Last change
on this file was 455, checked in by alloc, 16 months ago |
25_30_44
- Got rid (mostly) of custom JSON serialization
- Some code cleanup
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File size:
1.6 KB
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1 | using System;
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2 | using System.IO;
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3 | using System.Runtime.Serialization;
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4 | using System.Runtime.Serialization.Formatters.Binary;
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5 |
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6 | namespace AllocsFixes.PersistentData {
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7 | [Serializable]
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8 | public class PersistentContainer {
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9 | private const string persistentDataFileName = "/AllocsPersistentData.bin";
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10 |
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11 | private Players players;
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12 | [OptionalField] private Attributes attributes;
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13 |
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14 | public Players Players => players ??= new Players ();
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15 |
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16 | public Attributes Attributes => attributes ??= new Attributes ();
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17 |
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18 | private static PersistentContainer instance;
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19 |
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20 | public static PersistentContainer Instance => instance ??= new PersistentContainer ();
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21 |
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22 | private PersistentContainer () {
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23 | }
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24 |
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25 | public void Save () {
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26 | lock (fileLockObject) {
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27 | using Stream stream = File.Open ($"{GameIO.GetSaveGameDir ()}{persistentDataFileName}", FileMode.Create);
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28 | BinaryFormatter bFormatter = new BinaryFormatter ();
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29 | bFormatter.Serialize (stream, this);
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30 | }
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31 | }
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32 |
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33 | public static bool Load () {
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34 | var filePath = $"{GameIO.GetSaveGameDir ()}{persistentDataFileName}";
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35 |
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36 | if (!File.Exists (filePath)) {
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37 | return false;
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38 | }
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39 |
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40 | try {
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41 | PersistentContainer obj;
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42 | lock (fileLockObject) {
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43 | using Stream stream = File.Open (filePath, FileMode.Open);
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44 | BinaryFormatter bFormatter = new BinaryFormatter ();
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45 | obj = (PersistentContainer)bFormatter.Deserialize (stream);
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46 | }
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47 |
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48 | instance = obj;
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49 | return true;
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50 | } catch (Exception e) {
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51 | Log.Error ("Exception in PersistentContainer.Load");
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52 | Log.Exception (e);
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53 | }
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54 |
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55 | return false;
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56 | }
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57 |
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58 | private static readonly object fileLockObject = new();
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59 | }
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60 | }
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