| 1 | using AllocsFixes.PersistentData; | 
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| 2 | using System; | 
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| 3 | using System.Collections.Generic; | 
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| 4 |  | 
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| 5 | namespace AllocsFixes.CustomCommands | 
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| 6 | { | 
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| 7 | public class ShowInventory : ConsoleCommand | 
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| 8 | { | 
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| 9 | public ShowInventory (ConsoleSdtd cons) : base(cons) | 
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| 10 | { | 
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| 11 | } | 
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| 12 |  | 
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| 13 | public override string Description () | 
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| 14 | { | 
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| 15 | return "list inventory of a given player (steam id, entity id or name)"; | 
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| 16 | } | 
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| 17 |  | 
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| 18 | public override string[] Names () | 
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| 19 | { | 
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| 20 | return new string[] { "showinventory", "si" }; | 
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| 21 | } | 
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| 22 |  | 
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| 23 | public override void Run (string[] _params) | 
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| 24 | { | 
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| 25 | try { | 
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| 26 | if (_params.Length < 1) { | 
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| 27 | m_Console.SendResult ("Usage: showinventory <steamid|playername|entityid>"); | 
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| 28 | return; | 
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| 29 | } | 
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| 30 |  | 
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| 31 | string steamid = PersistentContainer.Instance.Players.GetSteamID (_params [0], true); | 
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| 32 | if (steamid == null) { | 
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| 33 | m_Console.SendResult ("Playername or entity/steamid id not found or no inventory saved (first saved after a player has been online for 30s)."); | 
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| 34 | return; | 
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| 35 | } | 
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| 36 |  | 
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| 37 | Player p = PersistentContainer.Instance.Players [steamid]; | 
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| 38 | PersistentData.Inventory inv = p.Inventory; | 
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| 39 |  | 
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| 40 | m_Console.SendResult ("Belt of player:"); | 
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| 41 | for (int i = 0; i < inv.belt.Count; i++) { | 
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| 42 | if (inv.belt [i] != null) | 
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| 43 | m_Console.SendResult (string.Format ("    Slot {0}: {1:000} * {2}", i, inv.belt [i].count, inv.belt [i].itemName)); | 
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| 44 | } | 
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| 45 | m_Console.SendResult (string.Empty); | 
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| 46 | m_Console.SendResult ("Bagpack of player:"); | 
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| 47 | for (int i = 0; i < inv.bag.Count; i++) { | 
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| 48 | if (inv.bag [i] != null) | 
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| 49 | m_Console.SendResult (string.Format ("    Slot {0}: {1:000} * {2}", i, inv.bag [i].count, inv.bag [i].itemName)); | 
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| 50 | } | 
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| 51 | m_Console.SendResult (string.Empty); | 
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| 52 | } catch (Exception e) { | 
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| 53 | Log.Out ("Error in ShowInventory.Run: " + e); | 
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| 54 | } | 
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| 55 | } | 
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| 56 | } | 
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| 57 | } | 
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