

GameStat.ShowSpawnWindow = False

GameStat.ShowWindow = 

GameStat.ShowZombieCounter = False

GameStat.TimeLimitActive = False

GameStat.TimeLimitThisRound = 0

GameStat.TimeOfDayIncPerSec = 20

GameStat.ZombieHordeMeter = False

2014-12-19T15:52:22 5.426 INF Dedicated server only build

2014-12-19T15:52:22 5.658 INF S default 

NullReferenceException: Object reference not set to an instance of an object
  at cl00b3.md0006 (System.String _bundleName, System.String _objName) [0x00000] in <filename unknown>:0 

  at GameManager.Awake () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 4453 unused Assets to reduce memory usage. Loaded Objects now: 6520.
Total: 22.082710 ms (FindLiveObjects: 0.784969 ms CreateObjectMapping: 1.328859 ms MarkObjects: 10.633510 ms  DeleteObjects: 8.931329 ms)

2014-12-19T15:52:22 5.847 INF Load key config check

2014-12-19T15:52:22 5.847 INF Load key config

