1 | using System;
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2 | using System.IO;
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3 | using Newtonsoft.Json;
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4 | using UnityEngine;
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5 |
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6 | namespace FiniteItemRepairs
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7 | {
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8 | public static class Settings
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9 | {
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10 | [JsonObject (MemberSerialization.Fields)]
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11 | public class SettingsData
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12 | {
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13 | private float degradationPercent = 0.5f;
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14 | public float DegradationPercent
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15 | {
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16 | get => degradationPercent;
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17 | set
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18 | {
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19 | if (Mathf.Approximately(value, degradationPercent))
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20 | {
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21 | return;
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22 | }
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23 |
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24 | degradationPercent = Mathf.Clamp01(value);
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25 | Save();
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26 | }
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27 | }
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28 | }
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29 |
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30 | public static SettingsData Data { get; private set; }
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31 |
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32 | private static bool initDone;
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33 |
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34 |
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35 | public static void Init()
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36 | {
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37 | if (initDone)
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38 | {
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39 | return;
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40 | }
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41 |
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42 | initDone = true;
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43 | InitFileWatcher();
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44 | Load();
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45 | }
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46 |
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47 | #region IO
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48 |
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49 | private static readonly string ConfigFileName = $"{ModMain.Mod.Name}_Settings.json";
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50 |
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51 | private static FileSystemWatcher fileWatcher;
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52 |
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53 | private static void InitFileWatcher()
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54 | {
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55 | fileWatcher = new FileSystemWatcher(GetFilePath(), ConfigFileName);
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56 | fileWatcher.Changed += OnFileChanged;
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57 | fileWatcher.Created += OnFileChanged;
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58 | fileWatcher.Deleted += OnFileChanged;
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59 | fileWatcher.EnableRaisingEvents = true;
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60 | }
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61 |
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62 | public static void DestroyFileWatcher()
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63 | {
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64 | if (fileWatcher == null)
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65 | {
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66 | return;
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67 | }
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68 |
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69 | fileWatcher.Dispose();
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70 | fileWatcher = null;
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71 | }
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72 |
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73 | private static void OnFileChanged(object source, FileSystemEventArgs e)
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74 | {
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75 | Log.Out($"[MOD] [{ModMain.Mod.DisplayName}] Reloading {ConfigFileName}");
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76 | Load();
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77 | }
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78 |
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79 | private static string GetFilePath()
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80 | {
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81 | return GameIO.GetUserGameDataDir();
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82 | }
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83 |
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84 | private static string GetFullPath()
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85 | {
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86 | return $"{GetFilePath()}/{ConfigFileName}";
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87 | }
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88 |
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89 | private static void Load()
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90 | {
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91 | if (!SdFile.Exists(GetFullPath()))
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92 | {
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93 | Log.Out($"[MOD] [{ModMain.Mod.DisplayName}] config file '{ConfigFileName}' not found, creating.");
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94 | Data = new SettingsData();
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95 | Save();
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96 | return;
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97 | }
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98 |
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99 | Log.Out($"[MOD] [{ModMain.Mod.DisplayName}] Loading config file from '{GetFullPath()}'");
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100 |
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101 | try
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102 | {
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103 | string jsonText = SdFile.ReadAllText(GetFullPath());
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104 | Data = JsonConvert.DeserializeObject<SettingsData>(jsonText);
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105 | }
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106 | catch (JsonException e)
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107 | {
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108 | Log.Error($"[MOD] [{ModMain.Mod.DisplayName}] Exception while trying to load config file:");
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109 | Log.Exception(e);
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110 |
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111 | Data = new SettingsData();
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112 | Save();
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113 | }
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114 | }
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115 |
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116 | public static void Save()
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117 | {
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118 | try
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119 | {
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120 | string jsonText = JsonConvert.SerializeObject(Data);
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121 |
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122 | fileWatcher.EnableRaisingEvents = false;
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123 | SdFile.WriteAllText(GetFullPath(), jsonText);
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124 | fileWatcher.EnableRaisingEvents = true;
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125 |
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126 | Log.Out($"[MOD] [{ModMain.Mod.DisplayName}] Saved config file to '{GetFullPath()}'.");
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127 | }
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128 | catch (Exception e)
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129 | {
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130 | Log.Error($"[MOD] [{ModMain.Mod.DisplayName}] Exception while trying to save config file to '{GetFullPath()}':");
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131 | Log.Exception(e);
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132 | }
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133 | }
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134 |
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135 | #endregion
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136 | }
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137 | }
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