1 | using System;
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2 | using System.Collections.Generic;
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3 | using System.IO;
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4 | using System.Threading;
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5 | using UnityEngine;
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6 |
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7 | namespace AllocsFixes.MapRendering
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8 | {
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9 | public class MapRendering
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10 | {
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11 | private static MapRendering instance;
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12 |
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13 | public static MapRendering Instance {
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14 | get {
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15 | if (instance == null) {
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16 | instance = new MapRendering ();
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17 | }
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18 | return instance;
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19 | }
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20 | }
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21 |
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22 | private MapRenderBlockBuffer[] zoomLevelBuffers = new MapRenderBlockBuffer[Constants.ZOOMLEVELS];
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23 | private Dictionary<Vector2i, Color[]> dirtyChunks = new Dictionary<Vector2i, Color[]> ();
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24 | private System.Timers.Timer chunkSaveTimer = new System.Timers.Timer (500);
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25 | private bool renderingFullMap = false;
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26 | public static bool renderingEnabled = true;
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27 | private MicroStopwatch msw = new MicroStopwatch ();
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28 |
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29 | private MapRendering ()
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30 | {
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31 | Constants.MAP_DIRECTORY = StaticDirectories.GetSaveGameDir () + "/map";
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32 |
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33 | for (int i = 0; i < Constants.ZOOMLEVELS; i++) {
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34 | zoomLevelBuffers [i] = new MapRenderBlockBuffer (i);
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35 | }
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36 |
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37 | chunkSaveTimer.AutoReset = false;
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38 | chunkSaveTimer.Elapsed += new System.Timers.ElapsedEventHandler (TimedRendering);
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39 | }
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40 |
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41 | public static void RenderSingleChunk (Chunk chunk)
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42 | {
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43 | if (renderingEnabled) {
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44 | ThreadPool.QueueUserWorkItem ((o) =>
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45 | {
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46 | try {
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47 | if (!Instance.renderingFullMap) {
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48 | Monitor.Enter (Instance.zoomLevelBuffers);
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49 | try {
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50 | Chunk c = (Chunk)o;
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51 | Vector3i cPos = c.GetWorldPos ();
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52 | Vector2i cPos2 = new Vector2i (cPos.x / Constants.MAP_CHUNK_SIZE, cPos.z / Constants.MAP_CHUNK_SIZE);
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53 |
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54 | ushort[] mapColors = c.GetMapColors ();
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55 | if (mapColors != null) {
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56 | Color[] realColors = new Color[Constants.MAP_CHUNK_SIZE * Constants.MAP_CHUNK_SIZE];
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57 | for (int i_colors = 0; i_colors < mapColors.Length; i_colors++) {
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58 | realColors [i_colors] = shortColorToColor (mapColors [i_colors]);
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59 | }
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60 | Instance.dirtyChunks [cPos2] = realColors;
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61 | Log.Out ("Add Dirty: " + cPos2);
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62 | Instance.chunkSaveTimer.Stop ();
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63 | Instance.chunkSaveTimer.Start ();
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64 | }
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65 | } finally {
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66 | Monitor.Exit (Instance.zoomLevelBuffers);
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67 | }
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68 | }
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69 | } catch (Exception e) {
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70 | Log.Out ("Exception in MapRendering.RenderSingleChunk(): " + e);
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71 | }
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72 | }, chunk);
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73 | }
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74 | }
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75 |
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76 | public void RenderFullMap ()
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77 | {
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78 | MicroStopwatch microStopwatch = new MicroStopwatch ();
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79 |
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80 | string regionSaveDir = StaticDirectories.GetSaveGameRegionDir ();
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81 | RegionFileManager rfm = new RegionFileManager (regionSaveDir, regionSaveDir, 0, false);
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82 | Texture2D fullMapTexture = null;
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83 |
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84 | if (Directory.Exists (Constants.MAP_DIRECTORY))
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85 | Directory.Delete (Constants.MAP_DIRECTORY, true);
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86 |
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87 | renderingFullMap = true;
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88 |
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89 | Vector2i minChunk = default(Vector2i), maxChunk = default(Vector2i);
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90 | Vector2i minPos = default(Vector2i), maxPos = default(Vector2i);
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91 | int widthChunks, heightChunks, widthPix, heightPix;
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92 | getWorldExtent (rfm, out minChunk, out maxChunk, out minPos, out maxPos, out widthChunks, out heightChunks, out widthPix, out heightPix);
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93 |
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94 | Log.Out (String.Format ("RenderMap: min: {0}, max: {1}, minPos: {2}, maxPos: {3}, w/h: {4}/{5}, wP/hP: {6}/{7}",
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95 | minChunk.ToString (), maxChunk.ToString (),
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96 | minPos.ToString (), maxPos.ToString (),
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97 | widthChunks, heightChunks,
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98 | widthPix, heightPix)
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99 | );
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100 |
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101 | if (widthPix <= 8000 && heightPix <= 8000)
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102 | fullMapTexture = new Texture2D (widthPix, heightPix);
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103 |
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104 | Monitor.Enter (Instance.zoomLevelBuffers);
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105 | try {
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106 | Vector2i curFullMapPos = default(Vector2i);
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107 | Vector2i curChunkPos = default(Vector2i);
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108 | for (curFullMapPos.x = 0; curFullMapPos.x < widthPix; curFullMapPos.x += Constants.MAP_CHUNK_SIZE) {
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109 | for (curFullMapPos.y = 0; curFullMapPos.y < heightPix; curFullMapPos.y += Constants.MAP_CHUNK_SIZE) {
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110 | curChunkPos.x = (curFullMapPos.x / Constants.MAP_CHUNK_SIZE) + minChunk.x;
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111 | curChunkPos.y = (curFullMapPos.y / Constants.MAP_CHUNK_SIZE) + minChunk.y;
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112 |
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113 | try {
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114 | long chunkKey = WorldChunkCache.MakeChunkKey (curChunkPos.x, curChunkPos.y);
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115 | if (rfm.ContainsChunkSync (chunkKey)) {
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116 | Chunk c = rfm.GetChunkSync (chunkKey);
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117 | ushort[] mapColors = c.GetMapColors ();
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118 | if (mapColors != null) {
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119 | Color[] realColors = new Color[Constants.MAP_CHUNK_SIZE * Constants.MAP_CHUNK_SIZE];
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120 | for (int i_colors = 0; i_colors < mapColors.Length; i_colors++) {
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121 | realColors [i_colors] = shortColorToColor (mapColors [i_colors]);
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122 | }
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123 | dirtyChunks [curChunkPos] = realColors;
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124 | if (fullMapTexture != null)
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125 | fullMapTexture.SetPixels (curFullMapPos.x, curFullMapPos.y, Constants.MAP_CHUNK_SIZE, Constants.MAP_CHUNK_SIZE, realColors);
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126 | }
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127 | }
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128 | } catch (Exception e) {
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129 | Log.Out ("Exception: " + e);
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130 | }
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131 | }
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132 |
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133 | while (dirtyChunks.Count > 0) {
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134 | RenderDirtyChunks ();
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135 | }
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136 |
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137 | Log.Out (String.Format ("RenderMap: {0}/{1} ({2}%)", curFullMapPos.x, widthPix, (int)((float)curFullMapPos.x / widthPix * 100)));
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138 | }
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139 | } finally {
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140 | Monitor.Exit (Instance.zoomLevelBuffers);
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141 | }
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142 |
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143 | if (fullMapTexture != null) {
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144 | byte[] array = fullMapTexture.EncodeToPNG ();
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145 | File.WriteAllBytes (Constants.MAP_DIRECTORY + "/map.png", array);
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146 | Texture2D.Destroy (fullMapTexture);
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147 | fullMapTexture = null;
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148 | }
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149 |
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150 | renderingFullMap = false;
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151 |
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152 | Log.Out ("Generating map took: " + microStopwatch.ElapsedMilliseconds + " ms");
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153 | Log.Out ("World extent: " + minPos + " - " + maxPos);
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154 | }
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155 |
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156 | private void SaveAllBlockMaps (object source, System.Timers.ElapsedEventArgs e)
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157 | {
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158 | for (int i = 0; i < Constants.ZOOMLEVELS; i++) {
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159 | zoomLevelBuffers [i].SaveBlock ();
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160 | }
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161 | }
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162 |
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163 | private void TimedRendering (object source, System.Timers.ElapsedEventArgs e)
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164 | {
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165 | Monitor.Enter (zoomLevelBuffers);
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166 | try {
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167 | RenderDirtyChunks ();
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168 | if (dirtyChunks.Count > 0)
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169 | Instance.chunkSaveTimer.Start ();
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170 | } finally {
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171 | Monitor.Exit (zoomLevelBuffers);
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172 | }
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173 | }
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174 |
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175 | private void RenderDirtyChunks ()
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176 | {
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177 | msw.ResetAndRestart ();
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178 |
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179 | if (dirtyChunks.Count > 0) {
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180 | List<Vector2i> keys = new List<Vector2i> (dirtyChunks.Keys);
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181 | List<Vector2i> chunksDone = new List<Vector2i> ();
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182 |
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183 | Vector2i chunkPos = keys [0];
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184 | chunksDone.Add (chunkPos);
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185 |
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186 | //Log.Out ("Start Dirty: " + chunkPos);
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187 |
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188 | Vector2i block = default(Vector2i), blockOffset = default(Vector2i);
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189 | getBlockNumber (chunkPos, out block, out blockOffset, Constants.MAP_BLOCK_TO_CHUNK_DIV, Constants.MAP_CHUNK_SIZE);
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190 |
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191 | zoomLevelBuffers [Constants.ZOOMLEVELS - 1].LoadBlock (block);
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192 |
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193 | Vector2i v_block = default(Vector2i), v_blockOffset = default(Vector2i);
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194 | foreach (Vector2i v in keys) {
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195 | getBlockNumber (v, out v_block, out v_blockOffset, Constants.MAP_BLOCK_TO_CHUNK_DIV, Constants.MAP_CHUNK_SIZE);
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196 | if (v_block.Equals (block)) {
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197 | //Log.Out ("Dirty: " + v + " render: true");
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198 | chunksDone.Add (v);
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199 | zoomLevelBuffers [Constants.ZOOMLEVELS - 1].SetPart (v_blockOffset, Constants.MAP_CHUNK_SIZE, dirtyChunks [v]);
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200 | } else {
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201 | //Log.Out ("Dirty: " + v + " render: false");
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202 | }
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203 | }
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204 |
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205 | foreach (Vector2i v in chunksDone)
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206 | dirtyChunks.Remove (v);
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207 |
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208 | RenderZoomLevel (Constants.ZOOMLEVELS - 1, block);
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209 |
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210 | SaveAllBlockMaps (null, null);
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211 | }
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212 | }
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213 |
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214 | private void RenderZoomLevel (int level, Vector2i innerBlock)
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215 | {
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216 | if (level > 0) {
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217 | Vector2i block = default(Vector2i), blockOffset = default(Vector2i);
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218 | getBlockNumber (innerBlock, out block, out blockOffset, 2, Constants.MAP_BLOCK_SIZE / 2);
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219 |
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220 | zoomLevelBuffers [level - 1].LoadBlock (block);
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221 | zoomLevelBuffers [level - 1].SetPart (blockOffset, Constants.MAP_BLOCK_SIZE / 2, zoomLevelBuffers [level].GetHalfScaled ());
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222 |
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223 | RenderZoomLevel (level - 1, block);
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224 | }
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225 | }
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226 |
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227 | private void getBlockNumber (Vector2i innerPos, out Vector2i block, out Vector2i blockOffset, int scaleFactor, int offsetSize)
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228 | {
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229 | block = default(Vector2i);
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230 | blockOffset = default(Vector2i);
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231 | block.x = ((innerPos.x + 16777216) / scaleFactor) - (16777216 / scaleFactor);
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232 | block.y = ((innerPos.y + 16777216) / scaleFactor) - (16777216 / scaleFactor);
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233 | blockOffset.x = ((innerPos.x + 16777216) % scaleFactor) * offsetSize;
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234 | blockOffset.y = ((innerPos.y + 16777216) % scaleFactor) * offsetSize;
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235 | }
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236 |
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237 | private void getWorldExtent (RegionFileManager rfm, out Vector2i minChunk, out Vector2i maxChunk,
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238 | out Vector2i minPos, out Vector2i maxPos,
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239 | out int widthChunks, out int heightChunks,
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240 | out int widthPix, out int heightPix)
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241 | {
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242 | minChunk = default(Vector2i);
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243 | maxChunk = default(Vector2i);
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244 | minPos = default(Vector2i);
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245 | maxPos = default(Vector2i);
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246 |
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247 | long[] keys = rfm.GetAllChunkKeys ();
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248 | int minX = Int32.MaxValue;
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249 | int minY = Int32.MaxValue;
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250 | int maxX = Int32.MinValue;
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251 | int maxY = Int32.MinValue;
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252 | foreach (long key in keys) {
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253 | int x = WorldChunkCache.extractX (key);
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254 | int y = WorldChunkCache.extractZ (key);
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255 |
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256 | if (x < minX)
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257 | minX = x;
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258 | if (x > maxX)
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259 | maxX = x;
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260 | if (y < minY)
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261 | minY = y;
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262 | if (y > maxY)
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263 | maxY = y;
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264 | }
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265 |
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266 | minChunk.x = minX;
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267 | minChunk.y = minY;
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268 |
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269 | maxChunk.x = maxX;
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270 | maxChunk.y = maxY;
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271 |
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272 | minPos.x = minX * Constants.MAP_CHUNK_SIZE;
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273 | minPos.y = minY * Constants.MAP_CHUNK_SIZE;
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274 |
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275 | maxPos.x = maxX * Constants.MAP_CHUNK_SIZE;
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276 | maxPos.y = maxY * Constants.MAP_CHUNK_SIZE;
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277 |
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278 | widthChunks = maxX - minX + 1;
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279 | heightChunks = maxY - minY + 1;
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280 |
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281 | widthPix = widthChunks * Constants.MAP_CHUNK_SIZE;
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282 | heightPix = heightChunks * Constants.MAP_CHUNK_SIZE;
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283 | }
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284 |
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285 | private static Color shortColorToColor (ushort col)
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286 | {
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287 | return new Color (((float)(col >> 10 & 31) / 31f), ((float)(col >> 5 & 31) / 31f), ((float)(col & 31) / 31f), 255);
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288 | }
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289 |
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290 | }
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291 | }
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