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1 | using System;
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2 |
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3 | namespace AllocsFixes
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4 | {
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5 | public class ChatHookExample {
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6 | private const string ANSWER = " [ff0000]I[-] [ff7f00]W[-][ffff00]A[-][80ff00]S[-] [00ffff]H[-][0080ff]E[-][0000ff]R[-][8b00ff]E[-]";
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7 |
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8 | public static bool Hook (ClientInfo _cInfo, EnumGameMessages _type, string _message, string _playerName) {
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9 | if (_type == EnumGameMessages.Chat && !string.IsNullOrEmpty (_message)) {
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10 | if (_message.ToLower () == "/alloc") {
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11 | if (_cInfo != null) {
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12 | Log.Out ("Sent chat hook reply to {0}", _cInfo.playerId);
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13 | _cInfo.SendPackage (new NetPackageGameMessage (EnumGameMessages.Chat, ANSWER, "", false, "", false));
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14 | GameManager.Instance.GameMessageServer (_cInfo, EnumGameMessages.Chat, string.Format("!{0}", _message), _playerName, false, "", false);
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15 | } else {
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16 | Log.Error ("Argument _cInfo null on message: {0}", _message);
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17 | }
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18 | return false;
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19 | }
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20 | }
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21 |
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22 | return true;
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23 | }
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24 |
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25 | }
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26 | }
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