1 | using System;
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2 | using System.Collections.Generic;
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3 | using AllocsFixes.PersistentData;
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4 |
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5 | namespace AllocsFixes {
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6 | public class LandClaimList {
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7 | public delegate bool OwnerFilter (Player owner);
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8 |
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9 | public delegate bool PositionFilter (Vector3i position);
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10 |
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11 | public static Dictionary<Player, List<Vector3i>> GetLandClaims (OwnerFilter[] _ownerFilters,
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12 | PositionFilter[] _positionFilters) {
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13 | Dictionary<Vector3i, PersistentPlayerData> d = GameManager.Instance.GetPersistentPlayerList ().m_lpBlockMap;
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14 | Dictionary<Player, List<Vector3i>> result = new Dictionary<Player, List<Vector3i>> ();
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15 |
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16 | if (d != null) {
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17 | Dictionary<PersistentPlayerData, List<Vector3i>> owners =
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18 | new Dictionary<PersistentPlayerData, List<Vector3i>> ();
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19 | foreach (KeyValuePair<Vector3i, PersistentPlayerData> kvp in d) {
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20 | bool allowed = true;
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21 | if (_positionFilters != null) {
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22 | foreach (PositionFilter pf in _positionFilters) {
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23 | if (!pf (kvp.Key)) {
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24 | allowed = false;
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25 | break;
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26 | }
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27 | }
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28 | }
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29 |
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30 | if (allowed) {
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31 | if (!owners.ContainsKey (kvp.Value)) {
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32 | owners.Add (kvp.Value, new List<Vector3i> ());
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33 | }
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34 |
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35 | owners [kvp.Value].Add (kvp.Key);
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36 | }
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37 | }
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38 |
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39 | foreach (KeyValuePair<PersistentPlayerData, List<Vector3i>> kvp in owners) {
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40 | Player p = PersistentContainer.Instance.Players [kvp.Key.PlayerId, false];
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41 | if (p == null) {
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42 | p = new Player (kvp.Key.PlayerId);
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43 | }
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44 |
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45 | bool allowed = true;
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46 | if (_ownerFilters != null) {
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47 | foreach (OwnerFilter of in _ownerFilters) {
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48 | if (!of (p)) {
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49 | allowed = false;
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50 | break;
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51 | }
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52 | }
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53 | }
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54 |
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55 | if (allowed) {
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56 | result.Add (p, new List<Vector3i> ());
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57 | foreach (Vector3i v in kvp.Value) {
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58 | result [p].Add (v);
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59 | }
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60 | }
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61 | }
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62 | }
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63 |
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64 | return result;
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65 | }
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66 |
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67 | public static OwnerFilter SteamIdFilter (string _steamId) {
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68 | return p => p.SteamID.Equals (_steamId);
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69 | }
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70 |
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71 | public static PositionFilter CloseToFilter2dRect (Vector3i _position, int _maxDistance) {
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72 | return v => Math.Abs (v.x - _position.x) <= _maxDistance && Math.Abs (v.z - _position.z) <= _maxDistance;
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73 | }
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74 |
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75 | public static OwnerFilter OrOwnerFilter (OwnerFilter _f1, OwnerFilter _f2) {
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76 | return p => _f1 (p) || _f2 (p);
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77 | }
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78 | }
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79 | }
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