| [144] | 1 | using System;
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| 2 | using System.Runtime.Serialization;
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| 3 | using UnityEngine;
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| 4 |
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| 5 | namespace AllocsFixes.PersistentData
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| 6 | {
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| 7 | [Serializable]
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| 8 | public class Player
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| 9 | {
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| 10 | private readonly string steamId;
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| 11 | private int entityId;
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| 12 | private string name;
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| 13 | private string ip;
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| 14 | private long totalPlayTime;
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| [146] | 15 | [OptionalField]
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| 16 | private DateTime
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| 17 | lastOnline;
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| [144] | 18 | private Inventory inventory;
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| 19 | [NonSerialized]
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| 20 | private ClientInfo
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| 21 | clientInfo;
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| 22 |
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| 23 | public string SteamID {
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| 24 | get { return steamId; }
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| 25 | }
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| 26 |
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| 27 | public int EntityID {
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| 28 | get { return entityId; }
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| 29 | }
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| 30 |
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| 31 | public string Name {
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| 32 | get { return name; }
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| 33 | }
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| 34 |
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| 35 | public string IP {
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| 36 | get { return ip; }
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| 37 | }
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| 38 |
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| 39 | public Inventory Inventory {
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| 40 | get {
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| 41 | if (inventory == null)
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| 42 | inventory = new Inventory ();
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| 43 | return inventory;
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| 44 | }
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| 45 | }
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| 46 |
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| 47 | public bool IsOnline {
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| 48 | get { return clientInfo != null; }
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| 49 | }
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| 50 |
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| 51 | public ClientInfo ClientInfo {
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| 52 | get { return clientInfo; }
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| 53 | }
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| 54 |
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| 55 | public EntityPlayer Entity {
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| 56 | get {
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| 57 | if (IsOnline) {
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| 58 | return CommonMappingFunctions.GetEntityPlayer (clientInfo);
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| 59 | } else {
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| 60 | return null;
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| 61 | }
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| 62 | }
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| 63 | }
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| 64 |
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| 65 | public long TotalPlayTime {
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| 66 | get {
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| 67 | if (IsOnline) {
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| 68 | return totalPlayTime + (long)(Time.timeSinceLevelLoad - Entity.CreationTimeSinceLevelLoad);
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| 69 | } else {
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| 70 | return totalPlayTime;
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| 71 | }
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| 72 | }
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| 73 | }
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| 74 |
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| [146] | 75 | public DateTime LastOnline {
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| 76 | get {
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| 77 | if (IsOnline)
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| 78 | return DateTime.Now;
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| 79 | else
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| 80 | return lastOnline;
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| 81 | }
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| 82 | }
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| 83 |
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| [144] | 84 | public void SetOffline ()
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| 85 | {
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| 86 | Log.Out ("Player set to offline: " + steamId);
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| 87 | totalPlayTime += (long)(Time.timeSinceLevelLoad - Entity.CreationTimeSinceLevelLoad);
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| [146] | 88 | lastOnline = DateTime.Now;
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| [144] | 89 | clientInfo = null;
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| 90 | }
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| 91 |
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| 92 | public void SetOnline (ClientInfo ci)
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| 93 | {
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| 94 | Log.Out ("Player set to online: " + steamId);
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| 95 | clientInfo = ci;
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| 96 | entityId = CommonMappingFunctions.GetEntityID (ci);
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| 97 | name = CommonMappingFunctions.GetPlayerName (ci);
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| 98 | ip = ci.networkPlayer.ipAddress;
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| 99 | }
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| 100 |
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| 101 | public Player (string steamId)
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| 102 | {
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| 103 | this.steamId = steamId;
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| 104 | this.inventory = new Inventory ();
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| 105 | }
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| 106 |
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| 107 |
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| 108 | }
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| 109 | }
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