source: binary-improvements/7dtd-server-fixes/src/AllocsLogFunctions.cs@ 340

Last change on this file since 340 was 325, checked in by alloc, 6 years ago

Code style cleanup (mostly whitespace changes, enforcing braces, using cleanup)

File size: 1.1 KB
Line 
1using System;
2using AllocsFixes.PersistentData;
3
4namespace AllocsFixes {
5 public class AllocsLogFunctions {
6 public static void RequestToSpawnPlayer (ClientInfo _cInfo, int _chunkViewDim, PlayerProfile _playerProfile) {
7 try {
8 Log.Out ("Player connected" +
9 ", entityid=" + _cInfo.entityId +
10 ", name=" + _cInfo.playerName +
11 ", steamid=" + _cInfo.playerId +
12 ", steamOwner=" + _cInfo.ownerId +
13 ", ip=" + _cInfo.ip
14 );
15
16 PersistentContainer.Instance.Players [_cInfo.playerId, true].SetOnline (_cInfo);
17 PersistentContainer.Instance.Save ();
18 } catch (Exception e) {
19 Log.Out ("Error in AllocsLogFunctions.RequestToSpawnPlayer: " + e);
20 }
21 }
22
23 public static void PlayerDisconnected (ClientInfo _cInfo, bool _bShutdown) {
24 try {
25 Player p = PersistentContainer.Instance.Players [_cInfo.playerId, true];
26 if (p != null) {
27 p.SetOffline ();
28 } else {
29 Log.Out ("Disconnected player not found in client list...");
30 }
31
32 PersistentContainer.Instance.Save ();
33 } catch (Exception e) {
34 Log.Out ("Error in AllocsLogFunctions.PlayerDisconnected: " + e);
35 }
36 }
37 }
38}
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