| 1 | using System;
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| 2 | using System.IO;
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| 3 | using System.Threading;
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| 4 | using UnityEngine;
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| 5 | 
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| 6 | namespace AllocsFixes.MapRendering
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| 7 | {
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| 8 |         public class MapRenderBlockBuffer
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| 9 |         {
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| 10 |                 private int zoomLevel;
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| 11 |                 private string currentBlockMap = string.Empty;
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| 12 |                 private Texture2D blockMap = new Texture2D (Constants.MAP_BLOCK_SIZE, Constants.MAP_BLOCK_SIZE);
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| 13 |                 private Texture2D zoomBuffer = new Texture2D (1, 1);
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| 14 |                 private Color nullColor = new Color (0, 0, 0, 0);
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| 15 | 
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| 16 |                 public MapRenderBlockBuffer (int level)
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| 17 |                 {
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| 18 |                         zoomLevel = level;
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| 19 |                 }
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| 20 | 
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| 21 |                 public void SaveBlock ()
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| 22 |                 {
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| 23 |                         try {
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| 24 |                                 if (currentBlockMap.Length > 0)
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| 25 |                                         saveTextureToFile (currentBlockMap);
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| 26 |                         } catch (Exception e) {
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| 27 |                                 Log.Out ("Exception in MapRenderBlockBuffer.SaveBlock(): " + e);
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| 28 |                         }
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| 29 |                 }
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| 30 | 
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| 31 |                 public bool LoadBlock (Vector2i block)
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| 32 |                 {
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| 33 |                         bool res = false;
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| 34 |                         Monitor.Enter (blockMap);
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| 35 |                         try {
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| 36 |                                 string folder = Constants.MAP_DIRECTORY + "/" + (zoomLevel) + "/" + block.x;
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| 37 |                                 string fileName = folder + "/" + block.y + ".png";
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| 38 |                                 Directory.CreateDirectory (folder);
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| 39 |                                 if (!fileName.Equals (currentBlockMap)) {
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| 40 |                                         res = true;
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| 41 |                                         SaveBlock();
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| 42 |                                         loadTextureFromFile (fileName);
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| 43 |                                 }
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| 44 |                                 currentBlockMap = fileName;
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| 45 |                         } finally {
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| 46 |                                 Monitor.Exit (blockMap);
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| 47 |                         }
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| 48 |                         return res;
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| 49 |                 }
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| 50 | 
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| 51 |                 public void SetPart (Vector2i offset, int partSize, Color[] pixels)
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| 52 |                 {
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| 53 |                         blockMap.SetPixels (offset.x, offset.y, partSize, partSize, pixels);
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| 54 |                 }
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| 55 | 
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| 56 |                 public Color[] GetHalfScaled ()
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| 57 |                 {
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| 58 |                         zoomBuffer.Resize (Constants.MAP_BLOCK_SIZE, Constants.MAP_BLOCK_SIZE);
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| 59 |                         zoomBuffer.SetPixels (blockMap.GetPixels ());
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| 60 | 
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| 61 |                         TextureScale.Point (zoomBuffer, Constants.MAP_BLOCK_SIZE / 2, Constants.MAP_BLOCK_SIZE / 2);
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| 62 | 
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| 63 |                         return zoomBuffer.GetPixels ();
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| 64 |                 }
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| 65 | 
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| 66 |                 private void loadTextureFromFile (string _fileName)
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| 67 |                 {
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| 68 |                         try {
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| 69 |                                 byte[] array = File.ReadAllBytes (_fileName);
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| 70 |                                 blockMap.LoadImage (array);
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| 71 |                         } catch (Exception) {
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| 72 |                                 for (int x = 0; x < Constants.MAP_BLOCK_SIZE; x++) {
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| 73 |                                         for (int y = 0; y < Constants.MAP_BLOCK_SIZE; y++) {
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| 74 |                                                 blockMap.SetPixel (x, y, nullColor);
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| 75 |                                         }
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| 76 |                                 }
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| 77 |                         }
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| 78 |                 }
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| 79 | 
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| 80 |                 private void saveTextureToFile (string _fileName)
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| 81 |                 {
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| 82 |                         try {
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| 83 |                                 byte[] array = blockMap.EncodeToPNG ();
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| 84 |                                 File.WriteAllBytes (_fileName, array);
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| 85 |                         } catch (Exception e) {
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| 86 |                                 Log.Out ("Exception in MapRenderBlockBuffer.saveTextureToFile(): " + e);
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| 87 |                         }
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| 88 |                 }
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| 89 | 
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| 90 |         }
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| 91 | }
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