source: binary-improvements/7dtd-server-fixes/src/PersistentData/Inventory.cs@ 333

Last change on this file since 333 was 326, checked in by alloc, 6 years ago

More cleanup, allocation improvements

File size: 2.6 KB
RevLine 
[253]1using System;
2using System.Collections.Generic;
3
[324]4namespace AllocsFixes.PersistentData {
[325]5 [Serializable]
6 public class Inventory {
7 public List<InvItem> bag;
8 public List<InvItem> belt;
9 public InvItem[] equipment;
[253]10
[325]11 public Inventory () {
12 bag = new List<InvItem> ();
13 belt = new List<InvItem> ();
14 equipment = null;
15 }
[253]16
[325]17 public void Update (PlayerDataFile pdf) {
18 lock (this) {
19 //Log.Out ("Updating player inventory - player id: " + pdf.id);
20 ProcessInv (bag, pdf.bag, pdf.id);
21 ProcessInv (belt, pdf.inventory, pdf.id);
22 ProcessEqu (pdf.equipment, pdf.id);
23 }
24 }
[253]25
[325]26 private void ProcessInv (List<InvItem> target, ItemStack[] sourceFields, int id) {
27 target.Clear ();
28 for (int i = 0; i < sourceFields.Length; i++) {
29 InvItem item = CreateInvItem (sourceFields [i].itemValue, sourceFields [i].count, id);
30 if (item != null && sourceFields [i].itemValue.Modifications != null) {
31 ProcessParts (sourceFields [i].itemValue.Modifications, item, id);
32 }
[253]33
[325]34 target.Add (item);
35 }
36 }
[253]37
[325]38 private void ProcessEqu (Equipment sourceEquipment, int _playerId) {
39 equipment = new InvItem[sourceEquipment.GetSlotCount ()];
40 for (int i = 0; i < sourceEquipment.GetSlotCount (); i++) {
41 equipment [i] = CreateInvItem (sourceEquipment.GetSlotItem (i), 1, _playerId);
42 }
43 }
[253]44
[325]45 private void ProcessParts (ItemValue[] _parts, InvItem _item, int _playerId) {
46 InvItem[] itemParts = new InvItem[_parts.Length];
47 for (int i = 0; i < _parts.Length; i++) {
48 InvItem partItem = CreateInvItem (_parts [i], 1, _playerId);
49 if (partItem != null && _parts [i].Modifications != null) {
50 ProcessParts (_parts [i].Modifications, partItem, _playerId);
51 }
[253]52
[325]53 itemParts [i] = partItem;
54 }
[253]55
[325]56 _item.parts = itemParts;
57 }
[253]58
[325]59 private InvItem CreateInvItem (ItemValue _itemValue, int _count, int _playerId) {
[326]60 if (_count <= 0 || _itemValue == null || _itemValue.Equals (ItemValue.None)) {
61 return null;
62 }
[253]63
[326]64 ItemClass itemClass = ItemClass.list [_itemValue.type];
65 int maxAllowed = itemClass.Stacknumber.Value;
66 string name = itemClass.GetItemName ();
[324]67
[326]68 if (_count > maxAllowed) {
69 Log.Out ("Player with ID " + _playerId + " has stack for \"" + name + "\" greater than allowed (" +
70 _count + " > " + maxAllowed + ")");
71 }
[324]72
[326]73 InvItem item;
74 if (_itemValue.HasQuality) {
75 item = new InvItem (name, _count, _itemValue.Quality, _itemValue.MaxUseTimes, _itemValue.UseTimes);
76 } else {
77 item = new InvItem (name, _count, -1, _itemValue.MaxUseTimes, _itemValue.UseTimes);
78 }
[324]79
[326]80 item.icon = itemClass.GetIconName ();
[324]81
[326]82 item.iconcolor = AllocsUtils.ColorToHex (itemClass.GetIconTint ());
[325]83
[326]84 return item;
[325]85 }
86 }
[324]87}
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