source: binary-improvements/7dtd-server-fixes/src/AllocsNetTelnetServer.cs@ 86

Last change on this file since 86 was 84, checked in by alloc, 10 years ago

fixes

File size: 5.0 KB
RevLine 
[73]1using System;
2using System.Collections.Generic;
3using System.IO;
4using System.Net;
5using System.Net.Sockets;
[74]6using System.Reflection;
[73]7using System.Threading;
8
9public class AllocsNetTelnetServer
10{
[75]11 private static ConsoleSdtd console = null;
[74]12 private static Thread telnetThread = null;
13 private static TcpListener listener = null;
14 private static bool closed = false;
15 private static bool authEnabled = false;
[75]16 private static List<AllocsTelnetConnection> conns = new List<AllocsTelnetConnection> ();
[74]17
[73]18 public static void init (int port)
19 {
[75]20 Log.Out ("[7dtd-server-fixes by Alloc] Version: " + Assembly.GetExecutingAssembly ().GetName ().Version);
[74]21 authEnabled = GamePrefs.GetString (EnumGamePrefs.TelnetPassword).Length != 0;
22 if (authEnabled)
23 listener = new TcpListener (IPAddress.Any, port);
24 else
25 listener = new TcpListener (IPAddress.Loopback, port);
[73]26 telnetThread = ThreadMaster.Create ("thread Allocs TelnetListenThread", new ThreadStart (telnetListenThread));
27 telnetThread.Start ();
[74]28 Log.Out ("Started Allocs NetTelnetServer thread on " + port);
[73]29 }
30
31 private static void telnetListenThread ()
32 {
[74]33 try {
34 Log.Out ("Started thread_Allocs_TelnetListenThread()");
35 listener.Start ();
36 while (!closed) {
37 Thread.Sleep (10);
38 if (listener.Pending ()) {
[75]39 AllocsTelnetConnection c = new AllocsTelnetConnection (listener.AcceptTcpClient (), authEnabled);
[74]40 conns.Add (c);
41 Log.Out ("Telnet connection from: " + c.GetEndPoint ());
42 if (authEnabled) {
43 c.WriteLine ("Please enter password:");
44 } else {
45 LoginMessage (c);
[73]46 }
[74]47 }
[73]48
[75]49 foreach (AllocsTelnetConnection c in conns) {
[74]50 if (c.IsClosed ()) {
51 c.Close ();
52 conns.Remove (c);
53 break;
54 }
55 if (c.Read ()) {
56 string line = lineCorrecter (c.GetLine ());
57 if (!c.IsAuthenticated ()) {
58 if (line.Equals (GamePrefs.GetString (EnumGamePrefs.TelnetPassword))) {
59 c.SetAuthenticated ();
60 c.WriteLine ("Logon successful.");
61 c.WriteLine (string.Empty);
62 c.WriteLine (string.Empty);
63 c.WriteLine (string.Empty);
64 LoginMessage (c);
65 } else {
66 c.WriteLine ("Password incorrect, please enter password:");
67 }
68 } else {
69 if (line.ToLower ().Equals ("exit")) {
70 Log.Out ("Telnet connection closed by client: " + c.GetEndPoint ());
71 c.Close ();
72 conns.Remove (c);
73 break;
74 }
75 Log.Out ("Telnet executed \"" + line + "\" from: " + c.GetEndPoint ());
76 console.md000f (line);
[73]77 }
78 }
79 }
80 }
[74]81 Log.Out ("Exited thread_Allocs_TelnetListenThread()");
82 ThreadMaster.Remove (Thread.CurrentThread.Name);
83 } catch (Exception ex) {
84 Log.Out ("Error in Allocs telnetListenThread: " + ex.Message);
85 Log.Out ("Stack Trace: " + ex.StackTrace);
[73]86 }
87 }
88
[75]89 private static void LoginMessage (AllocsTelnetConnection c)
[73]90 {
[74]91 c.WriteLine ("*** Connected with 7DTD server.");
92 c.WriteLine ("*** Server version: Alpha 8.7 (b29) Compatibility Version: Alpha 8.7");
93 c.WriteLine (string.Empty);
94 c.WriteLine ("Server IP: " +
95 ((GamePrefs.GetString (EnumGamePrefs.ServerIP) != null && GamePrefs.GetString (EnumGamePrefs.ServerIP).Length != 0) ? GamePrefs.GetString (EnumGamePrefs.ServerIP) : "Any")
96 );
97 c.WriteLine ("Server port: " + GamePrefs.GetInt (EnumGamePrefs.ServerPort));
98 c.WriteLine ("Max players: " + GamePrefs.GetInt (EnumGamePrefs.ServerMaxPlayerCount));
99 c.WriteLine ("Game mode: " + GamePrefs.GetString (EnumGamePrefs.GameMode));
100 c.WriteLine ("World: " + GamePrefs.GetString (EnumGamePrefs.GameWorld));
101 c.WriteLine ("Game name: " + GamePrefs.GetString (EnumGamePrefs.GameName));
102 c.WriteLine ("Difficulty: " + GamePrefs.GetInt (EnumGamePrefs.GameDifficulty));
103 c.WriteLine (string.Empty);
104 c.WriteLine ("Press 'help' to get a list of all commands. Press 'exit' to end session.");
105 c.WriteLine (string.Empty);
106 }
107
108 private static string lineCorrecter (string line)
109 {
110 string res = "";
111 for (int i = 0; i < line.Length; i++) {
112 if (line [i] >= ' ' && line [i] != '\'' && line [i] <= '~') {
113 res += line [i];
[73]114 }
115 }
[74]116 return res.Trim ();
[73]117 }
118
119 public static void Disconnect ()
120 {
121 closed = true;
122 if (listener != null) {
123 listener.Stop ();
124 }
[75]125 foreach (AllocsTelnetConnection c in conns) {
[74]126 c.Close ();
[73]127 }
128 Thread.Sleep (100);
129 }
130
[75]131 public static void SetConsole (ConsoleSdtd console)
[73]132 {
[75]133 Log.Out("Telnet SetConsole called");
[73]134 AllocsNetTelnetServer.console = console;
[81]135 console.AddCommand(new GetGamePrefs(console));
[75]136 console.AddCommand(new GetTime(console));
137 console.AddCommand(new ListPlayersExtended(console));
[83]138 console.AddCommand(new SayToPlayer(console));
[84]139 console.AddCommand(new SetTimeReal(console));
[73]140 }
141
[74]142 private static void RemoveClosedConnections ()
143 {
[75]144 foreach (AllocsTelnetConnection c in conns) {
[74]145 if (c.IsClosed ()) {
146 c.Close ();
147 }
148 }
149 }
150
[73]151 public static void WriteToClient (string line)
152 {
153 if (line == null) {
154 return;
155 }
[74]156 RemoveClosedConnections ();
[75]157 foreach (AllocsTelnetConnection c in conns) {
158 if (c.IsAuthenticated ())
[74]159 c.WriteLine (line);
[73]160 }
161 }
162}
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