[113] | 1 | using System;
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| 2 | using System.Collections.Generic;
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| 3 |
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[130] | 4 | namespace AllocsFixes.CustomCommands
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[113] | 5 | {
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[130] | 6 | public class RemoveLandProtection : ConsoleCommand
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[113] | 7 | {
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[130] | 8 | public RemoveLandProtection (ConsoleSdtd cons) : base(cons)
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| 9 | {
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| 10 | }
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[113] | 11 |
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[130] | 12 | public override string Description ()
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| 13 | {
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| 14 | return "removes the association of a land protection block to the owner";
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| 15 | }
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[113] | 16 |
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[130] | 17 | public override string[] Names ()
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| 18 | {
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| 19 | return new string[] { "removelandprotection", "rlp" };
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| 20 | }
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[113] | 21 |
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[130] | 22 | private void removeById (string _id)
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| 23 | {
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| 24 | try {
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| 25 | PersistentPlayerList ppl = CommonMappingFunctions.GetGameManager ().GetPersistentPlayerList ();
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[123] | 26 |
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[130] | 27 | if (_id.Length < 1 || !ppl.Players.ContainsKey (_id)) {
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| 28 | m_Console.SendResult ("Not a valid Steam ID or user has never logged on. Use \"listlandprotection\" to get a list of keystones.");
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| 29 | return;
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| 30 | }
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| 31 | if (ppl.Players [_id].LPBlocks == null || ppl.Players [_id].LPBlocks.Count == 0) {
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| 32 | m_Console.SendResult ("Player does not own any keystones. Use \"listlandprotection\" to get a list of keystones.");
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| 33 | return;
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| 34 | }
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[113] | 35 |
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[130] | 36 | List<BlockChangeInfo> changes = new List<BlockChangeInfo> ();
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| 37 | foreach (Vector3i pos in ppl.Players[_id].LPBlocks) {
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| 38 | BlockChangeInfo bci = new BlockChangeInfo (pos, 0, true);
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| 39 | changes.Add (bci);
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| 40 | }
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| 41 | CommonMappingFunctions.GetGameManager ().SetBlocksRPC (changes);
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| 42 |
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[202] | 43 | m_Console.SendResult ("Tried to remove #" + changes.Count + " land protection blocks for player \"" + _id + "\". Note "+
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| 44 | "that only blocks in chunks that are currently loaded (close to any player) could be removed. "+
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| 45 | "Please check for remaining blocks by running:");
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| 46 | m_Console.SendResult(" listlandprotection " + _id);
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[130] | 47 | } catch (Exception e) {
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| 48 | Log.Out ("Error in RemoveLandProtection.removeById: " + e);
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[123] | 49 | }
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| 50 | }
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| 51 |
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[130] | 52 | private void removeByPosition (string[] _coords)
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| 53 | {
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| 54 | try {
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| 55 | int x = int.MinValue;
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| 56 | int.TryParse (_coords [0], out x);
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| 57 | int y = int.MinValue;
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| 58 | int.TryParse (_coords [1], out y);
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| 59 | int z = int.MinValue;
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| 60 | int.TryParse (_coords [2], out z);
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[113] | 61 |
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[130] | 62 | if (x == int.MinValue || y == int.MinValue || z == int.MinValue) {
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| 63 | m_Console.SendResult ("At least one of the given coordinates is not a valid integer");
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| 64 | return;
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| 65 | }
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[113] | 66 |
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[130] | 67 | Vector3i v = new Vector3i (x, y, z);
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[113] | 68 |
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[130] | 69 | PersistentPlayerList ppl = CommonMappingFunctions.GetGameManager ().GetPersistentPlayerList ();
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[113] | 70 |
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[130] | 71 | Dictionary<Vector3i, PersistentPlayerData> d = ppl.positionToLPBlockOwner;
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| 72 | if (d == null || !d.ContainsKey (v)) {
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| 73 | m_Console.SendResult ("No land protection block at the given position or not a valid position. Use \"listlandprotection\" to get a list of keystones.");
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| 74 | return;
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| 75 | }
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[113] | 76 |
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[130] | 77 | BlockChangeInfo bci = new BlockChangeInfo (v, 0, true);
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[123] | 78 |
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[130] | 79 | List<BlockChangeInfo> changes = new List<BlockChangeInfo> ();
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| 80 | changes.Add (bci);
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[123] | 81 |
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[130] | 82 | CommonMappingFunctions.GetGameManager ().SetBlocksRPC (changes);
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[123] | 83 |
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[130] | 84 | m_Console.SendResult ("Land protection block at (" + v.ToString () + ") removed");
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| 85 | } catch (Exception e) {
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| 86 | Log.Out ("Error in RemoveLandProtection.removeByPosition: " + e);
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| 87 | }
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[123] | 88 | }
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| 89 |
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[130] | 90 | public override void Run (string[] _params)
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| 91 | {
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| 92 | try {
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| 93 | if (_params.Length == 1) {
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| 94 | removeById (_params [0]);
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| 95 | } else if (_params.Length == 3) {
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| 96 | removeByPosition (_params);
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| 97 | } else {
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| 98 | m_Console.SendResult ("Usage: removelandprotection <x> <y> <z> OR removelandprotection <steamid>");
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| 99 | }
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| 100 | } catch (Exception e) {
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| 101 | Log.Out ("Error in RemoveLandProtection.Run: " + e);
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[123] | 102 | }
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[113] | 103 | }
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| 104 | }
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| 105 | }
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