source: binary-improvements/7dtd-server-fixes/7dtd-server-fixes.csproj@ 490

Last change on this file since 490 was 470, checked in by alloc, 15 months ago

Switched debugging symbols to portable

File size: 4.7 KB
RevLine 
[251]1<?xml version="1.0" encoding="utf-8"?>
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[254]36 <NoStdLib>true</NoStdLib>
[251]37 </PropertyGroup>
[330]38 <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release_Profiler|AnyCPU' ">
39 <OutputPath>..\bin\Mods\Allocs_CommonFunc\</OutputPath>
40 <DefineConstants>ENABLE_PROFILER</DefineConstants>
41 <Optimize>true</Optimize>
[345]42 <WarningLevel>4</WarningLevel>
[355]43 <NoStdLib>true</NoStdLib>
[330]44 </PropertyGroup>
[373]45 <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
46 <OutputPath>..\bin\Mods\Allocs_CommonFunc\</OutputPath>
[470]47 <DebugType>portable</DebugType>
48 <DebugSymbols>true</DebugSymbols>
[373]49 </PropertyGroup>
[251]50 <ItemGroup>
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52 <HintPath>..\7dtd-binaries\Assembly-CSharp.dll</HintPath>
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80 <HintPath>..\7dtd-binaries\UnityEngine.ImageConversionModule.dll</HintPath>
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[251]83 </ItemGroup>
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86 <Compile Include="src\LiveData\Animals.cs" />
87 <Compile Include="src\LiveData\Hostiles.cs" />
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91 <Compile Include="src\PersistentData\Players.cs" />
92 <Compile Include="src\PersistentData\Player.cs" />
93 <Compile Include="src\API.cs" />
[253]94 <Compile Include="src\AllocsUtils.cs" />
95 <Compile Include="src\LandClaimList.cs" />
[273]96 <Compile Include="src\PersistentData\Attributes.cs" />
[312]97 <Compile Include="src\LiveData\EntityFilterList.cs" />
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106 <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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[73]109</Project>
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