1 | using System;
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2 | using System.IO;
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3 | using System.Runtime.Serialization;
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4 | using System.Runtime.Serialization.Formatters.Binary;
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5 |
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6 | namespace AllocsFixes.PersistentData {
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7 | [Serializable]
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8 | public class PersistentContainer {
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9 | private const string persistentDataFileName = "/AllocsPersistentData.bin";
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10 |
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11 | private Players players;
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12 | [OptionalField] private Attributes attributes;
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13 |
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14 | public Players Players {
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15 | get {
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16 | if (players == null) {
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17 | players = new Players ();
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18 | }
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19 |
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20 | return players;
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21 | }
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22 | }
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23 |
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24 | public Attributes Attributes {
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25 | get {
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26 | if (attributes == null) {
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27 | attributes = new Attributes ();
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28 | }
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29 |
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30 | return attributes;
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31 | }
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32 | }
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33 |
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34 | private static PersistentContainer instance;
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35 |
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36 | public static PersistentContainer Instance {
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37 | get {
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38 | if (instance == null) {
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39 | instance = new PersistentContainer ();
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40 | }
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41 |
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42 | return instance;
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43 | }
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44 | }
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45 |
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46 | private PersistentContainer () {
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47 | }
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48 |
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49 | public void Save () {
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50 | lock (fileLockObject) {
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51 | using Stream stream = File.Open (GameIO.GetSaveGameDir () + persistentDataFileName, FileMode.Create);
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52 | BinaryFormatter bFormatter = new BinaryFormatter ();
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53 | bFormatter.Serialize (stream, this);
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54 | }
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55 | }
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56 |
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57 | public static bool Load () {
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58 | if (!File.Exists (GameIO.GetSaveGameDir () + persistentDataFileName)) {
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59 | return false;
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60 | }
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61 |
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62 | try {
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63 | PersistentContainer obj;
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64 | lock (fileLockObject) {
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65 | using Stream stream = File.Open (GameIO.GetSaveGameDir () + persistentDataFileName, FileMode.Open);
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66 | BinaryFormatter bFormatter = new BinaryFormatter ();
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67 | obj = (PersistentContainer)bFormatter.Deserialize (stream);
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68 | }
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69 |
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70 | instance = obj;
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71 | return true;
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72 | } catch (Exception e) {
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73 | Log.Error ("Exception in PersistentContainer.Load");
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74 | Log.Exception (e);
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75 | }
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76 |
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77 | return false;
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78 | }
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79 |
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80 | private static readonly object fileLockObject = new();
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81 | }
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82 | }
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