source: binary-improvements/7dtd-server-fixes/src/MapRendering/MapRenderBlockBuffer.cs@ 142

Last change on this file since 142 was 142, checked in by alloc, 10 years ago

Fixes: Fixed #49

File size: 2.2 KB
Line 
1using System;
2using System.IO;
3using System.Threading;
4using UnityEngine;
5
6namespace AllocsFixes.MapRendering
7{
8 public class MapRenderBlockBuffer
9 {
10 private int zoomLevel;
11 private string currentBlockMap = string.Empty;
12 private Texture2D blockMap = new Texture2D (Constants.MAP_BLOCK_SIZE, Constants.MAP_BLOCK_SIZE);
13 private Texture2D zoomBuffer = new Texture2D (1, 1);
14 private Color nullColor = new Color (0, 0, 0, 0);
15
16 public MapRenderBlockBuffer (int level)
17 {
18 zoomLevel = level;
19 }
20
21 public void SaveBlock ()
22 {
23 try {
24 if (currentBlockMap.Length > 0)
25 saveTextureToFile (currentBlockMap);
26 } catch (Exception e) {
27 Log.Out ("Exception in MapRenderBlockBuffer.SaveBlock(): " + e);
28 }
29 }
30
31 public void LoadBlock (Vector2i block)
32 {
33 Monitor.Enter (blockMap);
34 try {
35 string folder = Constants.MAP_DIRECTORY + "/" + (zoomLevel) + "/" + block.x;
36 string fileName = folder + "/" + block.y + ".png";
37 Directory.CreateDirectory (folder);
38 if (!fileName.Equals (currentBlockMap)) {
39 SaveBlock();
40 loadTextureFromFile (fileName);
41 }
42 currentBlockMap = fileName;
43 } finally {
44 Monitor.Exit (blockMap);
45 }
46 }
47
48 public void SetPart (Vector2i offset, int partSize, Color[] pixels)
49 {
50 blockMap.SetPixels (offset.x, offset.y, partSize, partSize, pixels);
51 }
52
53 public Color[] GetHalfScaled ()
54 {
55 zoomBuffer.Resize (Constants.MAP_BLOCK_SIZE, Constants.MAP_BLOCK_SIZE);
56 zoomBuffer.SetPixels (blockMap.GetPixels ());
57
58 TextureScale.Point (zoomBuffer, Constants.MAP_BLOCK_SIZE / 2, Constants.MAP_BLOCK_SIZE / 2);
59
60 return zoomBuffer.GetPixels ();
61 }
62
63 private void loadTextureFromFile (string _fileName)
64 {
65 try {
66 byte[] array = File.ReadAllBytes (_fileName);
67 blockMap.LoadImage (array);
68 } catch (Exception) {
69 for (int x = 0; x < Constants.MAP_BLOCK_SIZE; x++) {
70 for (int y = 0; y < Constants.MAP_BLOCK_SIZE; y++) {
71 blockMap.SetPixel (x, y, nullColor);
72 }
73 }
74 }
75 }
76
77 private void saveTextureToFile (string _fileName)
78 {
79 try {
80 byte[] array = blockMap.EncodeToPNG ();
81 File.WriteAllBytes (_fileName, array);
82 } catch (Exception e) {
83 Log.Out ("Exception in MapRenderBlockBuffer.saveTextureToFile(): " + e);
84 }
85 }
86
87 }
88}
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